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IDProjectCategoryView StatusDate SubmittedLast Update
0000884supertuxGameplaypublic2011-11-08 08:492015-11-15 16:09
Reporterctdabomb 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusfeedbackResolutionopen 
Platformx86 (Intel, AMD, 32-bit)OSLinuxOS Version2.6
Product Version0.3.3-SVN 
Target VersionFixed in Version 
Summary0000884: owl/skydive bug
DescriptionWhen Tux hits the side of a falling Skydive instead of getting hurt, Tux jumps off the top of Skydive

Hume's edit: Skydive acts as solid from the sides.
Steps To Reproduceplay the level and right away jump up "onto" the side of the Sky dive.
TagsAttachedFiles
Fixed in GIT revision
Fixed in subversion revision
Attached Files? file icon bug.stl [^] (8,990 bytes) 2011-11-08 08:49

- Relationships

-  Notes
(0003776)
hume2 (administrator)
2015-10-17 07:25

I don't know whether it is intended behaviour or not. Post your thoughts here.
(0003797)
Tobbi (administrator)
2015-11-15 16:09

It is intended behavior. Looking at the code at least:
SkyDive::collision_player(Player&, const CollisionHit& hit)
{
  if (hit.bottom) {
    explode ();
    return (ABORT_MOVE);
  }

  return FORCE_MOVE;
} /* HitResponse collision_player */

- Issue History
Date Modified Username Field Change
2011-11-08 08:49 ctdabomb New Issue
2011-11-08 08:49 ctdabomb File Added: bug.stl
2012-09-07 13:23 mathnerd314 Relationship added child of 0000946
2012-09-08 05:17 superdev Tag Attached: AttachedFiles
2015-10-17 07:19 hume2 Description Updated View Revisions
2015-10-17 07:24 hume2 Status new => feedback
2015-10-17 07:25 hume2 Note Added: 0003776
2015-11-15 16:09 Tobbi Note Added: 0003797


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