This wiki has been moved to https://github.com/SuperTux/wiki into the mediawiki branch.
Building SuperTux
SuperTux 0.3.x: This text describes features that can be found in SuperTux 0.3.0 or later
This article contains content that is outdated. It might describe an obsolete concept or a concept that was implemented in a different way.
Outdated: SVN version uses cmake/make instead of autoconf/jam. See INSTALL.
Contents
Some notes for windows users
Supertux development mainly happens on Linux. The source code is written in a portable manner but the tools and development environment for windows isn't there. However, you should be able to get the game built with the help of MSYS and MinGW. Find more detailed instructions at Building on Windows.
You can also cross-compile the game with MinGW or M Cross Environment.
Prebuilt binaries can be found at User:Rgcjonas
Mac OS X
Ravu al Hemio has written a guide for Mac OS X Tiger users on building SuperTux <=0.3.1.
x2on writes a guide for Mac OS X Snow Leopard users on building SuperTux >=0.3.2 SVN.
A new guide for building SuperTux >= 0.3.3 Git is here available
Prerequisites
You will need the following tools and libraries to build SuperTux on your system:
- gcc compiler &co (gcc, g++, binutils, glibc)
- gettext
- autoconf
- cmake
- SDL (*)
- SDL-image (*)
- PhysFS (*)
- Ogg/Vorbis (*)
- OpenGL (*)
- OpenAL (*)
- libcurl (*) (optional)
- libboost (*) (SVN only)
- libglew (*) (SVN only)
You should make sure that you also have development headers and libraries installed for the tools marked with (*).
Most distributions offer separate developer versions for these libraries.
Debian
Debian users should run
apt-get install subversion autoconf automake jam g++ apt-get install libsdl1.2-dev libsdl-image1.2-dev libphysfs-dev libvorbis-dev libogg-dev libopenal-dev
and (if you want the Add-on Manager)
apt-get install libcurl3-dev
to install them.
Ubuntu
Tested on Ubuntu 14.04 (Trusty Tahr), but probably the process works in other versions of system. The way is very simple, but I have detailed here to facilitate the process. Follow the steps below:
First of all, set the "sources" of Ubuntu:
Open the Software and Updates and Ubuntu Software tab select Main Server in the Download from; in the Other Software tab check the two Independent boxes. Click Close and then Reload. Wait for the update process to finish.
1. Open the Terminal and use the "sudo apt-get build-dep supertux" command and after use "s" to confirm;
2. Use the following commands, one after the other, and wait to download them:
sudo apt-get install libsdl2-2.0-0 sudo apt-get install libsdl2-dev sudo apt-get install libsdl2-image-2.0-0 sudo apt-get install libsdl2-image-dev
3. Using Mozilla Firefox or the browser you prefer, download this file:
libiconv 1.12
...and unzip it in the Home folder. In Terminal, use the following commands:
cd /home/user/libiconv-1.12 (replace the user name of your account user) ./configure --prefix=/usr sudo make sudo make install
4. Open this link and click on "Download .zip" After downloading, unzip the downloaded file to the Home folder and rename it to "supertux" (without quotes).
5. In Terminal, use these commands:
cd/home/user/supertux (replace the user name of your account User) mkdir build cd build cmake -DDEBUG=ON .. sudo make (this is a long process) sudo make install
Just go in supertux folder you will find the game compiled and ready to run.
Gentoo
Gentoo users should run
emerge -avn subversion ftjam media-libs/openal physfs libsdl sdl-image libvorbis libogg
and (if you want the Add-on Manager)
emerge -avn curl
FC6
For Fedora, use yum
and don't forget the development packages!
yum install jam SDL SDL-devel SDL_image SDL_image-devel physfs physfs-devel openal openal-devel
(assuming gcc, gettext and autoconf are already installed)
Source Code from release ≤ 0.3.1
Configuring the source
Before compiling the source code you have to configure it so that it gets adapted to your machine. Use the following commands:
./autogen.sh ./configure --enable-debug
configure checks if all prerequisites are met.
Compiling the source
You can compile the source code from commandline with the help of jam. Simply type
jam
and the game should build. You should Contact us in case of errors or problems.
Source Code from release ≥ 0.3.1 and from SVN
Getting the source from SVN
The first thing to get started with supertux is getting the latest development resources from the subversion repository. How to do this is described here at Download/Subversion.
Configuring and Compiling
SuperTux uses CMake to generate a set of Makefiles for the build process. To generate these Makefiles and build SuperTux, perform the following steps which are also described in INSTALL which comes in the source archive.
- `cd' to the directory where you unpacked the SuperTux source archive, i.e. to the directory containing `src' and `data'.
- Create and change to a new, empty build directory by running `mkdir build', `cd build'.
- Run `cmake -DDEBUG=ON ..' to create the Makefiles needed to build SuperTux with debug options. If you are missing any libraries needed to build SuperTux, install those first, then try running CMake again.
- Type `make' to start the build process.
- SuperTux does not need to be installed on the system, you can run it from its own directory.
Setting up IDEs
This section is under construction. IDEs that should be able to handle supertux include:
Kdevelop 4
You can feed Kdevelop with the CMakeLists.txt. (Project -> Open/Import Project)
Eclipse with CDT
- create a build directory outside of the supertux checkout dir.
Example: Your supertux source is located in ~/supertux
. You would normally create your build directory ~/supertux/build
but eclipse seems to fail in that case. So you create ~/supertux-build
.
- run cmake inside that build directory using the eclipse generator:
cmake -G"Eclipse CDT4 - Unix Makefiles" /path/to/source
- now open eclipse and select File -> import -> general -> existing project into workspace
- Select your build directory as root directory and click finish.
Compiling the editor
Setup
To compile the editor you should make sure that you have some additional dependencies available:
- An already compiled and working svn version of supertux
- mono 1.2.2.1 or newer
- gtk-sharp 2.8
Debian
Debian users can run the following command to do this:
apt-get install libgtk2.0-cil libglade2.0-cil libmono-system-runtime2.0-cil mono-gmcs make debhelper pkg-config
If you get an error like
make: gmcs: command not found
when the editor is compiling, do this as root:
ln -s /usr/bin/gmcs2 /usr/bin/gmcs
Gentoo
Gentoo users can use this command:
emerge -avn ">=dev-lang/mono-1.2.2.1" ">=dev-dotnet/gtk-sharp-2.8.0" ">=dev-dotnet/glade-sharp-2.8.0"
Unmask any packages that might be needed on your arch (none needed on either x86 or amd64).
FC6
Just install mono and gtk-sharp2 using yum, and don't forget to install gtk-sharp2-devel (gtk-sharp2-2.10.0-3.fc6
and mono-core-1.1.17.1-4.fc6
worked fine):
yum install mono gtk-sharp2 gtk-sharp2-devel
Download the source for the editor into /some/directory/supertux-sharp
. For pkgconfig, you need to include /usr
in the path, so for bash:
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:/usr/"
Generic
If you have to use the generic installer from the web, be warned that neither the stable(1.1.13) or current(1.1.15_2) have the correct version for gtk-sharp. The recommended way to resolve this is:
1. Install mono using an all-in-one generic installer
The all-in-one installer will try to adjust your environment through the .bashrc file. This is not a proper system-wide change, so (in Slackware at least) modify these scripts and place them in /etc/profile.d
mono.csh
#!/bin/csh setenv PKG_CONFIG_PATH {$PKG_CONFIG_PATH}:/path/to/mono/lib/pkgconfig setenv MANPATH ${MANPATH}:/path/to/mono/share/man setenv PATH ${PATH}:/path/to/mono/bin
mono.sh
#!/bin/sh export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:/path/to/mono/lib/pkgconfig" export MANPATH="$MANPATH:/path/to/mono/share/man" export PATH="$PATH:/path/to/mono/bin"
Also, add /path/to/mono/lib in /etc/ld.so.conf You may have to login again after these changes so they can take affect.
2. Download the source of gtk-sharp at go-mono.com/sources-latest/
3. Compile and install gtk-sharp using "./configure --prefix=/path/to/mono"
4. Verify that the new version is correct by running "pkg-config --modversion gtk-sharp-2.0" (May need to login again for this)
Building
You can compile the editor from commandline with jam. Simply type
make
and the editor will be built. You can then start the editor with
mono supertux-editor.exe
There are also complete monodevelop project files for the editor in the svn. (TODO write about the hacks needed to actually compile the source in monodevelop).
You might want to read the Editor FAQ at this point.
FC6
In my installation, the editor starts with the following output to the console:
INFO: Using configfile: /home/myself/.config/supertux-editor/settings.xml INFO: Supertux is run as: /usr/local/bin/supertux/supertux INFO: Data files are in: /usr/local/bin/supertux/data/
On the first run, these paths were not correctly set, so the editor stopped with an error. The editor offers to set the paths interactively, but that didn't work for me. Instead edit the config file settings.xml
itself:
<LastDirectoryName>/usr/local/bin/supertux/data/</LastDirectoryName> <SupertuxExe>/usr/local/bin/supertux/supertux</SupertuxExe> <SupertuxData>/usr/local/bin/supertux/data/</SupertuxData>
Yours will probably look differently, and you have to fill in your appropriate paths. Note that LastDirectoryName
must exist, otherwise you will run into errors again. Just use the path to data, that should be ok. Do not add any white space between the paths and the tags!