Cycle1
From SuperTux
[edit] Development Cycle1 Ice World
The goal is to get world1 polished up and integrated to fit Milestone2.
[edit] Tasks
[edit] Done
- the yeti has to work perfectly
- Make intro cutscene play when the user enters world1 (no savegame yet)
- Change worldmap to have alternative ways and shortcuts. It should be possible to beat worldmap 1 with 7 levels (So users don't have to play all 26 levels again to get to world2). All the other levels should stay but be on alternative/optional paths
- Implement a boat for worldmaps that can be used to travel to the screen edge and thus leave world1
- Make worldmaps switch when tux crosses the borders of a worldmap
- When the yeti is defeated play a cutscene (dropped for now)
- At the end of the fortress we need a cutscene to the yeti (dropped for now)
- how about making the igloo the first level? It should consist only of an opening cutscene. This way you'll 1.) see a direct relationship between where things happened and where you have to go and 2.) you will be able to go back and watch the intro at any time.
- Make sure all old maps still work

