Cycle1

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[edit] Development Cycle1 Ice World

The goal is to get world1 polished up and integrated to fit Milestone2.

[edit] Tasks

[edit] Done

  • the yeti has to work perfectly
  • Make intro cutscene play when the user enters world1 (no savegame yet)
  • Change worldmap to have alternative ways and shortcuts. It should be possible to beat worldmap 1 with 7 levels (So users don't have to play all 26 levels again to get to world2). All the other levels should stay but be on alternative/optional paths
  • Implement a boat for worldmaps that can be used to travel to the screen edge and thus leave world1
  • Make worldmaps switch when tux crosses the borders of a worldmap
  • When the yeti is defeated play a cutscene (dropped for now)
  • At the end of the fortress we need a cutscene to the yeti (dropped for now)
    • how about making the igloo the first level? It should consist only of an opening cutscene. This way you'll 1.) see a direct relationship between where things happened and where you have to go and 2.) you will be able to go back and watch the intro at any time.
  • Make sure all old maps still work
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