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February 14 Meeting Agenda

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The next developer's meeting will be held on Saturday, February 20th starting at 15:00 UCT. Anybody interested in SuperTux is invited to participate. The discussion will be held on IRC, network freenode, channel #supertux. Minutes of the meeting will be made available at Meeting 2010-02-20.

The following are topics we would like to discuss. Since it's possible that we cannot address all the below issues, we might postpone some issues for a later meeting.

The minutes and IRC log for this meeting are now available.

Discussion

  1. Project management
    • (Unstable) Release
      • Licenses of data files: Status of tracking down the original authors.
  2. Gameplay
    • Feedback for the Yeti and Above the Arctic Skies levels.
    • Carrying objects
      • Proposed behavior
      • Small Tux should not be able to go through 1-tile tall tunnels when carrying stuff
        • Requires extending the hitbox
          • That would hurt Tux when walking under a hurting tile 1 unit off the ground, which is wrong - Mattmccutchen
      • Should held items function as a shield? (They do in SMW3)
      • Prority? (I.e.: Should this go into the next release or is this something that can wait?)
  3. Source code
  4. Next meeting date and time

Things to do

  • Document the license of data files in a file named AUTHORS or CONTRIBUTORS. See also: bug 578.
  • Fix bugs / things you don't like
  • Make certain game is fun
  • Update wiki pages (clean up design documents)
  • New levels
  • Enemies (bombfish, snowman, ninja snowball, forest enemies such as owl/zeekling...)
    • Boss levels need lots of work (tree boss is confusing, totem pole is a piece of #@%&$, all are way too easy if you just stand in a corner)
  • Expand levels to 25 tiles tall (max resolution is now 1280x800)
  • Make certain camera/levels allow playing reasonably at 640x480 (min resolution)