Meeting 2010-02-27
From SuperTux
The 2010-02-27 meeting was held on Saturday, February 27th at 15:00 UTC on IRC.
Present were:
- octo
- Mathnerd314 (very short)
- MMlosh
- grumbel
- WolfgangB
- AnMaster
Contents |
Minutes
Project management
- (Unstable) Release - how?
- octo has a release tarball that needs testing.
- Tasks to be done (by who?):
- Upload tarball to file server (BerliOS? Google? Lethargik?)
- People listed at http://developer.berlios.de/projects/supertux/ as "admins" can upload to BerliOS.
- All previous releases are hosted at BerliOS. I think it makes sense to keep them there. - sik0fewl 19:28, 27 February 2010 (UTC)
- Update download page http://supertux.lethargik.org/download.html
- Announce on freshmeat.net (Project there by AnMaster?)
- AnMaster and WolfgangB
- Announce on http://happypenguin.org/
- Can be done by everybody
- Update bug tracker
- → octo'll do it
- Binary packages?
- According to WolfgangB, SuperTux did provide Linux autopackage and Windows binaries along the source tarballs.
- Previous Windows binaries were built by "Delta" / "Sommer"
- Upload tarball to file server (BerliOS? Google? Lethargik?)
- Last chance to change Versioning scheme
- Nobody felt it necessary to discuss this again. Mathnerd314, who put it on the agenda, wasn't there anymore.
- Next meeting date and time - every Saturday at 15:00 UTC?
Gameplay
- Feedback for the Yeti level.
- Postponed (again) because Mathnerd314 wasn't there.
- New tiles from grumbel - which are useful?
- grumbel: nightcave is good, the rest is crap
- grumbel: Make "Crystal cave" into a background tileset
- grumbel: the snowmountain stuff needs to be repainted
- WolfgangB, octo: If tilesets should be removed, do this ASAP (before they are used in levels by 3rd parties)
- → octo will make Crystal cave tiles non-solid so they cannot be used as interactive tiles.
- Milestone 1-like worldmap - do now or later (which ideas to keep from the new one?)
- "Now" meaning before the release?
- octo has a version of the Milestone 1 worldmap in Milestone 2 syntax. Use that or work on the current version?
- The worldmap has been changed just before the meeting (revision 6419) by Mathnerd314.
- WolfgangB: in a stable release the worldmap should fit with the levels e.g. some mountains on the map for cave levels
- Screw the forest? Keep for now? Don't delete ever?
- Motion: Restore the Milestone 1 worldmap and add the intro and Yeti levels. There will be no passage to/from the Forest and the Forest / World 2 will be moved to contributed levels.
- In favor: octo, grumbel
- Opposed: nobody
- No opinion: AnMaster
- → Motion passes.
- Motion: Restore the Milestone 1 worldmap and add the intro and Yeti levels. There will be no passage to/from the Forest and the Forest / World 2 will be moved to contributed levels.
- New names for badguys. Which to rename and (if applicable) which name to use?:
- Bouncing Snowball → Bouncy
- Flying Snowball →
AviororDex -
Kamikaze Snowball→ Snowshot - Mr. Bomb → Fuse
- Jumpy → Recoil
- AnMaster: in general I prefer the older names there. well, maybe not for "Kamikaze Snowball"
- WolfgangB: if grumbel thinks the badguys need new names do it
- octo: I don't like "Avior" nor "Dex". With the other names I don't have much preference
- grumbel: what we want is good and interesting names. finding them is the hard part
- MMlosh: The only change I agree with is Flying snowball rename. Snowshot is good, "Bouncy" has too strong association to java game shipped with nokia phones
- → Avior and Dex are off the stove. Kamikaze Snowball will be renamed to Snowshot. The other names are postponed until later.
Next meeting
Next Saturday, March 6th, at 15:00 UTC?
Log
16:01 < octo> Okay, since Mathnerd314 Has to leave early I'd suggest we start ;) 16:01 < grumbel> Mathnerd314: I am here 16:01 < octo> First point is - again - the new release / development snapshot 16:02 < Mathnerd314> %$#*^ - have to leave now 16:02 < octo> I have created a tarball which lives at http://verplant.org/supertux/files/supertux-0.3.3.tar.bz2 16:02 < octo> It'd be great if I could get some feedback on it, especially regarding the README / WHATSNEW and, of course, if it doesn't buidl 16:02 < octo> +^T 16:02 < octo> Mathnerd314: Crap :( 16:03 < octo> It's possible that there are some unused graphics / sounds in the tarball which *should* be removed if possible - it's currently slightly over 60 MBytes 16:03 < Mathnerd314> let's just say my opinion is "do it" for every point. 16:03 < WolfgangB1> hi 16:03 < octo> Mathnerd314: Hehe ;) 16:04 *** Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 16:05 < octo> Other than that I'd like to know who is responsible for: 16:05 < octo> * Uploading the tarball to a final location 16:06 < octo> * Updating the download page of the website 16:06 < octo> * Updating the freshmeat.net record (AnMaster?) 16:06 < octo> * Updating the bug tracker (add the release) 16:06 < octo> I think I can easily do that last point ;) 16:07 < WolfgangB1> isn't freshmeat updated for stable only? 16:07 < WolfgangB1> don't forget happypenguin 16:08 < octo> Hm, *I* would update freshmeat as often as possible ;) 16:10 < AnMaster> hi there 16:11 *** WolfgangB1 [~wolfgang@88.130.223.150] has quit [Quit: Leaving.] 16:11 < AnMaster> octo, currently I'm really busy in real life due to university. 16:11 < octo> Hey AnMaster :) 16:11 < AnMaster> but what was that about freshmeat? 16:11 *** WolfgangB [~wolfgang@88.130.223.150] has joined #supertux 16:12 < octo> AnMaster: I would have announced that release on freshmeat, and the user account that last updated that record looked like it could belong to you ;) 16:12 < AnMaster> hm 16:12 < AnMaster> what release? 16:13 * AnMaster has been completely unable to keep up with supertux recently 16:13 < octo> AnMaster: A new development snapshot, 0.3.3 16:13 < AnMaster> lets see... 16:14 < octo> So nobody knows about download servers? 16:14 < octo> I assume sik0fewl can update the website, right? 16:14 < grumbel> brb 16:14 < AnMaster> download servers where? 16:14 < octo> That's what I want to know. Where should the tarball(s) be uploaded to and who can do that? 16:14 < AnMaster> octo, I have/had ssh access to lethergik if that is what you meant. For user account supertux (under which the website runs) too 16:15 < AnMaster> but I don't think we hosted that 16:15 < AnMaster> didn't we use berlios or sf.net still for it? 16:15 < AnMaster> I don't really remember 16:15 < octo> AnMaster: I think currently the files are on Berlios, but there was talk about possibly host them somewhere else 16:15 < WolfgangB> on berlis the people listed as "project admins" http://developer.berlios.de/projects/supertux/ can add releases 16:15 < AnMaster> octo, about freshmeat update, it looks like WolfgangB have access too 16:15 < WolfgangB> i do? 16:15 < AnMaster> and sommerc, which would be delta iirc 16:16 < AnMaster> WolfgangB, yep http://freshmeat.net/projects/supertux/roles claims so 16:16 < octo> WolfgangB, AnMaster: Thanks 16:16 < AnMaster> WolfgangB, so you can add release on berlios, I can't 16:17 < AnMaster> on sf.net: no clue 16:17 < WolfgangB> ok I found my freshmeat account 16:18 < octo> WolfgangB: So how does updating happypenguin.org work? 16:18 < AnMaster> our mediawiki looks outdated btw. Probably someone should update it. But I really don't remember how. It was rather messy iirc 16:18 < WolfgangB> log in, submit update, wat for admin to aprove 16:19 < AnMaster> you had to diff against a clean copy for local changes, then apply that diff to the new version and fix conflicts 16:19 < AnMaster> and a few more steps iirc 16:19 < AnMaster> well yeah, database stuff too 16:19 < octo> WolfgangB: So anyone can do that? 16:19 < AnMaster> plus any special steps in the release notes 16:19 < WolfgangB> octo: yes 16:20 < octo> WolfgangB: Okay 16:20 < AnMaster> happypenguin.org <-- I don't even have an account there afaik 16:20 < WolfgangB> no gotm? 16:20 < AnMaster> gotm? 16:20 *** zoobox [~zoobox@h85n1fls305o253.telia.com] has left #supertux [] 16:20 < AnMaster> (what is that?) 16:21 < WolfgangB> http://www.happypenguin.org/newsitem?id=4455 16:21 < AnMaster> ah yeah 16:21 < AnMaster> game of the month I guess 16:22 < Greeny> who is responsible for the windows build ? ;) 16:23 < octo> Good question 16:23 < WolfgangB> let them compile source ;-) 16:23 < octo> Did SuperTux provide binary packages for previous releases? 16:23 < Greeny> yes 16:23 < WolfgangB> source, linux autopackage, windows binary 16:24 < AnMaster> <Greeny> who is responsible for the windows build ? ;) <-- I'm on exclusively linux since several years 16:24 < AnMaster> well, some freebsd too 16:25 < AnMaster> actually, there is one old old MacOS 9 too 16:25 < AnMaster> (pre-OS X, really old macs. Think one-button) 16:25 < AnMaster> (that one is a first generation ibook in fact) 16:25 < octo> Okay, if anyone remembers who built the Windows binaries let me know.. 16:25 < AnMaster> WolfgangB, was the autopackage a x86_64 one? 16:26 < AnMaster> octo, I think delta did 16:26 < AnMaster> not completely sure 16:26 < octo> AnMaster: Oh, that was a name? ;) Okay, I'll put that down 16:26 < AnMaster> octo, delta = sommer iirc in some places 16:26 < octo> AnMaster: Ah 16:26 < AnMaster> octo, I haven't seen him for ages though 16:26 < AnMaster> any idea what became of him? 16:27 < octo> Okay, I don't precisely *need* to discuss the versioning schema again (that's the next point) 16:27 < WolfgangB> AnMaster: IIRC there never was a 64bit Autopackage but the 32 bit version was reported to work 16:27 < AnMaster> ah 16:27 < octo> Does anyone see need for discussing that again? 16:27 < octo> (I think Mathnerd314 put it on the agenda) 16:27 < AnMaster> did it change again or? 16:28 < WolfgangB> no idea? named reveision now or what? 16:28 < AnMaster> (by the way, who have access to change the topic in here?) 16:28 < octo> AnMaster: Mathnerd314 I think, maybe grumbel 16:28 < AnMaster> hm 16:28 < AnMaster> /cs access #supertux list 16:28 < AnMaster> gives 16:28 < AnMaster> CharlieG and grumbel 16:29 < AnMaster> but the flags look messed up... 16:29 < WolfgangB> http://developer.berlios.de/project/showfiles.php?group_id=3467 no 64bit Auptopackage 16:29 *** Auria [~Auria@69-4-213-152.mediom.qc.ca] has joined #supertux 16:29 < AnMaster> according to it grumbel can change the access list flags but not view them (with flags command, never mind that freenode allows viewing them anyway with the access command) 16:30 < octo> WolfgangB: I was recently pushing towards another schema which increased the minor version whenever new stuff was added (or removed) 16:30 < octo> WolfgangB: This would leave room for patch releases 16:30 < octo> WolfgangB: However, I seemed to be the only one seeing a problem with the current schema, so we didn't change anything 16:31 < octo> Let's move to the gameplay points then: 16:31 < octo> grumbel has added some new tiles this week 16:31 < AnMaster> I suggest next version should be log_{e}\(\frac{\pi}{2}\) 16:31 < octo> Nightcave, Crystal cave and, ..., uhm, one more iIrc 16:31 < AnMaster> (that might not pass as valid LaTeX on closer examination) 16:32 < octo> It says in the agenda: "New tiles from grumbel - which are useful?" 16:32 < octo> Any thoughts? 16:32 *** yetanothername [~yam@c-71-60-244-197.hsd1.pa.comcast.net] has joined #supertux 16:33 < grumbel> nightcave is good, the rest is crap 16:34 < WolfgangB> as long as they don't disappear after i use them i a level 16:34 < octo> grumbel: What was the third one you added? I can't remember right now .. 16:34 < octo> grumbel: Dark snow or something? 16:35 < octo> WolfgangB: Yeah, if we remove them, we should remove them asap 16:35 < AnMaster> no comments on that one due to not having checked them out (and atm I'm on a laptop with super high resolution, so the tiles would be very small. ~114 dpi does have some disadvantages) 16:35 < grumbel> octo: mountain stuff 16:35 < WolfgangB> AnMaster: iirc you can add zoom with some command line argument 16:36 < octo> grumbel: So do you want to try to improve the crystal cave one? I really do like it 16:36 < grumbel> that gets most likely degraded to a background tileset 16:36 < AnMaster> WolfgangB, sure, but since the the colour reproduction on this thinkpad sucks, it would be hard to give any relevant opinion 16:36 < grumbel> the snowmountain stuff needs to be repainted 16:37 < WolfgangB> if they will be changed again we must not distribute these tiles without a warning. otherwise 3rd party level designer will be upset 16:38 < octo> grumbel: Fair enough - as long as it doesn't disappear completely ;) 16:38 < WolfgangB> then again it already is called unstable 16:39 < octo> grumbel: So should I remove the solidity flag from the crystal cave tiles? 16:41 < octo> Okay, I think that about wraps it up.. Next point is: 16:41 < WolfgangB> the editor should preserve unknown trees and support user defined tiles. wasn't there already some code for user tiles? oh man all so long ago 16:41 < octo> Worldmap of Icy Island 16:41 < octo> Mathnerd314 has changed the worldmap in SVN just before this meeting to be "more linear" 16:41 < AnMaster> WolfgangB, level editor preserving unknown trees is easier said than done 16:42 < WolfgangB> I know 16:42 < octo> It has still a lot of alternative paths and, in my opinion, looks rather like a quick hack 16:42 < AnMaster> without completely rewriting huge parts of the editor 16:42 < WolfgangB> tried that one and failed 16:43 < WolfgangB> octo: because it is a quick hack? 16:43 < WolfgangB> in a stable release the worldmap should fit with the levels eg some mountains on the map for cave levels 16:44 < octo> WolfgangB: Possibly ;) 16:44 < WolfgangB> but while the levels are changing how can you do that now? 16:44 < octo> I have a version of the worldmap which is an exact copy of the milestone 1 worldmap, as grumbel suggested 16:45 < octo> It's missing a passage to the Forest and basically everything else, too (even the Yeti currently) 16:46 < octo> Should I put work into that, i.e. add the Yeti and the introduction or should be improve the current worldmap? 16:46 < WolfgangB> the 0.1 worldmap was linear and the levels tell some kind of a story. it was changed for 0.3 so you can go to the "new" part faster. 16:46 < octo> My suggestion was to remove the passage to the Forest so it is only accessible through "Contrib levels" 16:46 < grumbel> are we talking about stuff to do before 0.3.3 or after? 16:48 < octo> grumbel: Good question. But I'd do changes that are big for the user but easy to do for developers before 16:48 < octo> grumbel: I.e. rather than ripping out the Forest right after 0.3.3 is out, I'd move it to contribs *now* (i.e. before 0.3.3 is out) 16:52 < octo> No opinions? 16:52 < grumbel> fine with me, however not so sure how much extra work that is going to require to make that work properly 16:53 < octo> grumbel: I don't think it's a lot of work.. The intro and yeti stuff can be taken from the current version I guess 16:53 < octo> grumbel: And removing the boat / passage shouldn't be a problem either – ripping stuff out is usually easy. 16:54 < octo> Okay, so the suggestion is: Restore the Milestone 1 worldmap and add the intro and Yeti levels. There will be no passage to/from the Forest and the Forest / World 2 will be moved to contributed levels. 16:55 < octo> Who's in favor? 16:55 * octo is ;) 16:56 < WolfgangB> why don't we keep the boat, too? 16:56 < grumbel> octo: do it 16:56 < octo> WolfgangB: To demonstrate to the user that the final word regarding the forest has not yet been spoken, i.e. it might be removed 16:58 < AnMaster> no opinion on this 17:00 < octo> Okay, let's get to the next point (and I suggest this to be the last point for today): 17:00 < octo> New names for badguys. Which to rename and (if applicable) which name to use?: 17:00 < WolfgangB> why rename them? 17:00 < octo> Maybe I can get a quick sign of approval or opposition for these renames (according to the MS2 document): 17:00 < octo> * Bouncing Snowball → Bouncy 17:01 < octo> * Flying Snowball → Avior or Dex 17:01 < WolfgangB> most names are not used ingame at all, but they are better to memorize for developement than badgy#3 17:01 < octo> * Kamikaze Snowball → Snowshot 17:01 *** tuxdev [~tim@unaffiliated/tuxdev] has joined #supertux 17:01 < octo> * Mr. Bomb → Fuse 17:01 < octo> * Jumpy → Recoil 17:01 < octo> WolfgangB: Because I want the wiki to use the same names consistently 17:02 < AnMaster> what is wrong with Jumpy? 17:02 < AnMaster> octo, in general I prefer the older names there 17:02 < WolfgangB> then change the names in the wiki to match the reality. or don't if its just some user discussion using made up names 17:02 < octo> AnMaster: Personally I don't think anything is wrong with any of the current names.. 17:02 < AnMaster> well, maybe not for "Kamikaze Snowball" 17:03 < AnMaster> Snowshot might be better for that one 17:03 < AnMaster> *shrug* 17:03 < octo> WolfgangB: The problem is: This is a "Milestone 2" vs. "rest of the wiki" problem - it's all in the wiki 17:03 < WolfgangB> rm -r wiki 17:04 < WolfgangB> maybe i should read more wiki discussions, but i never heade most of the new names 17:05 < WolfgangB> "short fuse" was a sugestion for some different kind of bomb IIRC 17:05 < octo> WolfgangB: This is probably the only place where they appear: http://supertux.lethargik.org/wiki/Milestone_2_Design_Document/Enemies 17:06 < octo> WolfgangB: "Milestone 2 Design Document/Tasks" says: "fix and cleanup all the enemy names - see Milestone 2 Design Document/Enemies for new names" 17:06 < WolfgangB> oh, ok, if grumbel thinks the badguys need new names do it. ha probably has a good reason 17:06 < octo> WolfgangB: So determining what we actually want is IMHO the first step of fixing anything ;) 17:07 *** Greeny is now known as Greeny|afk 17:07 < grumbel> what we want is good and interesting names 17:07 < grumbel> finding them is the hard part 17:08 < octo> Personally, I don't like "Avior" nor "Dex". With the other names I don't have much preference 17:08 < grumbel> yeah, neither of them really sounds much good 17:09 < octo> Okay, so everybody alright with renaming all the above except "Flying Snowball"? 17:09 < octo> Or does anybody have an idea for a new "Flying Snowball" name? 17:10 < WolfgangB> if the new names are not good yet, then there is no need to rename now 17:11 < octo> WolfgangB: Which other new name do you think is not good yet? 17:11 < grumbel> no hurry there, just change the design document to refelect which names are not good 17:12 < MMlosh> actually... The only change I agree with is Flying snowball rename 17:12 < MMlosh> jumpy, Mr. Bomb sound allright to me 17:13 < octo> grumbel: *done* 17:13 < AnMaster> hm 17:13 *** yetanothername [~yam@c-71-60-244-197.hsd1.pa.comcast.net] has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net] 17:13 < AnMaster> I don't really like Fuse for Mr. Bomb 17:13 < AnMaster> but I'm okay with it 17:13 < AnMaster> prefer the old one there 17:14 < MMlosh> octo, even for level editor? what about translation for old levels to new names? that is impossible, right? 17:14 < AnMaster> and I'm definitely against the names Avior and Dex 17:14 < octo> MMlosh: The internals don't change.. 17:14 < AnMaster> they just doesn't sound right 17:14 < octo> MMlosh: I just don't like the MS2 document to talk about "Fuse" when *everywhere* else it's "Mr. Bomb" 17:14 < octo> MMlosh: This is exclusively a documentation issue 17:15 *** Guest16709 [~ohnobinki@ohnobinki-1-pt.tunnel.tserv9.chi1.ipv6.he.net] has joined #supertux 17:15 < MMlosh> ah.. that way.. but Mr.Bomb still sounds much better 17:15 < WolfgangB> if the internals don't change, how am is supposed to search a bug reported for "The Fuse" without knowing that the code is called "MrBomb" and in the editor "das teil das wo explodiert" 17:16 < octo> WolfgangB: Because what the editor displays ("Fuse", for example) does not have to be the same it puts into the .stl file 17:16 *** Guest16709 is now known as binki 17:17 < octo> WolfgangB: What's in the .stl file is the only thing that matters for compatibility to old levels (well, name-wise at least) 17:17 < WolfgangB> yea, then we get bug reports for $YourLanguageForBomb" and have to rack it down somehow 17:17 < octo> WolfgangB: We'll get that anyhow 17:17 < AnMaster> hm 17:18 < AnMaster> octo, when is the release planned? 17:18 < WolfgangB> sry, have to chat a train 17:18 < octo> It's not like the names in the .stl files, the implementation and the documentation match *now* 17:18 < AnMaster> octo, I might update the Swedish translation tomorrow 17:18 < AnMaster> now time today 17:18 < AnMaster> no* 17:18 *** WolfgangB [~wolfgang@88.130.223.150] has quit [Quit: Leaving.] 17:18 < octo> AnMaster: Soon ;) 17:18 *** binki [~ohnobinki@ohnobinki-1-pt.tunnel.tserv9.chi1.ipv6.he.net] has quit [Read error: Connection reset by peer] 17:18 < AnMaster> octo, so, sometime after tomorrow (UTC) 17:18 < AnMaster> ? 17:19 < octo> AnMaster: The worldmap issue is on my todo list, other than that I think we're mostly set 17:19 < octo> Or, as set as we're ever going to be 17:19 < octo> AnMaster: If I know that you're working on it, I can wait for you 17:19 < AnMaster> octo, well, I can do it tomorrow, today I'm somewhat busy 17:20 < AnMaster> and tomorrow might very well be during the afternoon 17:20 < octo> grumbel: I think this got lost now: Should I make the crystal cave tiles non-solid before the release? This way nobody will use them in 3rd party levels (as solid tiles anyways) 17:20 < octo> AnMaster: Sounds okay 17:21 < grumbel> octo: can't hurt 17:21 < octo> grumbel: Okay 17:21 < AnMaster> <WolfgangB> sry, have to chat a train <-- oh, took a while until I realised it was a typo for "catch" heh 17:22 < octo> Okay, maybe I'm being a bit annoying now, but maybe we can at least try to agree on some renames 17:22 < Lazure> what do you mean octo? 17:22 < octo> Is anyone opposed to rename "Bouncing Snowball" to "Bouncy" and "Kamikaze Snowball" to "Snowshot"? 17:23 < octo> Lazure: [[Meeting 2010-02-27]] → "New names for badguys" ;) 17:23 < Lazure> not making tiles solid, i mean 17:23 < grumbel> Snowshot is good 17:23 < AnMaster> octo, btw I can't find kbabel for KDE4. I used to use that back when I was on KDE3... 17:23 < AnMaster> so any idea of a good po file tool for kde4 or gnome? 17:23 < grumbel> Bouncy is shorter and not much different then the current name, so I think we can use Bouncy too 17:23 < octo> Lazure: Grumbel has added some tiles to the SVN which we currently plan to use as background only 17:24 < octo> Lazure: If those are "solid" (i.e. Tux can stand on them), someone *might* use those to create levels, which shouldn't be done in this state 17:24 < MMlosh> Snowshot is good, "Bouncy" has too strong association to java game shipped with nokia phones 17:25 < octo> Okay, agreeing on two renames out of five (one positive, one negative result ;) isn't too bad ;) 17:27 < AnMaster> MMlosh, hm? Snake? 17:27 * AnMaster has a nokia phone. 17:28 < AnMaster> it has 3D snake -_- 17:28 < MMlosh> AnMaster, no.. a game with a red ball 17:28 < AnMaster> (it is a basic model, iirc, not symbian or anything fancy like that, S40 series or such iirc) 17:28 < octo> Okay, one last point: Next week, same time and place? 17:28 < AnMaster> MMlosh, ah seen that on some, mine doesn't have it 17:29 < AnMaster> octo, no idea if I can make it to that 17:29 < MMlosh> named "bouncy"... it was on old models and its 3D version is on that new touchscreen nokia 17:29 < AnMaster> ah 17:29 < octo> AnMaster: Would another time or Sunday be better for you? 17:30 < AnMaster> octo, can't really plan ahead at all 17:30 < octo> AnMaster: Okay 17:30 < AnMaster> just go ahead without me if I'm not there 17:30 < AnMaster> octo, it all depends on how many assignments I get at university during next week. 17:30 < AnMaster> (and how long it takes to write the reports)
