Milestone 2 Design Document/Objects
From SuperTux
| Milestone 2 Design Document | |
|---|---|
Contents |
[edit] Game Elements
[edit] Billboards
Billboards are in-game explanations of game mechanics, such as the Fireflower or reset points.
[edit] Extra Items
Egg needs a new graphic, Fireflower/Iceflower -> ?
[edit] Unstable tiles
Change unstable tiles to be have like one of those:
- Crumbling ground in Giana Sisters DS
- Blocks crumble until they disappear. Then the player falls through.
- Donut Blocks in Super Mario World
- Blocks fall down without crumbling first. The player can still jump off of them.
Since revision 6492, either behavior is possible, depending on the actions available in the sprite. The exact behavior is documented on the Unstable tile page.
[edit] Slope Tiles
Slope tiles should be integrated.
- Aren't they? —octo 22:23, 26 February 2010 (UTC)
[edit] Ice Tiles
Make Tux skid around and harder to control
[edit] Deep Snow Tiles
Slow Tux down, cause him to sink in half
Will be implemented later
[edit] Icefloe
Problem: We don't have good water behavior.
Will be implemented later
[edit] Reset Points
There shall be no reset points in the game, instead it should be made sure that levels are small enough to not require them.
[edit] No Lives
There will be no lives and no punishment for death aside from having to restart the level, due to the lack of reset points there simply is no need for lives.
[edit] Collectibles
The game shall provide some form of special collectibles per level (5 special coins, 5 pieces of a crystal or stuff like that). How many of those collectibles are found is displayed in a prominent manner, not just part of the statistics. The Tux-doll (ex-1up) could be recycled for this purpose.



