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News

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2015

2013

  • SuperTux 0.3.4 has been released.
  • Development of Forest island continues.

"Deleting Forest island and the forest badguys is a step backwards. We must continue in its development now instead in Milestone 3!"
--Hume

2012

  • The official add-ons are kept in a repository on Google Code now; various new ones have been created out of levels sitting on the bug tracker.

2011

2010

2010-08-09

2010-03-14

  • Incubator Island has been added. It contains possible new levels for the main game. Please test thoroughly and tell us what you think.

2010-03-06

2010-03-02

  • The images and code for the Short Fuse has been added to the SVN repository. For testing purposes, it has been added to level 12 of Icy Island, Into the Stars.

2010-03-01

  • Version 0.3.3 has been released. The source tarball can be downloaded from either BerliOS or Google Code. Enjoy! :)

2010-02-27

2010-02-26

  • There'll be another developer's meeting tomorrow as we're preparing for a release or development snapshot. The agenda, time and place is at Next Meeting Agenda. Everybody who is interested is invited to join.
  • Krush has been added to some Icy Island levels. Please test thoroughly!

2010-02-14

  • Today, a developer's meeting has been held. The minutes are available on the Meeting 2010-02-14 page. The next meeting has been scheduled for Saturday, February 20th, at 15:00 UCT. More information is available on the Next Meeting Agenda page.

2010-01-28

  • The Milestone 2 branch has been created. This branch will be used to clean up features and badguys that have been committed to SVN but which are not part of the Milestone 2 Design Document. The goal is to overcome our current paralysis due to feature creep and, eventually, to create a new release.

2009

2009-11-27

  • update supertux-coop.diff

2009-11-17

  • Lots of refactoring
  • Use scons to build Supertux

2009-11-15

  • New grow and skid sounds

2009-11-14

  • new music by remaxim

2009-10-29

  • Tux can buttjump bonus blocks

2009-09-03

  • command line option --renderer to select video renderer

2009-07-26

  • builds with g++ 4.4

2009-06-13

  • New upgrade sound

2009-03-21

  • Chinese fonts and translation from Liu Sizhuang

2009-01-23

Moved tinygettext to http://tinygettext.googlecode.com

2008

2008-10-18

  • builds with g++ 4.3

2008-09-19

  • sound errors are now non-fatal

2008-09-06

  • The SuperTux skin now works (mostly) - see [1] for a preview
  • Changed jump behaviour: Tux will now jump even if the button was pressed (up to) 250ms early

2008-08-28

2008-05-06

2008-04-29

2008-03-09

2008-03-06

2008-02-28

2008-02-26

2008-02-25

2008-02-14

2008-02-13

2008-02-08

  • Test level for new tileset: data/levels/test/snowair.stl

2008-02-01

2008-01-08

Talk is under way to restart development. Milestone 2 Design Document is slowly coming into shape.

2007

2007-08-18

First Voice-Chat meeting was a very good start, results are available at SuperTux Meeting 18. August 2007

2007-06-26

  • Enough is enough. I added the following lines to /wiki/.htaccess
order allow,deny
deny from 222.120.74.0/24       # Korea Telecom (Shadowkirby2007, Taxidriver666br, Nintendo, The Halford, Cotarelo, Elgazin, ...
deny from 221.155.127.0/24      # Korea Telecom (Alphamariox, Old Square Wheels, JValtone, ...
allow from all

2007-03-03

2007-02-18

  • Added contrib/supertux-coop.diff, a somewhat hacky patch for two-player cooperative play

2007-02-15

  • Unisolid Snow Tiles

2007-01-31

  • Tux can climb ladders now.

2007-01-24

2007-01-23

  • the Download/Installation page got split into stable/unstable pages to remove some confusion it has caused in the past
  • SVN contains now a bunch of new images from Grumbel

2007-01-20

  • Console also autocompletes full common prefix on multiple matches.
  • In Tux starts running automatically when he reached max walk speed. As before, if he is carrying something Tux can only walk. To reduce the speed to 'walk', hold the 'Action' key.

2006

2006-12-18

  • Mission to Snowdriftland is a very SuperTux'ish Flash Jump'n Run used for advertisement by Nintendo, it features 24 levels and great level and secret area design, everybody should have a deep look at this game to get some inspiration for Milestone2

2006-10-27

2006-10-03

2006-10-01

2006-08-13

2006-08-09

2006-08-03

Some links to 2D physics stuff:

2006-07-26

2006-07-21

2006-07-18

2006-07-16

2006-07-15

2006-07-14

2006-07-13

2006-07-10

A bottom and top section was added to Grumbel's blue mountain background (snow background). The 23-Airborne level was extended to use this new background set.

2006-07-09

  • New collision detection code has been merged into trunk. Highlights:
    • Handling of slopes and platforms should be more robust now
    • You can break multiple ?-boxes with 1 jump again
    • Code is simpler and faster
    • You can realistically jump through 1 tile holes (the engine shifts you up to 5 pixels into the correct place where you can pass through the hole)

2006-07-07

2006-07-06

Mr.Bomb can now use multiple sprites for themed images.

2006-07-05

  • Flexlay is somewhat usable again, ClanLib has been imported into the Flexlay repository, no need to have it seperatly any more

2006-07-03


2006-07-02

2006-07-01

2006-06-28

2006-06-25

Here a little collection of those stuff that didn't make it onto the list in the past month:

2006-06-24

2005

2005-11-02

2005-10-28

2005-10-26

2005-10-24

2005-10-23

2005-10-22

2005-10-21

2005-10-20

2005-10-18

2005-10-17

  • New, more compact, format to define multiple tiles in one image is available. width/height are the size of the image in tile units, 'ids' are the ids you want to assign to each 32x32 region of the image (left to right, top to bottom), 'attributes' the attributes you want to assign (solid, lava, water) in integer format, image is the image you want to use. This syntax doesn't support animation or 'data', that however shouldn't be a problem for most multi-tile images.
(tiles (width  2)
       (height 2)
       (ids 137 138
            139 140)
       (attributes 0 0 0 0)
       (image "foo.png"))

2005-10-13

  • A first 'playable' (not really, just a little tech demo) version of SuperTux Portable