Objects
From SuperTux
- This page lists the available objects in the game. For a description of the implementation see Game object.
Objects are basically everything Tux can interact with. One big group of "objects" are the badguys which are handled on their separate page.
[edit] Available objects
The following objects are available in the 0.3.x release or have been committed to the SVN repository.
- Various badguys
- Ambient sound
- Background Images
- Bicycle platform
- Brick / Broken Brick
- Bullet
- Buttons and switches
- Camera
- Candle
- Coin
- Decal
- Display effect
- Door
- Electrifier
- End sequence
- Explosion
- Falling coin
- Fireworks
- Floating image / Floating text
- Flower
- Gradient
- Growup
- Hurting platform
- Invisible block / Invisible wall
- Lantern
- Level time
- Light
- Ladder
- Moving platform
- Oneup
- Particle system
- Reset point (“Firefly” for some reason)
- Rock
- Scripted object
- Script trigger
- Secret Area
- Skull tile
- Smoke cloud
- Spawn point
- Special riser
- Spotlight
- Star
- Teleport
- Text object
- Thunderstorm
- Tilemap
- Trampoline
- Unstable tile
- Wind
- Special Block Types
[edit] Available in ObjectFactory
The following objects can actually be generated with ObjectFactory, i.e. from within a level:
- ambient_sound
- background
- bicycle-platform
- bonusblock
- candle
- coin
- decal
- explosion
- firefly
- gradient
- hurting_platform
- icecrusher
- infoblock
- invisible_wall
- ispy
- lantern
- leveltime
- magicblock
- platform
- pneumatic-platform
- powerup
- pushbutton
- rock
- scriptedobject
- skull_tile
- spotlight
- thunderstorm
- tilemap
- trampoline
- unstable_tile
- weak_block
- wind
- climbable
- door
- scripttrigger
- secretarea
- sequencetrigger
- switch
[edit] Proposed objects
The following objects are ideas that have not yet been implemented.
