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Objects

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This page lists the available objects in the game. For a description of the implementation see Game object.

object is anything that can contain sector and it has its position. Tiles aren't Objects!

Nicknames of objects and unexisting objects

The following objects are available in the 0.3.x release or have been committed to the SVN repository.

Available in ObjectFactory

The following objects can actually be generated with ObjectFactory, i.e. from within a level:

  • ambient_sound
  • angrystone
  • background
  • bicycle-platform
  • bonusblock
  • bouncingsnowball
  • candle
  • captainsnowball
  • coin
  • climbale
  • crystallo
  • decal
  • door
  • dispenser
  • explosion
  • fish
  • firefly
  • flame
  • flyingsnowball
  • ghosttree
  • gradient
  • haywire
  • hurting_platform
  • icecrusher
  • igel
  • infoblock
  • invisible_wall
  • ispy
  • jumpy
  • kamikazesnowball
  • kugelblitz
  • lantern
  • leveltime
  • magicblock
  • mole
  • mrbomb
  • mriceblosk
  • mrtree
  • plant
  • platform
  • pneumatic-platform
  • poisonivi
  • powerup
  • pushbutton
  • rock
  • scriptedobject
  • scripttrigger
  • secretarea
  • sequencetrigger
  • skullyhop
  • skydive
  • smartball
  • snail
  • snowball
  • snowman
  • spidermite
  • spiky
  • spotlight
  • stalactite
  • switch
  • thunderstorm
  • tilemap
  • toad
  • totem
  • trampoline
  • unstable_tile
  • valkingleaf
  • weak_block
  • willowisp
  • wind
  • yeti
  • zeekling

Proposed objects

The following objects are ideas that have not yet been implemented.