Objects

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This page lists the available objects in the game. For a description of the implementation see Game object.

Objects are basically everything Tux can interact with. One big group of "objects" are the badguys which are handled on their separate page.

[edit] Available objects

The following objects are available in the 0.3.x release or have been committed to the SVN repository.

[edit] Available in ObjectFactory

The following objects can actually be generated with ObjectFactory, i.e. from within a level:

  • ambient_sound
  • background
  • bicycle-platform
  • bonusblock
  • candle
  • coin
  • decal
  • explosion
  • firefly
  • gradient
  • hurting_platform
  • icecrusher
  • infoblock
  • invisible_wall
  • ispy
  • lantern
  • leveltime
  • magicblock
  • platform
  • pneumatic-platform
  • powerup
  • pushbutton
  • rock
  • scriptedobject
  • skull_tile
  • spotlight
  • thunderstorm
  • tilemap
  • trampoline
  • unstable_tile
  • weak_block
  • wind
  • climbable
  • door
  • scripttrigger
  • secretarea
  • sequencetrigger
  • switch

[edit] Proposed objects

The following objects are ideas that have not yet been implemented.

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