ScriptingCandle

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[edit] Summary

A Candle object that was given a name can be controlled by scripts.

[edit] Instances

A Candle is instantiated via a definition in a level. It can be accessed by its name in scripts and via sector.name in the console.

[edit] Example

Example of a definition:

(candle
  (name "CANDLE1")
  (burning #f)
  (x 1632)
  (y 1088)
)

The above object will be exposed under the name CANDLE1 in the scripting engine. Example usage:

CANDLE1.set_burning(true);

Console usage:

sector.CANDLE1.set_burning(false)

[edit] Methods

get_burning() returns true if candle is lighted
set_burning(bool burning) true: light candle, false: extinguish candle

[edit] Constants

None

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