ScriptingCandle
From SuperTux
[edit] Summary
A Candle object that was given a name can be controlled by scripts.
[edit] Instances
A Candle is instantiated via a definition in a level. It can be accessed by its name in scripts and via sector.name in the console.
[edit] Example
Example of a definition:
(candle (name "CANDLE1") (burning #f) (x 1632) (y 1088) )
The above object will be exposed under the name CANDLE1 in the scripting engine. Example usage:
CANDLE1.set_burning(true);
Console usage:
sector.CANDLE1.set_burning(false)
[edit] Methods
| get_burning() | returns true if candle is lighted |
|---|---|
| set_burning(bool burning) | true: light candle, false: extinguish candle |
[edit] Constants
None

