ScriptingDisplayEffect
From SuperTux
[edit] Summary
DisplayEffect is an interface for toying with the display.
[edit] Instances
SuperTux creates an instance named Effect when starting the scripting engine. Its usage is preferred – creating another instance might have unexpected side effects and is strongly discouraged. (Use sector.Effect in the console.)
[edit] Methods
| fade_out(float fadetime) | Gradually fades out the screen to black for the next fadetime seconds. |
|---|---|
| fade_in(float fadetime) | Gradually fades in the screen from black for the next fadetime seconds. |
| set_black(bool black) | Blackens or un-blackens the screen (depending on the value of black). |
| is_black() | Returns: bool; has the screen been blackened by set_black? Note: Calling fade_in or fade_out resets the return value to false. |
| sixteen_to_nine(float fadetime) | Sets the display ratio to 16:9, effectively adding black bars at the top and bottom of the screen. Should be used before cutscenes. Gradually fades to this state for the next fadetime seconds. |
| four_to_three(float fadetime) | Sets the display ratio to 4:3, removing the black bars added by sixteen_to_nine(). Should be used after cutscenes. Gradually fades to this state for the next fadetime seconds. |
[edit] Constants
None
| Scripting reference |
|---|
| Ambient sound · Camera · Candle · Display effect · Floating image · Globals · Level · Level time · Path · Platform · Player · Scripted object · Sector · Sound · Text · Thunderstorm · Tilemap · Will-o-wisp · Wind |
