Spawn point
From SuperTux
Spawn points are the places where Tux appears when entering a level or a sector. Every sector has a main spawn point, the one where Tux begins the level, but there may be as many spawn points as the level designer wishes, usable to spawn Tux when he enters a door or touches a script trigger.
You can use the global Level object to spawn Tux at a specific spawn point. The syntax is as follows:
Level.spawn ("SecretArea", "main");
Where “SecretArea” is the name of the sector and “main” is the name of the spawn point.
