Talk:Milestone 2 Design Document/Styleguide
From SuperTux
- Don't create jumps that require pixel perfect precision unless it is for a special secret area.
- One thing in particular that I hate is jumps where bigtux usually bumps his head if you don't make a pixel perfect jump. This happens when there are only zero or one spaces above Tux to jump. In example a) below, smalltux (*) can jump from tile X to tile Y without much difficulty. In example b) it's almost impossible for bigtux to jump from tile X to tile Y because he hits his head on Z right away.
a) b)
Z Z
Y Y
*
* *
X X
sik0fewl 19:35, 16 June 2008 (UTC)
- Do not create exclusive collectable power-ups: I can collect booth power-ups, but if you collect the first, I can not collect the secound.
- Do not create exclusive reachable secret areas: I can reach booth secret areas, but if you reach the first, I can not reach the secound.
- Do not close the jumpy to too low passageways. So it's hard to get over it.
