This wiki has been moved to https://github.com/SuperTux/wiki into the mediawiki branch.
Difference between revisions of "Changelog 0.4.0 (WIP)"
(Added WIP git shortlog)
Revision as of 10:54, 11 November 2015
Plant improvements. Added images and sprite files for a bonus blocks that contain badguys (the orange ones) and ones that run a script on hit (the red one). Merge remote-tracking branch 'upstream/master' Merge remote-tracking branch 'upstream/master' Added a test level for the new bonus block sprites
Benjamin Leduc (4):
translation update Translation and font update translation update translation updates
Daniel Butum (4):
Fix warnings about methods not being marked as 'override' Keep the streambuffer as a member in IFileStream and OFileStream so that we fix some static analysis tools complaining about memory leaks Possibly fix coverity warnings for IFileStream and OFileStream Fix conversion warnings in findlocale.c
David King (2):
Include AppData file in tarball Fix assignment operators with no return statement
Devyn Collier Johnson (1):
Fabian Greffrath (1):
Fix build failure on big-endian archs
Adjust .gitignore for msvs builds Make the code compatible with msvs Adjust CMake build script for msvs builds Add instructions for windows build Add icon to windows executable Fix windows linking against debug library Adjust the installer to install the visual studio version Improve building of version.h Automatically find the data directory on windows Add dependency licenses to windows installation Add GitHub certificate to windows build Add a missing include Add changelog for 0.3.5a Update translations from Transifex Make st compatible with x64 windows builds
Fixing bug#64 Fallen badguys now count as killed in scoreboard. Added a "Restart level" button to pause menu. Fixes the annoyonce of restarting the level manually. Angrystone is now freezable when not attacking. Support for a single frozen action, not left/right determinated Fixed dispenser freezing Added iced- actions to Igel, Mr_tree, Stumpy, Plant, Poison_ivy, Skullyhop, Snail, Spidermite, Toad, Walkingleaf and Zeekling Frozen Mr.Tree no longer spawn PoisonIvys when squished Bonus Island I fixed (35 issues). Bonus Island 2 :: Fixed levels 1-9 and 17. Bonus Island 2 :: Fixed levels 10-16 and 17-20. Bonus Island 2 :: Fixed levels 21-28 Fixed level The Escape on Giby's request. Menu Items now use virtualization Fixed bug causing crashes when pressing back by mouse. Fixed menu escaping Added gradient direction test level Fixed coverity scan bugs Forzen igel is now butt-jumpable. Totem tweak Fixed spike tiles Dispenser type is now enumial Background pos works again Some more objects use get_nearest_player correctly Frozen badguys now shatter on break. Tux doll now displays a "100" on its sprite. Improved melting animation Frozen dispensers no longer dispense badguys Burning now uses an extra animation Reimplemented old spikes for compatibility reasons Changed "get_bbox()" to "bbox" where possible Jumpys and spikys are flammable on Tobbi's request Changed "this->get..." to "get..." Acceleration of particles now depend on gravity. Castle paths are now much nicer in editor. Speed of particle systems now depend on gravity Even more gravity dependencies Added missing snow paralax tiles Merge branch 'master' of https://github.com/SuperTux/supertux Added a sign with platform Forgotten file Added tux on the sigh with platform Fixed snowmountain tiles Merge branch 'master' of https://github.com/SuperTux/supertux Updated shade in snow mountain slope tiles Updated slope snowmountain tiles [ci skip] Added a thingy on Tobbi's request Removed 156 blank tiles [ci skip] Added missing jungle tiles Ghostwood tiles overhaul (fixes #112) fixes #173 (Weird bug with Krosh) Bouncing snowball now bounces properly. Added 3 levels to Incubator Island. Travis[ci skip] Half intensity magic blocks work again. Fixed snowfall speed Added a ghosttree on the end of the level "Silent Walls" Travis[ci skip] Fixed kugelblitzs' behaviour Added a forest jumpy sprite Travis[ci skip] Changed the sprite of jumpy in forest levels Fixed mantis #244 Even less runtime errors Tux in the level intro now depends on gravity. Fixed mantis #942 Fixed some collision-related bugs fixes #193 Fixes mantis #482, mantis #505 Partial fix of mantis #101 Frozen haywire can no longer explode. Implemented Mr. Candle Bonus Island 1,2 :: Extended height and added tile backgrounds [ci skip] (fixes #204) Fixed bug causing crash when freezing not-ticking haywire Fixed spawnpoint bug Spawnpoints were marked as invalid when one of the coordinates was 0. Corrected industrial tiles attributes Travis[ci skip] Updated Nolok's statue [ci skip] Removed dupe storm-cloud tiles [ci skip] They weren't used so far, so it's OK. Pole ends are no longer solid [ci skip] Fixed typo in flame fish sprite Travis[ci skip] Fixed escaping menu on back item by esc
Ingo Ruhnke (5):
Updated email, email@example.com -> firstname.lastname@example.org Fixed some compiler warnings Compile with full warnings and werror on travis Replaced external/tinygetext with proper git submodule Added --recursive option to `git clone` documentation, needed now due to `git submodule` use
Jacob Burroughs (3):
CMake: check for submodule existence, compile tinygettext separately CMake: fixed out-of-tree builds Updated install instructions
Update URL in the build-addon-index tool from googlecode to GitHub
Mah Boi (2):
Merge remote-tracking branch 'upstream/master' Revert "10GHz is excessive. I've run Supertux 0.3.5 on a Mobile Pentium 3 750MHz at 60FPS"
Make ENABLE_OPENGL work again Worldmap tile fixes and shortened underground transition * Fix some warnings & bugs in the save/load logic * Make worldmapfinish() work again * Remove empty christoph1 messages * Change initial addons manager message Fix crash in Tux Strikes Back intro level Use line-of-sight code in Ispy for stalactite falling (needs level testing) Fix dictionary_manager handling; there is now exactly one which is used for all translations. Fix build
Matthew Taylor (1):
The new menu code I wrote. Feel free to modify this or rewrite it if you feel it necessary.
Matthew Travous (1):
Merge remote-tracking branch 'upstream/master'
Max Teufel (7):
Update version number to 0.3.6-GIT INSTALL: update dependency list, add some other notes CMakeLists: fix error with cmake lower than 3.x NEWS: rename WHATSNEW.txt to NEWS.md, reformat in markdown NEWS: fix some formatting mistakes Change the version number to 0.4.0-git in order to switch to SemVer CMakeLists: exclude test levels from Release builds
Update ar.po Update az.po Update be.po Update bg.po Update ca.po Update cmn.po Update cs.po Update da.po Update de.po Update el.po Update eo.po Update es.po Update et.po Update fi.po Update fr.po Update he.po Update hi_IN.po Update hr.po Update hu.po Update it.po Update ja.po Update km.po Update ko.po Update lt.po Update ml.po Update nb.po Update nl.po Update nn.po Update pl.po Update pt.po Update pt_BR.po Update ro.po Update ru.po Update sk.po Update sl.po Update sq.po Update sr.po Update sv.po Update tr.po Update uk.po Update uz.po Update vi.po Update zh_CN.po Update zh_TW.po
Changes to Level Introduction screen. The correct tux animation is now shown on the level introduction screen. See: SuperTux/supertux#127 Fixes #127, Closes #131 LevelIntro jumping shows correct animation Bombs can now be thrown; copied the goldbomb throw code to the bomb code.
Sydney Dykstra (3):
Add obstacle course level to incubator island. Thanks nonotcar! Add git submodule update --init --recursive to INSTALL.md in a better fashion try to add new cloud tile
Tobias Markus (147):
Revert part of 87d555 Remove deleted tiles from group [ci skip] Set Yeti's countMe property to true, fixes #65 on Github Fix travis.yml Fix for coverity #82576 and #82577 Check whether Tux position is on path in worldmap and reposition if necessary Fix compilation with glbinding, fixes #74 [ci skip] When spawning using door, fadeout screen and fade in again add accidentally forgotten include screenManager Pause sounds when showing game menu on ESC press. Fixes #70 on Github. Fix compiler warnings Add support for gradients that span across the whole sector Use (direction "horizontal_sector" / "vertical_sector" respectively in the level file) Closes #1030 on the supertux.lethargik.org bug tracker Fix for lightmap gradients with no region set This reverts commit 19d6d4edc6def58210877ae8b848d2b4578fce57. New item for next release Fix manually triggered crash that happens when you kill() tux in the title screen on shutown Partial fix for issue #14: Allow jumping at the top of sloped tiles Fix Tux walking on sloped tiles Load level information when loading worldmap This eliminates the need for any disk I/O to happen when a level tile was selected Trying to fix coverity memory leaks Another try at fixing memory leak issues Reverting the memory leak fixing attempts Possible fix for right-to-left languages like arabic Revert "Keep the streambuffer as a member in IFileStream and OFileStream so that we fix some static analysis tools complaining about memory leaks" Revert "Possible fix for right-to-left languages like arabic" wreorder fixes Fix level count when empty filenames are present, add translation tags for *NEW* Use different fade out for loading worldmaps and levels Revert "Use different fade out for loading worldmaps and levels" Add proper fade-in effect Add small screenfade effect to the title screen as well Add screen fade effect to text scroller screen Fix small worldmap path issue [ci skip] Fixed formatting (tabs to spaces) Moved reset code into its own method Add precise percentage of coin loss on respawn to first level Fix #95 Use splash sound effect from supertuxkart instead of own Update CMake to 3.3.0 in travis.yml, fix typo in main.cpp Fix download URL for CMake in travis.yml Add sudo:false to travis.yml This is supposed to speed up the build by caching dependencies Remove sudo from commands Another try at fixing travis.yml Change prefix to something within /Users/tobiasmarkus Set prefix to home/lib Add libstdc++4.9-dev to packages Revert all changes to .travis.yml for the time being until the package issues are fixed. Revert "Add sudo:false to travis.yml" Check return value of sq_createslot, fixes error reported by coverity Fix possible NULL pointer derefences reported by cppcheck Adding translation tags to a few more strings Don't start end sequence multiple times, this most likely fixes #87 Move duplicate code outside if statement Revert "Move duplicate code outside if statement" Update tinygettext to latest revision [const correctness] Make a lot of methods in sector.[c|h]pp const [const correctness] further constify methods in game_session.[c|h]pp [const correctness] Const correctness fixes for badguy.cpp and derived classes Various small code fixes, constify one method [const correctness] More const methods [const correctness] More const correctness fixes (screenfade) [const correctness] More const correctness fixes [const correctness] Constify methods in level.hpp [const correctness] constify objectfactory::create methods [const correctness] Constify a couple of methods in /src/control Update tinygettext to latest revision Re-compress image files with latest ImageOptim [ci skip] Use sprite name for BouncyCoin used when collecting coins Correct badguy falling layer Nicer shrinkwarp Only display refresh rate when specified (0 is unspecified according to SDL docs) Sort display mode list ascending Add scanner for fullscreen resolution without refresh rate Reorder cases, in case something goes wrong Make further methods const Make more methods const Make more methods const Move GIMP XCF files to media repository, Part 1 Move GIMP XCF images to media repository that were in the tree previously (part 2) [ci skip] Move XCF files to media repository, part 3 [ci skip] Add translation tags for <no title> Remove code duplication in ice crusher Changed player falling layer [ci skip] [const correctness] Make methods in worldmap.cpp/hpp const Make methods in Tux.cpp/hpp const Remove squirrel directory in favor of submodule Add submodule Add #ifdef's for WIN32 to some Action copy constructors, xref Homebrew/homebrew-games#342 Remove old mr_bomb sprites Add check for has_ids Add label and horizontal line to start game menu Update squirrel submodule Update tinygettext First test build with glbinding support Fix travis.yml syntax error Fix if statements Another try at fixing travis.yml Fix bash syntax (again) Possibly fix travis build Move comment out of code segment cd into build directory, then build change to previous directory before compiling supertux get back to supertux directory after build Change passed option from USE_GLBINDING to GLBINDING_ENABLED Do not compile GLBinding in travis.yml Update .gitmodules to point to new location Update Squirrel submodule (added .gitignore file) [ci skip] Update submodule Small code change Spelling fixes [ci skip] Update CMake version in .travis.yml Update submodule Update submodule again Update submodules (new entries in gitignore for mac) [ci skip] Update snowmountain tiles to look more like our game style Revert "Removed 156 blank tiles" [ci skip] This reverts commit 2b204ca24f00252615747d2bf39273beb91b547a. Update squirrel submodule (This fixes an install issue for the squirrel lib) Update squirrel submodule again (add component as required by CMake) This hopefully fixes squirrel build Add menu item to disable menu and screen transitions Fixes #182 Add proper directory to dictionary manager search path, for PhysFS. This likely fixes #119 Automatically open the console on errors and warnings in developer mode. Fixes #583 on the old bug tracker Burn badguys when in contact with strawbox (only) This fixes #909 on the lethargik bug tracker Remove debug output for bomb throwing [ci skip] Fix typo [ci skip] Simplify if statements in log.hpp Updated homepage link and added "help wanted" section Add translation tags to profile menu items Don't runtime error when spawnpoint contains invalid coords Begin christmas season at December 6 Add christmas menu with christmas theme Change santa cap to be on the p Add final logo sprite Slightly lower hat position Add Chris Leutwyler to credits (Christmas theme) Use const iterators where possible, constify one method Set tux to main spawnpoint after creating initial state. This most likely fixes #72 Add language packs as add-ons Fix for faulty add-on status in add-ons manager Remove directory from search path when lang add-on gets disabled Update submodule (contains potential fix for coverity) Don't check cert for cmake Update tinygettext Fix invalid tile ID [ci skip] Fix invalid tile ID again [ci skip] Update tinygettext (compilation with -Werror) Change package patch version to 0.3.5-GIT [ci skip] Change package patch version to 0.4.0-GIT [ci skip]
Vincent Cheng (1):
Update desktop menu entry file to conform to XDG specs
brmbrmcar (3): Awesome!
Update console.nut Fixed shrink function in Console. Change SDL requirement
Removed forest world option Removed forest world option, changed name for story mode, and cleaned up code 10GHz is excessive. I've run Supertux 0.3.5 on a Mobile Pentium 3 750MHz at 60FPS Fixed menu header (*facepalm*) Merge remote-tracking branch 'upstream/master'
Fixed tile bugs.
Duplicates should be merged.