This wiki has been moved to https://github.com/SuperTux/wiki into the mediawiki branch.
Changelog 0.4.0 (WIP)
Plant improvements. Added images and sprite files for a bonus blocks that contain badguys (the orange ones) and ones that run a script on hit (the red one). Merge remote-tracking branch 'upstream/master' Merge remote-tracking branch 'upstream/master' Added a test level for the new bonus block sprites
Benjamin Leduc (4):
translation update Translation and font update translation update translation updates
Daniel Butum (5):
Fix warnings about methods not being marked as 'override' Keep the streambuffer as a member in IFileStream and OFileStream so that we fix some static analysis tools complaining about memory leaks Possibly fix coverity warnings for IFileStream and OFileStream Fix conversion warnings in findlocale.c Remove redundant LICENSE file
David King (2):
Include AppData file in tarball Fix assignment operators with no return statement
Devyn Collier Johnson (1):
Fabian Greffrath (1):
Fix build failure on big-endian archs
Adjust .gitignore for msvs builds Make the code compatible with msvs Adjust CMake build script for msvs builds Add instructions for windows build Add icon to windows executable Fix windows linking against debug library Adjust the installer to install the visual studio version Improve building of version.h Automatically find the data directory on windows Add dependency licenses to windows installation Add GitHub certificate to windows build Add a missing include Add changelog for 0.3.5a Update translations from Transifex Make st compatible with x64 windows builds
Fixing bug#64 Fallen badguys now count as killed in scoreboard. Added a "Restart level" button to pause menu. Fixes the annoyonce of restarting the level manually. Angrystone is now freezable when not attacking. Support for a single frozen action, not left/right determinated Fixed dispenser freezing Added iced- actions to Igel, Mr_tree, Stumpy, Plant, Poison_ivy, Skullyhop, Snail, Spidermite, Toad, Walkingleaf and Zeekling Frozen Mr.Tree no longer spawn PoisonIvys when squished Bonus Island I fixed (35 issues). Bonus Island 2 :: Fixed levels 1-9 and 17. Bonus Island 2 :: Fixed levels 10-16 and 17-20. Bonus Island 2 :: Fixed levels 21-28 Fixed level The Escape on Giby's request. Menu Items now use virtualization Fixed bug causing crashes when pressing back by mouse. Fixed menu escaping Added gradient direction test level Fixed coverity scan bugs Forzen igel is now butt-jumpable. Totem tweak Fixed spike tiles Dispenser type is now enumial Background pos works again Some more objects use get_nearest_player correctly Frozen badguys now shatter on break. Tux doll now displays a "100" on its sprite. Improved melting animation Frozen dispensers no longer dispense badguys Burning now uses an extra animation Merge pull request #118 from Hume2/badguytweaks Reimplemented old spikes for compatibility reasons Changed "get_bbox()" to "bbox" where possible Jumpys and spikys are flammable on Tobbi's request Changed "this->get..." to "get..." Acceleration of particles now depend on gravity. Castle paths are now much nicer in editor. Speed of particle systems now depend on gravity Even more gravity dependencies Added missing snow paralax tiles Merge branch 'master' of https://github.com/SuperTux/supertux Added a sign with platform Forgotten file Added tux on the sigh with platform Fixed snowmountain tiles Merge branch 'master' of https://github.com/SuperTux/supertux Updated shade in snow mountain slope tiles Updated slope snowmountain tiles [ci skip] Added a thingy on Tobbi's request Removed 156 blank tiles [ci skip] Added missing jungle tiles Ghostwood tiles overhaul (fixes #112) fixes #173 (Weird bug with Krosh) Bouncing snowball now bounces properly. Added 3 levels to Incubator Island. Travis[ci skip] Merge pull request #186 from Hume2/incubator_3level Half intensity magic blocks work again. Fixed snowfall speed Added a ghosttree on the end of the level "Silent Walls" Travis[ci skip] Fixed kugelblitzs' behaviour Added a forest jumpy sprite Travis[ci skip] Changed the sprite of jumpy in forest levels Fixed mantis #244 Even less runtime errors Tux in the level intro now depends on gravity. Fixed mantis #942 Fixed some collision-related bugs fixes #193 Fixes mantis #482, mantis #505 Partial fix of mantis #101 Frozen haywire can no longer explode. Implemented Mr. Candle Merge pull request #164 from Hume2/mrcandle Bonus Island 1,2 :: Extended height and added tile backgrounds [ci skip] (fixes #204) Fixed bug causing crash when freezing not-ticking haywire Fixed spawnpoint bug Spawnpoints were marked as invalid when one of the coordinates was 0. Corrected industrial tiles attributes Travis[ci skip] Updated Nolok's statue [ci skip] Merge pull request #210 from Hume2/nolok Removed dupe storm-cloud tiles [ci skip] They weren't used so far, so it's OK. Pole ends are no longer solid [ci skip] Fixed typo in flame fish sprite Travis[ci skip] Fixed escaping menu on back item by esc Vertical wooden platform is no longer mirrored. Deleted 2 out-of-bounds tiles. The image castle/grey7.png is only 2×1, but it was 2×2 in tiles.strf. Travis[ci skip] Switches can be now bistable. Try it in "Magic block test" in Test collection. Weak block now uses ignite instead of kill_fall for chain reaction. Cut the snowcastle background to the periodic size This background was in fact only 256×256 pixels big, but it was repeated several times on the same image without any changes and it was cut on the right edge. There will be no change in the levels this background currently is, excapt that there will be no longer those cut parts of windows. [ci skip] Merge branch 'master' of https://github.com/SuperTux/supertux Used the new jungle tiles in the level Tree Fortress where apporpriate Travis[ci skip] Added unordered path mode Extended height in the level Dan Morial [ci skip] Extended height in level Ghostly World [ci skip] Deleted level Mountain Pass since it's in LMH's addon. [ci skip] Extended height of level Light and Magic [ci skip] Spawning objects via Object factory with own data Added Object factories for all kinds of blocks. Added special-tiles' objects to tiles.strf [ci skip] Improved documentation in Tile.cpp Upgraded way of creating pulsing lights Updated lava tiles in tiles.strf [ci skip] Pulsing lights are now guaranteed for thin lava bodies Moved the Grumbel's signature to the background in world2/worldmap.stwm It could be seen with a large screen, so I moved it to the background to not cause visual problems. It can be now seen only via the editor. [ci skip] Replaced bunch of if's by a switch in angrystone.cpp Replaced bunch of if's by a switch in darttrap.cpp Fixed the Nolok's hitbox [ci skip] Made the level "Roots, Woody Roots" playable [ci skip] Added some levels to Incubator Island These don't need any extra resources. [ci skip] Added two next levels to Incubator Island [ci skip] Added sprites from pre_git_bugtracker_worldmap [ci skip] Deleted some svn crap [ci skip] Reorganizad a bit [ci skip] Deleted the level "After the Glaciers" from Incubator, because it is already in Bonus 3. [ci skip] Added paralax backgrounds to some Bonus Island 3 levels [ci skip] Resized the level "Don't miss your ride" [ci skip] Resized the levels in Bonus 3 where needed [ci skip] Added Player::set_bonus to scripting Added the rest of pre_git_bugtracker_worldmap to Incubator Travis[ci skip] Substituted ice square by tilemap in NewIcelevel4.stl [ci skip] Removed unused pre_git_bugtracker_worldmap sprite [ci skip] Added paralax backgrounds to the rest of Bonus Island 3 [ci skip] Added paralax backgrounds to Incubator where neccessary [ci skip] Added paralax background to World1 Bonus Level [ci skip] Resized the World1 Bonus Level [ci skip] Reverted "Fixed dispenser direction" Someone accidently replaced the level Tree_Fortress.stl by another level. [ci skip] No more fake snowball bounces on slopes Merge branch 'master' of https://github.com/SuperTux/supertux
Ingo Ruhnke (24):
Updated email, firstname.lastname@example.org -> email@example.com Fixed some compiler warnings Compile with full warnings and werror on travis Replaced external/tinygetext with proper git submodule Added --recursive option to `git clone` documentation, needed now due to `git submodule` use Make sure that g_config is valid before accessing it Removed trailing garbage in data/fonts/zh-white.stf Added googletest submodule Added -DBUILD_TEST=ON flag to cmake to build test cases Converted test cases to googletest Merge pull request #237 from SuperTux/feature/gtest Replaced broken invisible_path with a proper image Fixed supertux2 binary not getting installed on 'make install' Removed `console_enabled` flag along with --console/--noconsole, use --developer (Ctrl-F2) instead Manually set Console pointer in ConsoleBuffer, so it is guranteed to be fully initialised Throw exception on invalid VideoSystem::Enum instead of silently changing it to something else Added missing #include <stdexcept> Cleaned up some clang++ warnings Removed left over debugging output Updated external/tinygettext Added 'make install' to travis Check that Console::current() is valid before accessing it Build and run test cases on travis Save the use_game_controller setting in JoystickConfig
Jacob Burroughs (36):
CMake: check for submodule existence, compile tinygettext separately CMake: fixed out-of-tree builds Updated install instructions Added --no-christmas flag Fixed Windows builds, also changed version numbering scheme (currently cannot handle archives) Allow for version history to be accessible Updated squirrel, tinygettext for Windows builds Fix tinyggettext Update tinygettext Merge pull request #245 from SuperTux/windows Initial AppVeyor runner script Prevented overwriting of data directory Streamlined deployment Merge pull request #246 from SuperTux/appveyor [ci skip] Add AppVeyor to README.md Improved Windows installer appearance Corrected badge to use master Support final tagged releases Added msvc runtime, fixed OS X versioning Actually fix OS X plist version [ci skip] Fix certain Windows builds Update dependency download URL Add OSX supported to Travis, update to trusty for linux Fix plist install Support OS X deployment Merge pull request #255 from SuperTux/travis Add UCRT to Windows installer Updated libcurl to use builtin windows SSL (eliminated manual certificate management, dependency on openssl dlls) Merge pull request #259 from leyyin/master Corrected license installation Added support for source tarballs added tarball builds to travis Merge pull request #260 from SuperTux/cpack-source Correct source build to only build on one system at once Merge branch 'master' of https://github.com/SuperTux/supertux Fixed exclusion path for CPack source packaging
José Rebelo (1):
Fixed console method 'functions(...)'
Revert "INSTALL.md Mentions Nightly Builds by maths22"
INSTALL.md Mentions Nightly Builds by maths22
Update URL in the build-addon-index tool from googlecode to GitHub
Mah Boi (2):
Merge remote-tracking branch 'upstream/master' Revert "10GHz is excessive. I've run Supertux 0.3.5 on a Mobile Pentium 3 750MHz at 60FPS"
Make ENABLE_OPENGL work again Worldmap tile fixes and shortened underground transition * Fix some warnings & bugs in the save/load logic * Make worldmapfinish() work again * Remove empty christoph1 messages * Change initial addons manager message Fix crash in Tux Strikes Back intro level Use line-of-sight code in Ispy for stalactite falling (needs level testing) Fix dictionary_manager handling; there is now exactly one which is used for all translations. Fix build
Matthew Taylor (1):
The new menu code I wrote. Feel free to modify this or rewrite it if you feel it necessary.
Matthew Travous (1):
Merge remote-tracking branch 'upstream/master'
Max Teufel (7):
Update version number to 0.3.6-GIT INSTALL: update dependency list, add some other notes CMakeLists: fix error with cmake lower than 3.x NEWS: rename WHATSNEW.txt to NEWS.md, reformat in markdown NEWS: fix some formatting mistakes Change the version number to 0.4.0-git in order to switch to SemVer CMakeLists: exclude test levels from Release builds
Added condition to check type of uninstalled addons to work properly with the Language Pack submenu. Navigation from Language Packs submenu back to Addons menu.
Update ar.po Update az.po Update be.po Update bg.po Update ca.po Update cmn.po Update cs.po Update da.po Update de.po Update el.po Update eo.po Update es.po Update et.po Update fi.po Update fr.po Update he.po Update hi_IN.po Update hr.po Update hu.po Update it.po Update ja.po Update km.po Update ko.po Update lt.po Update ml.po Update nb.po Update nl.po Update nn.po Update pl.po Update pt.po Update pt_BR.po Update ro.po Update ru.po Update sk.po Update sl.po Update sq.po Update sr.po Update sv.po Update tr.po Update uk.po Update uz.po Update vi.po Update zh_CN.po Update zh_TW.po
Changes to Level Introduction screen. The correct tux animation is now shown on the level introduction screen. See: SuperTux/supertux#127 Fixes #127, Closes #131 LevelIntro jumping shows correct animation Bombs can now be thrown; copied the goldbomb throw code to the bomb code.
Sydney Dykstra (4):
Add obstacle course level to incubator island. Thanks nonotcar! Add git submodule update --init --recursive to INSTALL.md in a better fashion try to add new cloud tile Rename some Forest world levels closes #175 [ci skip]
Tobias Markus (243):
Revert part of 87d555 Remove deleted tiles from group [ci skip] Set Yeti's countMe property to true, fixes #65 on Github Fix travis.yml Fix for coverity #82576 and #82577 Check whether Tux position is on path in worldmap and reposition if necessary Fix compilation with glbinding, fixes #74 [ci skip] When spawning using door, fadeout screen and fade in again add accidentally forgotten include screenManager Pause sounds when showing game menu on ESC press. Fixes #70 on Github. Fix compiler warnings Add support for gradients that span across the whole sector Use (direction "horizontal_sector" / "vertical_sector" respectively in the level file) Closes #1030 on the supertux.lethargik.org bug tracker Fix for lightmap gradients with no region set This reverts commit 19d6d4edc6def58210877ae8b848d2b4578fce57. New item for next release Fix manually triggered crash that happens when you kill() tux in the title screen on shutown Partial fix for issue #14: Allow jumping at the top of sloped tiles Fix Tux walking on sloped tiles Load level information when loading worldmap This eliminates the need for any disk I/O to happen when a level tile was selected Trying to fix coverity memory leaks Another try at fixing memory leak issues Reverting the memory leak fixing attempts Possible fix for right-to-left languages like arabic Revert "Keep the streambuffer as a member in IFileStream and OFileStream so that we fix some static analysis tools complaining about memory leaks" Revert "Possible fix for right-to-left languages like arabic" wreorder fixes Fix level count when empty filenames are present, add translation tags for *NEW* Use different fade out for loading worldmaps and levels Revert "Use different fade out for loading worldmaps and levels" Add proper fade-in effect Add small screenfade effect to the title screen as well Add screen fade effect to text scroller screen Fix small worldmap path issue [ci skip] Fixed formatting (tabs to spaces) Moved reset code into its own method Add precise percentage of coin loss on respawn to first level Fix #95 Use splash sound effect from supertuxkart instead of own Update CMake to 3.3.0 in travis.yml, fix typo in main.cpp Fix download URL for CMake in travis.yml Add sudo:false to travis.yml This is supposed to speed up the build by caching dependencies Remove sudo from commands Another try at fixing travis.yml Change prefix to something within /Users/tobiasmarkus Set prefix to home/lib Add libstdc++4.9-dev to packages Revert all changes to .travis.yml for the time being until the package issues are fixed. Revert "Add sudo:false to travis.yml" Check return value of sq_createslot, fixes error reported by coverity Fix possible NULL pointer derefences reported by cppcheck Adding translation tags to a few more strings Don't start end sequence multiple times, this most likely fixes #87 Move duplicate code outside if statement Revert "Move duplicate code outside if statement" Update tinygettext to latest revision [const correctness] Make a lot of methods in sector.[c|h]pp const [const correctness] further constify methods in game_session.[c|h]pp [const correctness] Const correctness fixes for badguy.cpp and derived classes Various small code fixes, constify one method [const correctness] More const methods [const correctness] More const correctness fixes (screenfade) [const correctness] More const correctness fixes [const correctness] Constify methods in level.hpp [const correctness] constify objectfactory::create methods [const correctness] Constify a couple of methods in /src/control Update tinygettext to latest revision Re-compress image files with latest ImageOptim [ci skip] Use sprite name for BouncyCoin used when collecting coins Correct badguy falling layer Nicer shrinkwarp Only display refresh rate when specified (0 is unspecified according to SDL docs) Sort display mode list ascending Add scanner for fullscreen resolution without refresh rate Reorder cases, in case something goes wrong Make further methods const Make more methods const Make more methods const Move GIMP XCF files to media repository, Part 1 Move GIMP XCF images to media repository that were in the tree previously (part 2) [ci skip] Move XCF files to media repository, part 3 [ci skip] Add translation tags for <no title> Remove code duplication in ice crusher Changed player falling layer [ci skip] [const correctness] Make methods in worldmap.cpp/hpp const Make methods in Tux.cpp/hpp const Remove squirrel directory in favor of submodule Add submodule Add #ifdef's for WIN32 to some Action copy constructors, xref Homebrew/homebrew-games#342 Remove old mr_bomb sprites Add check for has_ids Add label and horizontal line to start game menu Update squirrel submodule Update tinygettext First test build with glbinding support Fix travis.yml syntax error Fix if statements Another try at fixing travis.yml Fix bash syntax (again) Possibly fix travis build Move comment out of code segment cd into build directory, then build change to previous directory before compiling supertux get back to supertux directory after build Change passed option from USE_GLBINDING to GLBINDING_ENABLED Do not compile GLBinding in travis.yml Update .gitmodules to point to new location Update Squirrel submodule (added .gitignore file) [ci skip] Update submodule Small code change Spelling fixes [ci skip] Update CMake version in .travis.yml Update submodule Update submodule again Update submodules (new entries in gitignore for mac) [ci skip] Update snowmountain tiles to look more like our game style Revert "Removed 156 blank tiles" [ci skip] This reverts commit 2b204ca24f00252615747d2bf39273beb91b547a. Update squirrel submodule (This fixes an install issue for the squirrel lib) Update squirrel submodule again (add component as required by CMake) This hopefully fixes squirrel build Add menu item to disable menu and screen transitions Fixes #182 Add proper directory to dictionary manager search path, for PhysFS. This likely fixes #119 Automatically open the console on errors and warnings in developer mode. Fixes #583 on the old bug tracker Burn badguys when in contact with strawbox (only) This fixes #909 on the lethargik bug tracker Remove debug output for bomb throwing [ci skip] Fix typo [ci skip] Simplify if statements in log.hpp Updated homepage link and added "help wanted" section Add translation tags to profile menu items Don't runtime error when spawnpoint contains invalid coords Begin christmas season at December 6 Add christmas menu with christmas theme Change santa cap to be on the p Add final logo sprite Slightly lower hat position Add Chris Leutwyler to credits (Christmas theme) Use const iterators where possible, constify one method Set tux to main spawnpoint after creating initial state. This most likely fixes #72 Add language packs as add-ons Fix for faulty add-on status in add-ons manager Remove directory from search path when lang add-on gets disabled Update submodule (contains potential fix for coverity) Don't check cert for cmake Update tinygettext Fix invalid tile ID [ci skip] Fix invalid tile ID again [ci skip] Update tinygettext (compilation with -Werror) Change package patch version to 0.3.5-GIT [ci skip] Change package patch version to 0.4.0-GIT [ci skip] Revert image compression, fixes #216 [ci skip] Make intro logo depend on CMAKE_BUILD_TYPE setting, fixes #178 Remove extra lines [ci skip] Make tinygettext debug output depend on build type, fixes #222 Move language packs to their own menu Revert "Move language packs to their own menu" Language add-ons weren't enabled/disabled This reverts commit 64f20aea48ab93e3ef2699d304c2a1ec1ed69223. Move language packs to their own menu Fix language pack menu Allow for auto-closing the download dialog on success Revert "Allow for auto-closing the download dialog on success" (apparently it was a deliberate decision to keep it open) Fix installing new language packs Update tinygettext module (again) Add respective callbacks for tinygettext Restore log debug stuff Demote tinygettext warnings to debug and warning respectively. Let's not care about collision etc. too much Fix badguy display for level dispensers Add extra set of brackets around if statements Maybe fix showing of all add-ons? Set dialog to tell the user to restart SuperTux unify spelling of add-on throughout addon menu Revert "Changed the sprite of jumpy in forest levels" The forest jumpies don't quite match our style yet This reverts commit 6c1ec42be80b247c52e92c30ae6889a17bbe6e5a. Fix stats for total coins Move visibility check into new const function [const correctness] Change 2 methods to const Move level filename to variable generate .pot files in the translations/ directory which is a submodule to the actual translation repository Change makepot.sh to point to submodule path Only move around badguys that can be considered active Fixes #899 on the old bugtracker Add gulp sound when potion is being drunk [ci skip] Bonus Level: String change pot files submodule update [ci skip] Change Restart level -> Restart Level Fix #895: Falling badguys can push other badguys through uni-solid tiles Update CMake to version 3.4.0 in travis.yml Fix travis Added forgotten level file menu_final Initialize d to 0. Should fix travis build Change string initialization to be implicit Less code duplication (create new method for raise_growup_bonus) Phase out drop growup bonus into own method Move content from string into new method cppcheck performance fixes Allow underscore in addon name Use language name instead of country code for lang add-ons Just display locale name in language pack menu Remove translation markers from that Made langname display more robust against errors Check for language pack updates on start and after switching languages Create pot file for credits [ci skip] Extract translatable strings from script files. Fixes #842 on the old bug tracker Remove debugging output [ci skip] Save one txt file per script Use different syntax for command execution [ci skip] Use different syntax for command execution [ci skip] Fix extract_strings.py [ci skip] Save list length in variable [ci skip] Use \n instead of \r\n [ci skip] Replace custom iterator with enumerate, thanks, leyyin [ci skip] Don't check for language pack updates on startup Make a few methods inside endsequence const Make get_renderer and get_lightmap const Fix building on my mac where (apparently) the versions are separated by an underscore instead of a dash Add Karkus476 and maths22 to credits [ci skip] Add Hume to credits [ci skip] Properly generate wrapper for _ shortcut to translate Turn walking badguy around when hitting obstacle, no matter whether we're on a slope Check for language packs on startup, take 2 Don't check for updates if source lang is en Move language check way to the start Use std::async for checking for langpack updates Don't check for langpacks on startup Remove initialization as well Remove redundant casts to std::string from addon_menu.cpp Change big savebell sound to something more pleasant [ci skip] Remove <future> include, should fix build on clang Add glbinding to travis again (test) Since there's no way to get the glbinding version, don't confuse us Add both Export headers to gitignore [ci skip] Re-center addon menu after changing from add-ons to langpacks Don't call on_window_resize for the whole menu stack, just the active menu [ci skip] Add missing dependency for glbinding Hopefully trigger build Fix coverity #120407: Pass big parameter pos by reference Check return values of lisp.get() in code and act accordingly (or not) to make static analysis happy Update translation submodule [ci skip] Don't build glbinding on travis Change description for me, add 'ad interim project lead' [ci skip] Reduce code duplication in player.cpp Don't set bonus if we're currently dying. Closes #234 [yay] [const correctness] Make get_coins() const Re-indent some code inside if statement in .travis.yml [ci skip] Make print_openal_version a static member of SoundManager [const correctness] mark is_playing const in all audio classes [const correctness] Mark paused() const [const correctness] Make methods inside sprite.hpp const Pass some values by reference instead of by ptr
Vincent Cheng (1):
Update desktop menu entry file to conform to XDG specs
Update console.nut Fixed shrink function in Console. Change SDL requirement scripts/console.nut: add make_invincible() Fixed dispenser direction
Removed forest world option Removed forest world option, changed name for story mode, and cleaned up code 10GHz is excessive. I've run Supertux 0.3.5 on a Mobile Pentium 3 750MHz at 60FPS Fixed menu header (*facepalm*) Merge remote-tracking branch 'upstream/master'
Fixed tile bugs.
Merge pull request #159 from Karkus476/bomb-throwing Merge pull request #121 from mahboi/master
Merge pull request #63 from amigadave/master Merge pull request #66 from Flakebi/master Merge pull request #89 from Savsish/update-translations Merge pull request #91 from sydneyjd/addanotherlevel Merge pull request #96 from leyyin/master Merge pull request #123 from Hume2/m1levels Merge pull request #132 from Karkus476/levelintro Merge pull request #135 from sydneyjd/master Merge pull request #144 from Hume2/gui_overhaul Merge pull request #145 from Hume2/bugfix Merge pull request #149 from Hume2/bugfix Merge pull request #147 from 165your4/master Merge pull request #152 from Hume2/test Merge pull request #154 from Hume2/bugfix Merge pull request #155 from SuperTux/feature/no_testlevels_in_release Merge pull request #157 from brmbrmcar/master Merge pull request #167 from maths22/master Merge pull request #169 from NNemesis/master Merge pull request #170 from tobbi/fix_travis_build Merge pull request #171 from tobbi/travis_glbinding Merge pull request #181 from Hume2/tilefix Merge pull request #180 from 165your4/master Merge pull request #192 from brmbrmcar/fix_shrink_function Merge pull request #197 from brmbrmcar/master Merge pull request #203 from DevynCJohnson/patch-2 Merge pull request #126 from Hume2/leveltweaks Merge pull request #206 from sydneyjd/master Merge pull request #230 from Hume2/unordered_path Merge pull request #232 from sydneyjd/master Merge pull request #247 from joserebelo/fix_functions Merge pull request #242 from SuperTux/incubator Merge pull request #220 from brmbrmcar/master Merge pull request #250 from brmbrmcar/patch-1