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Difference between revisions of "Multiplayer mode"
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Michael Lubker (zratchet), who helped with some of the original Milestone 2/onward concepts, | Michael Lubker (zratchet), who helped with some of the original Milestone 2/onward concepts, | ||
is working on designing [[Super Tux Smash]], a multiplayer mod. | is working on designing [[Super Tux Smash]], a multiplayer mod. | ||
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+ | [[Category:Design]] |
Revision as of 00:41, 28 June 2006
A few mode ideas have been discussed on the Mailing List.
- Cooperative mode
- 2 or more players cooperate on the same screen (on the same computer or thru a network); or
- Original Mario Bros co-op mode
Competition mode - 2 or more players race to finish levels
Showing both players at once (e.g., split-screen (or on multiple computers))
Might be able to bump other player off the screen in competition mode...
Versus mode - One player plays Tux, one plays Nolok (or other characters) and try to get each other.
Turn mode - Players take turns, when they die it is the other players turn.
I can see two ways to do this:
- Players have to complete the whole level, no new levels until the level has been completed by at least one player
- When a player dies, the next player starts where the last player died.
Michael Lubker (zratchet), who helped with some of the original Milestone 2/onward concepts, is working on designing Super Tux Smash, a multiplayer mod.