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How should Mr. Bomb expire, depending on how he got hit?
Please cast your vote by adding to the following Table:
|kicked badguy||fall||fall||ticking bomb||ticking bomb||fall||fall||fall|
|squish||ticking bomb||ticking bomb||ticking bomb||ticking bomb||ticking bomb||ticking bomb||ticking bomb|
FlyingPenguins, are you having browser troubles or something? Your edit blanked the page. - Sik0fewl 21:00, 28 Apr 2006 (BST)
- Well, when I edited the page with my added votes and stuff, when I saved it, the page was blanked. And when I checked the page history, you had made an edit before me, and that edit was empty, so I thought you had blanked the topic. Sorry about the blanking, though I think it was something in the MediaWiki software or my Firefox brower that made the page and page edit content in the prior edits blank. Anyways, I readded my comments. --FlyingPenguins 08:42, 29 Apr 2006 (BST)
BuBuaBu : When a MrBomb is hurt by a kicked badguy, I think that he could be jump and then being ticking
litespeed: I like BuBuaBu's idea... anywho... I think that after being hit by a kicked badguy it would be a nice thing if mister bomb would start to slide (just as if being kicked, too) along ticking -- that's offer some new possibilities. :-)
yukaili : What would bump exactly mean?
sik0fewl: bump is when Tux hits a block from below and the badguy is killed if he's standing on the block
FlyingPenguins: I kind of prefer how Super Mario Bros. 3 handles Bob-Ombs. They shouldn't be affected by fireballs (if that is what "shot" means), can be killed by running through them with invincibility, being bumped from underneath, or being run over by a kicked badguy, and if squished, they will remain dormant for a few seconds before blinking and exploding.