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Difference between revisions of "Team"
From SuperTux
Groundwater (Talk | contribs) (Updating developer status information) |
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|past=Lots of work in the coding section. Designed and created: Collision Detection, Camera, Scripting, Miniswig, gameobject hierarchy, gtk#/c# based level editor, lisp parsing. Comments and small contributions to game design. | |past=Lots of work in the coding section. Designed and created: Collision Detection, Camera, Scripting, Miniswig, gameobject hierarchy, gtk#/c# based level editor, lisp parsing. Comments and small contributions to game design. | ||
|current=Little bug fixes here and there for milestone2. If I find time, then I might look at improving the camera, extending CD for some new features, improving general robustness and bugfixes, and implementing some of the cool features in the milestone2 design document. | |current=Little bug fixes here and there for milestone2. If I find time, then I might look at improving the camera, extending CD for some new features, improving general robustness and bugfixes, and implementing some of the cool features in the milestone2 design document. | ||
+ | }} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {{Developer | ||
+ | |real=Marek Moeckel | ||
+ | |nick=wansti | ||
+ | |email=wansti AT gmx DOT de | ||
+ | |icq=ask me please | ||
+ | |jabber=ask me please | ||
+ | |abilities=C/C++, Java, Soundtracker, Rosegarden | ||
+ | |os=Debian GNU/Linux | ||
+ | |past=Lots of Milestone 1 levels; most of the game's soundtrack; very small contributions to code and graphics; quite a few of my game design ideas have found their way into Milestone 2 | ||
+ | |current=More game music | ||
+ | }} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {{Developer | ||
+ | |real=Stephen Groundwater | ||
+ | |nick=gwater | ||
+ | |email=slacker@gluebox.com | ||
+ | |icq= not available | ||
+ | |jabber= not available | ||
+ | |abilities= Gimp, Inkscape, Blender, Pencils, General Linux | ||
+ | |os= Fedora -graphic workstation, Ubuntu -laptop, Gentoo -MAME cabinet | ||
+ | |past= Milestone 2 forest world graphics including both new and small fixes to existing tiles. General bug testing and reproting. | ||
+ | |current= Penny character sprites, new forest world tree and worldmap tiles, tree tubes, revamp of Poison Ivy and possible new work for the ghost tree boss. | ||
+ | }} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {{Developer | ||
+ | |real=Christoph Sommer | ||
+ | |nick=sommer | ||
+ | |email=ask me please | ||
+ | |icq= ask me please | ||
+ | |jabber=christoph.sommer@jabber.org | ||
+ | |abilities= Programming, Graphics, Level Design, Cross-Platform Building and Packaging | ||
+ | |os= Ubuntu Linux, Debian GNU/Linux, Windows XP, Windows Vista, Mac OS X | ||
+ | |past= Milestone 2 programming, design, (few) graphics, levels, building and packaging | ||
+ | |current= Trying to get Milestone 2 out the door | ||
+ | }} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {{Developer | ||
+ | |real=Wolfgang Becker | ||
+ | |nick=WolfgangB | ||
+ | |email=uafr@gmx.de | ||
+ | |jabber=uafr@jabber.org | ||
+ | |abilities=C/C++, Java, C#, Perl, ... | ||
+ | |os=Debian Linux (I can boot Windows if I have to :-)) | ||
+ | |past=Coding for editor and game, bug fixes, creating levels ... | ||
+ | |current= Fixing bugs, improvements here and there. | ||
}} | }} | ||
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|past=Level designing/fixing, general coding in editor; no areas in particular. | |past=Level designing/fixing, general coding in editor; no areas in particular. | ||
|current=SuperTux-sharp Editor and fixing bugs in levels, also co-maintaining website with sik0fewl. | |current=SuperTux-sharp Editor and fixing bugs in levels, also co-maintaining website with sik0fewl. | ||
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}} | }} | ||
---- | ---- |
Revision as of 15:52, 6 January 2008
This page should give an over view about the currently active members of the development team:
Realname: | Ingo Ruhnke |
Nickname: | Grumbel |
EMail: | grumbel@gmx.de |
Icq: | 59461927 |
JabberID: | grumbel@jabber.org |
Abilities: | C++, Ruby, Python, Scheme, Lisp, Graphics, Gimp, Blender |
OS: | Debian GNU/Linux |
Work on in the past: | Designed most graphics for Milestone1 and around half its levels, also created the Flexlay editor which was used for Milestone1 |
Currently working on: | Milestone 2 Design Document, enemy design and new graphics for Milestone2, no work on code beside little bug fixing here and there |
Realname: | Matthias Braun |
Nickname: | MatzeB |
EMail: | mazte@braunis.de |
Icq: | ask me please |
JabberID: | ask me please |
Abilities: | C/C++, C#, Java, x86 assembler, Ruby, Python, PHP, Perl, bash scripting, autotools, SDL, OpenGL, ... |
OS: | Gentoo GNU/Linux |
Work on in the past: | Lots of work in the coding section. Designed and created: Collision Detection, Camera, Scripting, Miniswig, gameobject hierarchy, gtk#/c# based level editor, lisp parsing. Comments and small contributions to game design. |
Currently working on: | Little bug fixes here and there for milestone2. If I find time, then I might look at improving the camera, extending CD for some new features, improving general robustness and bugfixes, and implementing some of the cool features in the milestone2 design document. |
Realname: | Marek Moeckel |
Nickname: | wansti |
EMail: | wansti AT gmx DOT de |
Icq: | ask me please |
JabberID: | ask me please |
Abilities: | C/C++, Java, Soundtracker, Rosegarden |
OS: | Debian GNU/Linux |
Work on in the past: | Lots of Milestone 1 levels; most of the game's soundtrack; very small contributions to code and graphics; quite a few of my game design ideas have found their way into Milestone 2 |
Currently working on: | More game music |
Realname: | Stephen Groundwater |
Nickname: | gwater |
EMail: | slacker@gluebox.com |
Icq: | not available |
JabberID: | not available |
Abilities: | Gimp, Inkscape, Blender, Pencils, General Linux |
OS: | Fedora -graphic workstation, Ubuntu -laptop, Gentoo -MAME cabinet |
Work on in the past: | Milestone 2 forest world graphics including both new and small fixes to existing tiles. General bug testing and reproting. |
Currently working on: | Penny character sprites, new forest world tree and worldmap tiles, tree tubes, revamp of Poison Ivy and possible new work for the ghost tree boss. |
Realname: | Christoph Sommer |
Nickname: | sommer |
EMail: | ask me please |
Icq: | ask me please |
JabberID: | christoph.sommer@jabber.org |
Abilities: | Programming, Graphics, Level Design, Cross-Platform Building and Packaging |
OS: | Ubuntu Linux, Debian GNU/Linux, Windows XP, Windows Vista, Mac OS X |
Work on in the past: | Milestone 2 programming, design, (few) graphics, levels, building and packaging |
Currently working on: | Trying to get Milestone 2 out the door |
Realname: | Wolfgang Becker |
Nickname: | WolfgangB |
EMail: | uafr@gmx.de |
Icq: | None |
JabberID: | uafr@jabber.org |
Abilities: | C/C++, Java, C#, Perl, ... |
OS: | Debian Linux (I can boot Windows if I have to :-)) |
Work on in the past: | Coding for editor and game, bug fixes, creating levels ... |
Currently working on: | Fixing bugs, improvements here and there. |
Realname: | Ondřej (or Ondra) Hošek |
Nickname: | Ravu al Hemio |
EMail: | ondra.hosek@gmail.com |
Icq: | 118901884 |
JabberID: | ondra.hosek@gmail.com or ondra.hosek@jabber.org |
Abilities: | C/C++, C#, Python, PHP, SQL, bash scripting |
OS: | Ubuntu Linux, Windows XP, Mac OS X 10.4 (developing mainly on OS X and a bit on Ubuntu) |
Work on in the past: | Some of the documentation, small bug fixes and even smaller features |
Currently working on: | More small bug fixes and features, sometimes updating the documentation, guarding OS X compatibility |
Realname: | Timothy Goya |
Nickname: | tuxdev |
EMail: | tuxdev103@gmail.com |
Icq: | None |
JabberID: | tuxdev103@gmail.com or tuxdev103@jabber.org |
Abilities: | C/C++, Java, Ruby, Lisp, Bash, SDL, SWT/JFace |
OS: | Slackware Linux |
Work on in the past: | Some bug fixes, build system maintenance. |
Currently working on: | Bugs, TODO items (Also known as Bugs), #include refactoring |
Realname: | Ryan Flegel |
Nickname: | sik0fewl |
EMail: | rflegel@gmail.com |
Icq: | None |
JabberID: | None |
Abilities: | C/C++, Python, PHP, Bash, SDL |
OS: | Gentoo Linux |
Work on in the past: | General coding; no areas in particular. |
Currently working on: | Maintaining website, etc. Inactive as a programmer. |
Realname: | Arvid |
Nickname: | AnMaster |
EMail: | anmaster AT berlios DOT de |
Icq: | None |
JabberID: | None |
Abilities: | C#, Bash, XHTML, some PHP |
OS: | Gentoo Linux (x86_64) |
Work on in the past: | Level designing/fixing, general coding in editor; no areas in particular. |
Currently working on: | SuperTux-sharp Editor and fixing bugs in levels, also co-maintaining website with sik0fewl. |