This wiki has been moved to https://github.com/SuperTux/wiki into the mediawiki branch.
User Manual
Attention: This user manual is by no means error free, nor is it complete yet. If you have anything to add, just click an "Edit" link and add some text
Contents
Introduction
SuperTux is a side-scrolling 2D platformer featuring Tux, the Linux mascot, but otherwise entirely unrelated to anything Linux. In the course of the game, Tux will have to make his way through lots of different levels, in order to get to and rescue Penny, who got captured by evil Nolok.
Controls
SuperTux is played with either the keyboard or any game controller recognized by the operating system. The following list shows all controls needed to play the game, along with their default keys. Note that all of the controls can be configured in-game.
Control | Default mapping | Description |
---|---|---|
Left | Cursor Left | Makes Tux walk left |
Right | Cursor Right | Makes Tux walk right |
Up | Cursor Up | Enter door, activate switch |
Down | Cursor Down | Duck |
Jump | Spacebar | Makes Tux jump. Hold down longer to jump higher. |
Action | Left Control | Run, Grab, Throw. Hold down and press Left or Right to make Tux run. When running, Tux will also jump higher. More actions are explained below. |
Powerups
To help Tux in his quest to rescue Penny, various Powerups have been placed throughout the levels. Some are in plain view, but most are hidden in bonus blocks:
When Tux bumps a bonus block from below, he will either collect a coin or the bonus block releases one of several Powerups:
Badguys
In the course of the game, Tux will encounter lots of different enemies - some easy to avoid, some tough to get past. When Tux touches a badguy, he will either lose a Powerup or - if no powerups are left - get thrown off the screen. Most, but not all, of the easier enemies can easily be knocked out by jumping on their head, but take care: As a rule of thumb, enemies with a pointy top cannot be squished, but will hurt Tux, too.
Special Game Objects
Firefly
When Tux got thrown off the screen, he will normally have to start the current level over from the beginning. There is one exception, though: Most levels contain one or more fireflies, which look like this:
and after touching them like this:
When Tux activates such a firefly, he won't have to restart the level from the beginning, but instead restart from the last activated firefly - as long as he's got at least 25 coins left.
Further Reading
Have fun browsing the SuperTux wiki. You can find lots of in-depth information about most objects in the game here.