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User:Mathnerd314/Building on Windows

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If you want to build the current development version on Windows, these step-by-step instructions are for you. At the end of the article is a quick guide for Visual Studio.


Before you proceed, however, carefully read the following warnings:

  • You will be building a highly unstable development version of SuperTux. This might cause permanent damage to your system, your brain or both!
  • Do not try these instructions out on a production system. Use a virtual machine (e.g. VMWare or VirtualBox) instead.
  • Most developers currently focus on getting SuperTux stable for Linux. Feel free to try getting it to work on Windows, but do not expect much support down this road.
  • Read these instructions to the end before starting your install. If any step makes you feel unsure, better wait for a Windows release of SuperTux.
  • The whole build process takes about one hour to complete, depending on your internet connection and processor power. Why not do something more productive in that hour? Maybe do some housework?
  • The build process fails on Windows Vista sometimes. (please open a bug in our bug tracker to help us figure out why)


OK, enough of that. Here are the steps I used for building SuperTux on a (mostly) fresh Windows 7 installation:

  1. Copy the install line from into the Command Prompt and execute it.
  2. Chocolatey only has a few packages now, but there should eventually be more: (This is enough to bootstrap though)
cinst 7zip.commandline
cinst cmake
cinst curl
cinst git

It's Download Time

We need lots of libraries as well as a copy of the supertux development tree, so let's download them:

mkdir C:\MinGW
cd C:\MinGW
curl -OL
7za e mingw-get-*-bin.tar.xz
7za x mingw-get-*-bin.tar
bin\mingw-get install g++ msys-base msys-bison msys-flex
echo C:/MinGW /mingw> msys\1.0\etc\fstab
mkdir libs
cd libs
curl -OL -OL -OL -OL -OL -OL -OL -OL
cd ..
git clone 

Getting Busy

mkdir /local
cd /mingw/libs
cmd //c '7za x *.zip -ai!*.7z'
cat *.tar.gz | tar -xzi
  • Copy bin, include, lib, and share folders from cmake, curl, SDL, SDL_image, and glew folders (don't include physfs or boost)
  • Go to C:\Program Files\OpenAL 1.1 SDK
  • Copy the include directory there to local
  • Copy \samples\playoggvorbis\include\Ogg and \samples\playoggvorbis\include\Vorbis to local\include
  • Copy the Ogg and Vorbis DLL's in \samples\playoggvorbis\Win32 to local\bin
  • Go to C:\WINDOWS\system32 (%SYSTEMROOT%\system32)
    • 64-bit Windows: go to C:\windows\syswow64 (%SYSTEMROOT%\syswow64) instead.
  • Copy OpenAL32.dll and wrap_oal.dll to local\bin
    • If they aren't there, try running C:\Program Files\OpenAL 1.1 SDK\redist\oalinst.exe


  • We're going to build PhysFS.
  • Launch MSYS with msys/msys.bat and type in the following: (you can paste into MSYS using the icon in the title bar)
cd /physfs*
mkdir build
cd build
cmake .. -G "MSYS Makefiles" -DCMAKE_INSTALL_PREFIX:PATH=/local
make install
  • We're ready to build SuperTux.
  • Change to the SuperTux checkout directory
cd /supertux
  • Make a build directory to store generated files
mkdir build
cd build
  • Start the actual build (everything else was libraries)
INCLUDE="/local/include/SDL:/boost_1_47_0" cmake -G"MSYS Makefiles" -DCOMPILE_AMALGATION=ON -DCMAKE_CXX_FLAGS=-Wl,--enable-auto-import ..
  • You need to copy some dll's from /local/bin, /local/lib, and /bin into /supertux.
cd ..
cp /local/bin/*.dll .
cp /local/lib/*.dll .
cp /mingw/bin/*.dll .

A lot of these are unnecessary; use objdump -p or strings to prune the tree.

  • Now run supertux2.exe, sit back, and enjoy the game.
cd /supertux

Building the editor

There's a new gtk-sharp based editor in development which can also be built on windows. To do so you first have to get and install the following dependencies:



  • Get the sourcecode from svn
  • Open supertux-sharp.sln by double clicking on it.
  • Build the project in debug and release mode (use F6 and then F5 for example)
  • Copy SDL.dll and SDL_image.dll into the bin\Debug and bin\Release directory that has just been created
  • You can now go back to Visual Studio Express and start the editor with F11. Note that the debug mode is quite slow for the OpenGL calls, so if you actually want to use the editor instead of developing it start it in release mode (CTRL+F11)

You might want to read the Editor FAQ at this point.


MMLosh has some snapshots on his website: Note that because Mono is cross-platform, the executables should work on both Windows and Linux, though libraries can be a problem.

Fast and Easy Build with Visual Studio

This is experimental Tested on W7/VS2010 x64


  • Install Visual Studio
  • Download CMake 2.8+
  • Open cmake gui
  • Set dirs according to your Environment (p.ex.: H:\STuxSVN and H:\STuxSVN\bin)
  • Press Configure, select your version of VS (with native compilers) and click on finish
  • Now CMake tells you what to do. If asked for any libs, make sure to download and add them to your environment strings

Small List of DLs:

  • Boost: BOOST_ROOT: H:\STuxSVN\boost_1_42_0 / BOOST_LIBRARYDIR: $BOOST_ROOT\libs)
  • OpenAL: OPENAL_INCLUDE_DIR: D:\Program Files (x86)\OpenAL 1.1 SDK\include
  • Ogg Vorbis: VORBIS_INCLUDE_DIR: H:\STuxSVN\libvorbis-1.2.3
  • SDLIMAGE: SDLIMAGE_INCLUDE_DIR: H:\STuxSVN\SDL_image-1.2.10\include