This wiki has been moved to https://github.com/SuperTux/wiki into the mediawiki branch.
A badguy in SuperTux is a foe of Tux. They may not be "bad" in the way that a hedgehog isn't really bad, but they can certainly hurt Tux. Most of the badguys are creatures, like Snowballs with varying characteristics, but some are more like objects (Stalactite for example) or phenomena like Flame.
Tux will try to avoid approaching badguys if possible. If he runs into one or one drops on his head, he is hurt. When hurt Tux will lose a powerup or, if Tux has no powerups left, will be pushed off the screen.
Many of the badguys Tux can knock out by jumping on them and squishing them. Others are only stunned by this for a short while or are insusceptible to this and hurt Tux instead. As a rule of thumb, badguys with a spiky head or helmet can usually not be jumped on. For a list of badguys that can be squished take a look at the squishable badguys category.
List of badguys in SuperTux 0.1.3
- → See also: Badguy.1 category
The following badguys are available in the stable 0.1 release.
- Icy Island
- → See also: Milestone 2 Design Document/Enemies
- Endemic (any world)
- Icy Island
|Icyland||Bouncing Snowball Captain Snowball · Crystallo · Fish · Flying Snowball · Jumpy · Krush and Krosh · Mr. IceBlock · Mrs._IceBlock · Mrs. Snowball · Sleeping Spiky · Snowshot · Snowman · Snowball · Spiky · Stalactite|
|Forest world||· Igel · Ispy · Mole · Owl · Spike · SkyDive · Poison Ivy · Snail · Walking leaf · Walking tree · Will-o-wisp · Zeekling|
|Tropical Island||· Spider · Tikitchokwe · Toad|
|Any world||Cannon · Flame (for castle only) · Haywire · Short Fuse · Mr. Bomb|