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Difference between revisions of "February 14 Meeting Agenda"

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(Carrying items and hurting tiles)
(Reason for moving SVN)
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#*** Remove [[:Category:Badguy.3|milestone 3 badguys]] so they stop cluttering up source tree? (would make [[World 2]] unplayable)  
 
#*** Remove [[:Category:Badguy.3|milestone 3 badguys]] so they stop cluttering up source tree? (would make [[World 2]] unplayable)  
 
#* Google Code move
 
#* Google Code move
 +
#** Grumbel wants to move SVN to Google Code for the merge tracking feature [http://lists.lethargik.org/private.cgi/supertux-team-lethargik.org/2010-February/000216.html]
 
#** Work in progress
 
#** Work in progress
 
#** Repository is synced up to latest version by [[User:Grumbel|grumbel]]
 
#** Repository is synced up to latest version by [[User:Grumbel|grumbel]]

Revision as of 19:40, 9 February 2010

Attention: If you have anything to add, just click the "Edit" link and add some text

Discussion

  1. Project management
    • (Unstable) Release
      • Yes or no? – What features? When?
        • Do we remove the Forest world or rather implement the ghost forest tiles/levels/badguys…
        • Remove milestone 3 badguys so they stop cluttering up source tree? (would make World 2 unplayable)
    • Google Code move
      • Grumbel wants to move SVN to Google Code for the merge tracking feature [1]
      • Work in progress
      • Repository is synced up to latest version by grumbel
      • SVN dumps are different for some reason (format change?)
      • Still left: binary downloads, 0.3.1, bug tracker, wiki, etc. (decide which we want)
    • Semi-anonymous contributions (email/nick but no real name)
    • Bug tracker workflow
      • Still some bugs with patches floating around (either commit them or close as won't fix)
      • Feedback is for requesting feedback or for stating that feedback has been given? bug 580
  2. Gameplay
    • Carrying objects
      • Proposed behavior
      • Small Tux should not be able to go through 1-tile tall tunnels when carrying stuff
        • Requires extending the hitbox
          • That would hurt Tux when walking under a hurting tile 1 unit off the ground, which is wrong - Mattmccutchen
      • Should held items function as a shield? (They do in SMW3)
      • Prority? (I.e.: Should this go into the next release or is this something that can wait?)
  3. Source code
  4. Next meeting date and time

Things to do

  • Fix bugs / things you don't like
  • Make certain game is fun
  • Update wiki pages (clean up design documents)
  • New levels
  • Enemies (bombfish, snowman, ninja snowball, forest enemies such as owl/zeekling...)
    • Boss levels need lots of work (tree boss is confusing, totem pole is a piece of #@%&$, all are way too easy if you just stand in a corner)
  • Expand levels to 25 tiles tall (max resolution is now 1280x800)
  • Make certain camera/levels allow playing reasonably at 640x480 (min resolution)