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Difference between revisions of "February 14 Meeting Agenda"

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(Discussion: comment on svn switch)
(Discussion)
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#*** Do we remove the [[Forest]] world or rather implement the ''ghost forest'' tiles/levels/badguys…
 
#*** Do we remove the [[Forest]] world or rather implement the ''ghost forest'' tiles/levels/badguys…
 
#*** Remove [[:Category:Badguy.3|milestone 3 badguys]] so they stop cluttering up source tree? (would make [[World 2]] unplayable)  
 
#*** Remove [[:Category:Badguy.3|milestone 3 badguys]] so they stop cluttering up source tree? (would make [[World 2]] unplayable)  
 +
#* licenses again :-(
 +
#** Is everything up to date on [[DataFiles]]?
 +
#** What about (contributed) levels?
 +
#** Add the information in SVN and find a way to keep it up to date.
 
#* Google Code move
 
#* Google Code move
 
#** Grumbel wants to move SVN to Google Code for the merge tracking feature [http://lists.lethargik.org/private.cgi/supertux-team-lethargik.org/2010-February/000216.html]
 
#** Grumbel wants to move SVN to Google Code for the merge tracking feature [http://lists.lethargik.org/private.cgi/supertux-team-lethargik.org/2010-February/000216.html]

Revision as of 06:02, 13 February 2010

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Discussion

  1. Who is who?
    • IRC user name to SVN user name mapping?
  2. Project management
    • (Unstable) Release
      • What needs to be changed to get the engine stable?
        • physics, collision detection?
        • Tux's behaviour, running, controls?
      • Yes or no? – What features? When?
        • Do we remove the Forest world or rather implement the ghost forest tiles/levels/badguys…
        • Remove milestone 3 badguys so they stop cluttering up source tree? (would make World 2 unplayable)
    • licenses again :-(
      • Is everything up to date on DataFiles?
      • What about (contributed) levels?
      • Add the information in SVN and find a way to keep it up to date.
    • Google Code move
      • Grumbel wants to move SVN to Google Code for the merge tracking feature [1]
      • Work in progress
      • Repository is synced up to latest version by grumbel
      • SVN dumps are different for some reason (format change?)
      • svn switch, --force, --relocate doesn't work
      • Still left: binary downloads, 0.3.1, bug tracker, wiki, etc. (decide which we want)
    • Semi-anonymous contributions (email/nick but no real name)
    • Bug tracker workflow
      • Still some bugs with patches floating around (either commit them or close as won't fix)
      • Feedback is for requesting feedback or for stating that feedback has been given? bug 580
  3. Gameplay
    • Carrying objects
      • Proposed behavior
      • Small Tux should not be able to go through 1-tile tall tunnels when carrying stuff
        • Requires extending the hitbox
          • That would hurt Tux when walking under a hurting tile 1 unit off the ground, which is wrong - Mattmccutchen
      • Should held items function as a shield? (They do in SMW3)
      • Prority? (I.e.: Should this go into the next release or is this something that can wait?)
  4. Source code
  5. Next meeting date and time

Things to do

  • Fix bugs / things you don't like
  • Make certain game is fun
  • Update wiki pages (clean up design documents)
  • New levels
  • Enemies (bombfish, snowman, ninja snowball, forest enemies such as owl/zeekling...)
    • Boss levels need lots of work (tree boss is confusing, totem pole is a piece of #@%&$, all are way too easy if you just stand in a corner)
  • Expand levels to 25 tiles tall (max resolution is now 1280x800)
  • Make certain camera/levels allow playing reasonably at 640x480 (min resolution)