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February 14 Meeting Agenda

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Discussion

  1. Project management
    • (Unstable) Release
      • Yes or no? – What features? When?
        • Do we remove the Forest world or rather implement the ghost forest tiles/levels/badguys…
        • Remove milestone 3 badguys so they stop cluttering up source tree? (would make World 2 unplayable)
    • Google Code move
      • Work in progress
      • Repository is synced up to latest version by grumbel
      • SVN dumps are different for some reason (format change?)
      • Still left: binary downloads, 0.3.1, bug tracker, wiki, etc. (decide which we want)
    • Semi-anonymous contributions (email/nick but no real name)
    • Bug tracker workflow
      • Still some bugs with patches floating around (either commit them or close as won't fix)
      • Feedback is for requesting feedback or for stating that feedback has been given?
  2. Gameplay
    • Carrying objects
      • Proposed behavior
      • Small Tux should not be able to go through 1-tile tall tunnels when carrying stuff
        • Requires extending the hitbox
      • Should held items function as a shield? (They do in SMW3)
      • Prority? (I.e.: Should this go into the next release or is this something that can wait?)
  3. Source code
  4. Next meeting date and time

Things to do

  • Fix bugs / things you don't like
  • Make certain game is fun
  • Update wiki pages (clean up design documents)
  • New levels
  • Enemies (bombfish, snowman, ninja snowball, forest enemies such as owl/zeekling...)
    • Boss levels need lots of work (tree boss is confusing, totem pole is a piece of #@%&$, all are way too easy if you just stand in a corner)
  • Expand levels to 25 tiles tall (max resolution is now 1280x800)
  • Make certain camera/levels allow playing reasonably at 640x480 (min resolution)