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Difference between revisions of "Level format"
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RavuAlHemio (Talk | contribs) (updated, added link to SVN) |
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The Level format, as well as all other configuration files used by the game (for tiles, worldmap...), make use of the Scheme syntax. The files are merely Scheme lists so it should be pretty straight forward to understand and edit them. | The Level format, as well as all other configuration files used by the game (for tiles, worldmap...), make use of the Scheme syntax. The files are merely Scheme lists so it should be pretty straight forward to understand and edit them. | ||
− | If you want to learn more stuff specifically about the level files, read the | + | If you want to learn more stuff specifically about the level files, read the '''levelformat.txt''' file, placed in the ''docs'' directory of the SuperTux package. |
+ | |||
+ | == See also == | ||
+ | [http://svn.berlios.de/viewcvs/supertux/trunk/supertux/docs/levelformat.txt?view=auto leveldesign.txt in the SVN repository] |
Revision as of 21:39, 6 April 2005
The Level format, as well as all other configuration files used by the game (for tiles, worldmap...), make use of the Scheme syntax. The files are merely Scheme lists so it should be pretty straight forward to understand and edit them.
If you want to learn more stuff specifically about the level files, read the levelformat.txt file, placed in the docs directory of the SuperTux package.