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Difference between revisions of "Milestone 1.9"

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(Build: editor win32-setup alpha)
(Build: moved binaries)
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* tgz
 
* tgz
 
* autopackage
 
* autopackage
*:* alpha testing. Samples are on:
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*: alpha testing. Samples are on http://www.deltadevelopment.de/users/christoph/supertux/
*:** http://www.deltadevelopment.de/users/christoph/supertux/supertux-0.3.0.x86.package (game)
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*:** http://www.deltadevelopment.de/users/christoph/supertux/supertux-editor-0.3.0.x86.package (editor)
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* Debian package (build with checkinstall)
 
* Debian package (build with checkinstall)
 
* Gentoo ebuild (courtesy of AnMaster)
 
* Gentoo ebuild (courtesy of AnMaster)
 
* Slackware package (courtesy of tuxdev)
 
* Slackware package (courtesy of tuxdev)
 
* Windows binaries (courtesy of delta___)
 
* Windows binaries (courtesy of delta___)
*: alpha testing. Samples are on
+
*: alpha testing. Samples are on http://www.deltadevelopment.de/users/christoph/supertux/
*:** http://www.deltadevelopment.de/users/christoph/supertux/supertux-0.3.0-win32-setup.exe (game), needs OpenAL (e.g. from http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=46&file=OpenALwEAX.exe)
+
*:** http://www.deltadevelopment.de/users/christoph/supertux/supertux-editor-0.3.0-win32-setup.exe, needs Mono (but will offer to download if missing)
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== Known bugs ==
 
== Known bugs ==

Revision as of 03:37, 26 October 2006

Attention: "This page is not intended for user discussions and now locked."

SuperTux 0.3.x: This text describes features that can be found in SuperTux 0.3.0 or later

Things to do for a Milestone 1.9 release

Basically, this should be the current SVN version (as of today) minus everything that doesn't work yet (The only thing we might want to fix are infoblocks) We will include a few (about five) World2 levels to playtest and show off features, but the main storyline will have to wait for MS2.

This is a list of what should be Added, Removed or Fixed for MS2. We will also need to Build packages of both game and editor for a number of platforms and publish a list of Known Bugs.

Add

  • "This is a known bug" infoblocks where necessary

Remove

  • Intro cutscene (replace with placeholder, i.e. current cutscene showing the game logo, no penny etc.)
  • Floating in water
  • Iceflower
  • Keys
  • Code for horribly broken objects (kugelblitz, totem, spidermite, plant, angrystone)
  • Levels:
    • Castle levels
    • Ghost forest levels
    • Levels from World2 worldmap that are not yet playable
    • Levels that take advantage of Tux floating in water
    • Levels that use lightmaps (except for one bonus level)
  • From the editor:
    • Everything we left out in the main game, too
  • Incomplete translations (make the game look crappy)
all done --Sommer 00:06, 4 Oct 2006 (CEST)

Fix

  • Visibly "lock" the castle ("closed for renovation"?)
    done (removed from worldmap)

Build

Known bugs

  • Levelflip has trouble with slopes
  • Rain has trouble with slopes
  • Badguys have trouble with slopes
  • Infoblocks stop music