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Difference between revisions of "Milestone 2 Design Document/Objects"

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= Game Elements =
 
= Game Elements =
  
== Info Boards ==
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== Billboards ==
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[[Image:Screenshot Billboard Fireflower.png|thumb|right|Billboard explaining the [[fireflower]] in ''Welcome to Antarctica''.]]
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'''Billboards''' are in-game explanations of game mechanics, such as the [[Fireflower]] or reset points.
  
 
[http://pingus.seul.org/~grumbel/tmp/md5/ca5c98b54e92b1317776c49970f2bbbe-info-boxes-done-right.png Info Board Example]
 
[http://pingus.seul.org/~grumbel/tmp/md5/ca5c98b54e92b1317776c49970f2bbbe-info-boxes-done-right.png Info Board Example]
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Egg needs a new graphic, Fireflower/Iceflower -> ?
 
Egg needs a new graphic, Fireflower/Iceflower -> ?
  
== Crumbling Blocks ==
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== Unstable tiles ==
  
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Change [[unstable tile]]s to be have like one of those:
 
* [http://www.youtube.com/watch?v=22RH2auraFs#t=3m40s Crumbling ground in Giana Sisters DS]
 
* [http://www.youtube.com/watch?v=22RH2auraFs#t=3m40s Crumbling ground in Giana Sisters DS]
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** Blocks crumble until they disappear. Then the player falls through.
 
* [http://www.youtube.com/watch?v=n_SqtR3xFpM#t=1m20s Donut Blocks in Super Mario World]
 
* [http://www.youtube.com/watch?v=n_SqtR3xFpM#t=1m20s Donut Blocks in Super Mario World]
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** Blocks fall down without crumbling first. The player can still jump off of them.
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Since {{Revision|6492}}, either behavior is possible, depending on the actions available in the sprite. The exact behavior is documented on the [[Unstable tile]] page.
  
 
== Slope Tiles ==
 
== Slope Tiles ==
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Slope tiles should be integrated.
 
Slope tiles should be integrated.
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: Aren't they? —[[User:Octo|octo]] 22:23, 26 February 2010 (UTC)
  
 
== Ice Tiles ==
 
== Ice Tiles ==
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The game shall provide some form of special collectibles per level (5 special coins, 5 pieces of a crystal or stuff like that). How many of those collectibles are found is displayed in a prominent manner, not just part of the statistics. The Tux-doll (ex-1up) could be recycled for this purpose.
 
The game shall provide some form of special collectibles per level (5 special coins, 5 pieces of a crystal or stuff like that). How many of those collectibles are found is displayed in a prominent manner, not just part of the statistics. The Tux-doll (ex-1up) could be recycled for this purpose.
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[[Category:Development]]

Latest revision as of 15:55, 20 March 2010

Milestone 2
Design Document

Game Elements

Billboards

Billboard explaining the fireflower in Welcome to Antarctica.

Billboards are in-game explanations of game mechanics, such as the Fireflower or reset points.

Info Board Example

Extra Items

Egg needs a new graphic, Fireflower/Iceflower -> ?

Unstable tiles

Change unstable tiles to be have like one of those:

Since revision 6492, either behavior is possible, depending on the actions available in the sprite. The exact behavior is documented on the Unstable tile page.

Slope Tiles

Snow Slopes

Slope tiles should be integrated.

Aren't they? —octo 22:23, 26 February 2010 (UTC)

Ice Tiles

Ice Tiles

Make Tux skid around and harder to control

Deep Snow Tiles

deepsnow

Slow Tux down, cause him to sink in half

Will be implemented later

Icefloe

Ice Floe

Problem: We don't have good water behavior.

Will be implemented later


Reset Points

There shall be no reset points in the game, instead it should be made sure that levels are small enough to not require them.

No Lives

There will be no lives and no punishment for death aside from having to restart the level, due to the lack of reset points there simply is no need for lives.

Collectibles

The game shall provide some form of special collectibles per level (5 special coins, 5 pieces of a crystal or stuff like that). How many of those collectibles are found is displayed in a prominent manner, not just part of the statistics. The Tux-doll (ex-1up) could be recycled for this purpose.