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Difference between revisions of "Planned features"

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(Further releases)
(Milestone 3)
Line 62: Line 62:
 
**{{pf-u}} Objects will use external definition files
 
**{{pf-u}} Objects will use external definition files
 
*{{pf-u}} Remove all useless tiles
 
*{{pf-u}} Remove all useless tiles
 
== Milestone 3 ==
 
 
These are items that can be postponed until milestone 3, but are still welcome for milestone 2.
 
 
===Code Tasks===
 
* separate lisp reader, tinygettext and other libraries properly out of SuperTux
 
 
===Editor / Developer Conveniences===
 
* optimize the build process, building SuperTux currently takes ages (I don't see how we could speed it up..., MatzeB)
 
 
===Levels / Scripting / Gameplay===
 
* fix console command set_game_speed() so that it doesn't slow down the console
 
* replace "you found a secret area" with a special sound (Wansti)
 
**why I like it the way it is. -ctdabomb
 
* General: Do something about the walking speed, feels wrong at the moment, maybe a bit slower
 
===Other===
 
* create SuperTux .xo Activity for OLPC (Grumbel)
 
* Have particle throwing starting enemies (fireflower like)
 
* add sprite scaling
 

Revision as of 07:35, 29 August 2013

By hume2, Narre spoiler
You can see, what everything is planned to next SuperTux releases.
[?]: Implementing of that feature isn't still sure.
[➔]: This feature is planned.
[➔]: It's beeing worked on implementing that feature.
[✔]: This feature is implemented in development versions.
[✖]: ignored
[⇓]: moved to further release
[ϴ]: partionally done, patrionally ignored or moved


0.3.5

  • [ϴ] Combine SuperTux with SuperTux extra. (at least partional)
    • [⇓] Add new worldmap tiles for SuperTux extra environments.
    • [ϴ] Retexture old SuperTux extra tiles.
    • [⇓] Add levels to new environments:
      • [⇓] Jungle
      • [⇓] Crystal cave
      • [⇓] Lavaland
      • [✖] Giant chewinggum
      • [✖] Vomitland
  • [✔] Many tilesets tweaks
    • [✔] slope tiles for tilegroups:
      • [✔] darksnow
      • [✔] darksnow2
      • [✔] snow air platform
      • [✔] underground forest
      • [✔] ghostforest
    • [✔] only border slope tiles for tilegroups:
      • [✔] snow
    • [✔] upper slopes and border slope tiles for tilegroups:
      • [✔] forest
    • [✔] some corner tiles for tilegroups:
      • [✔] forest
      • [✔] forest underground
      • [✔] darksnow2
      • [✔] ghostforest
    • [✔] Upgrade signs.
      • [✔] At least two new colour signs.
      • [✔] Remove snow on the run sign.
      • [✔] A sign that suggests waiting for a platform.
      • [✔] A sign that suggests using a lantern.
    • [✔] All ghostforest tiles will have similar texture.
  • [➔] Some features from LMH's TODO list
  • [➔] re-implement Forest island
  • [➔] Add death-script to ghosttree.
  • [✔] Add a stone stalactite sprite.
  • [?] Add badguys for Jungle island.
  • [➔] Add more usages for iceflower. Iceflower shouldn't be too useless.
  • [?] Limit the usage of fireflower. Fireflower shouldn't be too overpowered.

0.3.6

Further releases

  • [➔] Remove all redundant sprites and graphics

Milestone 3

  • [?] Change the level structure
    • [?] Objects will use external definition files
  • [?] Remove all useless tiles