This wiki has been moved to https://github.com/SuperTux/wiki into the mediawiki branch.
Welcome to our SuperTux screenshot album!
Released 2006-12-17, this is a preview of what is to become Milestone 2. Lots of new features can already be tried out, e.g. levels that scroll in all directions, levels with multiple sectors, moving platforms, a shortened ice world and a whole new forest world.
This is a release for the big SuperTux fans. We were asked to make more levels, making some more challenging, so here's our answer. This version has a brand new Bonus Island map, new map features, a new enemy and some new tiles.
This version basically features the built-in editor that was removed from the previous release (0.1.0), new hand-written fonts and a few bug fixes.
SuperTux Milestone1 aka 0.1.0
Milestone1 is in huge parts the result of the GotM event on happypenguin.org, it contains completely new graphics, lots of new levels, a story and a worldmap. Screenshots below should give you an impression of the game.
Flexlay is the editor that was used to build most of the levels and the Worldmap in Milestone1. It provides a few more features than the build in one (zoom, minimap, worldmap support), but requires a few more dependencies and OpenGL on the other side.
Some shots from the 0.0.6 release, released at March 15, 2004. Basically this was a code clean-up version. Features a level editor and an OpenGL front-end. Menu was improved a lot, and fonts were also remade.
A couple of shots from our 0.0.5 release, released at December 29, 2003. Graphics were improved a lot. Also this version features a menu, and internal clean-ups have started.
SuperTux prior 0.0.5
Wow! These are really ancients shots from versions prior to 0.0.5. Graphics were a bit ugly, but it was already playable and had a SuperMario1 feel.