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Revision as of 00:52, 5 April 2005 by Sik0fewl
We discussed the possibilities of scripting in the meeting. Some points we came up with:
- Keep it simple! Do complicated stuff in c++
- Only use it for simple stuff at first (cutscenes, triggers), so that we can keep the API small that gets exported to the scripts
- No scripting for badguys (needs too much classes exported probably, maybe we can weaken the rule a bit for some types of badguys)
- We might look at the [squirrel|http://squirrel.sourceforge.net/] language for scripting