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Difference between revisions of "ScriptingWind"
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Latest revision as of 11:28, 23 January 2010
A Wind object that was given a name can be controlled by scripts.
A Wind is instantiated by a definition in the level file. It can be accessed by scripts using its name and from the console as sector.name.
Example of a definition:
(wind (name "WIND1") (blowing #f) (speed-x 0) (speed-y -600) (acceleration 3) (width 32) (height 64) (x 783) (y 768) )
The above object will be exposed under the name WIND1 in the scripting engine. Example usage:
|Ambient sound · Camera · Candle · Display effect · Floating image · Globals · Level · Level time · Path · Platform · Player · Scripted object · Sector · Sound · Text · Thunderstorm · Tilemap · Will-o-wisp · Wind|