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<blockquote style="background: white; border: 1px dotted black; padding: 1em;">''Welcome to the '''SuperTux Community Discussion!''' Here you may talk about anything related to SuperTux or this wiki. To make a comment, click on the '''edit''' button on the top of the page.'' </blockquote>
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{{Archive links}}
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<blockquote style="background: white; border: 1px dotted black; padding: 1em;">''Welcome to the '''SuperTux Community Discussion!''' Here you may talk about anything related to SuperTux or this wiki. To make a comment, click on the '''edit''' button on the top of the page. Also consider the foum http://forum.freegamedev.net/viewforum.php?f=66'' </blockquote>
 
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[[Image:RATEDFUN.png]]
 
[[Image:RATEDFUN.png]]
==Tux.getCoins or whatever==
 
I searched the scripting reference and i cannot find a method to get the amount of coins wich the player owns. also, if possible, the currenst state of tux (fire , small or ice).
 
:True, there is currently no way to get either of those. (though you can add bonuses and coins) What would you use the information for? --[[User:Mathnerd314|Mathnerd314]] 00:21, 25 August 2009 (UTC)
 
::That is sad. I would like to implement a shop or something like that.
 
 
==Help! (On the level Kneep Deep in the Depth)==
 
Can anyone give a solution to the dilemna of the rising lava and finding the secret "ride" on it? Yes, I have spent many hours (3-4) on it to no avail. Please help!!!
 
:Tux needs to run up very quickly once he has pushed the switch. (It helps to have destroyed all the enemies with the fireflower on the way down). All I'll say is to go up as high as you can go. (You should reach just below where you came in.) What happens after that should be self-explanatory.
 
 
==How to draw Supertux or Badguys==
 
With wich programs were the Figures drawed ? Could anyone write a Tutorial how to draw Supertux or badguys probaply with the GIMP ?
 
==Psychological Effects==
 
Hi! I often get angry because when I play a level and die, I have to begin (nearly) from the start. I think it would be better to place more bells in the levels. I think so you might get more players... What do you think about placing more bells in the levels? In return we should arise the number of coins, which are detached if tux dies.
 
 
'''Bob:'''
 
Personally, I appreciate Supertux's current difficulty.  To be more exact, I love it.  Don't give up, just keep trying ;)
 
--[[User:Nummer9|Nummer9]] 16:49, 13 October 2007 (UTC)
 
 
'''Marijn:''' I agree with Bob. You just need to take some more time. And being angry if not going to help anyway, so if you become angry from gaming, just stop and try again later :)
 
 
'''Nummer9 / Marjin:''' I'm not the original poster, but I think it's worth reminding people games are supposed to be *fun*, and that a difficulty level that is fun for one person is frustrating to another. Good game design accommodates both. If you look at Mario Brothers, generally speaking there is a relatively easy way through each level, and then there are harder, but not compulsory sections for more advanced players that reveal secrets. This way everyone is *challenged* (creating fun) without hitting impassable barriers (=not fun!). Right now the difficulty level in *most* of SuperTux allows for both. There are a few parts pretty early on though, that force new players into overly difficult "one mistake and you instantly die" situations. "Entrance to the Cave" is a classic example of this. Large sections of fiddly, fall-to-your-death-instantly areas, that make repeat large sections from the level beginning every single time. Even just putting a save point just before the parts people die at repeatedly (like just before the icicles drop in this case) would make the game more fun. Even when you can do a part of a level, doing it repeatedly, over and over to get to where you're dying each time just gets boring. I say this as someone who's been playing videogames since they were first invented (yes, I remember Space Invaders being released) and as an ex beta tester in a commercial games house. By now I like to think that I'm a decent gamer and should be able to get through most reasonable levels easily enough. Most of Supertux's levels are well laid out and fun. There are *some* areas though that have *design flaws* making them overly difficult. The only way to improve this is to listen to users and fix the flaws. This isn't even necessarily making the game easier. Just less repetitious. </rant> OK, I'm off to have another go at compiling the Supertux level editor (and to long for the day it's available in Ubuntu's repositories). Peace all.
 
 
==End of Earth Series==
 
Hi, I was able to achieve the 1st and 4th key, but I can't find a way to find the other keys, or even a way past the "Under Construction" map!  Has this not been finished yet?  Thanks for helping --Bob
 
 
You need to get the third key in the Forest World, those levels are shown as keys on the map.
 
Then in the "Under Construction" level, the stomp with key on it will open and reveal you a path
 
 
And actually, if you look at what "Under Construction" means, you might see that it's hinted that it's not quite finished. --[[User:Julius Freezer|Julius_Freezer]] 04:00, 25 June 2009 (UTC)
 
 
==Website update?==
 
 
I've built supertux from svn and saw all the great updates you guys have done. Don't you believe it's about time to let the world know a bit about it? Just like, let's say, a little piece of news with one or two screenshots on the front page, telling "we're not dead". Because I really thought supertux was a dying project, before managing to compile svn version.
 
--[[User:PolyPrograms|polyprograms]] 17:15, 4 Sep 2006 (BST)
 
 
(note: sorry, I had to break links to be able to edit)
 
 
==Speed issue==
 
Hello. My SuperTux 0.1 is good, but my SuperTux 0.3 is slow. How I make to increase the speed of the game supertux? Thank you
 
:Make sure your computer got hardware acceleration for OpenGL. How to check for that depends on what operating system you use (Linux, Windows, Mac OS X, and so on). On Linux you run the command "glxinfo | grep -i direct" (without quotes), in a terminal. It should return something like "direct rendering: Yes", the important part being the "yes". On Windows I don't know, maybe someone else can help you. If you don't have hardware acceleration for OpenGL you won't be able to use SuperTux 0.3. --[[User:AnMaster|AnMaster]] 18:48, 14 September 2007 (UTC)
 
 
==Level 24==
 
Hey I just recently found your game and am stuck at level 24... I guess that there have to be blocks behind the water texture but I have no idea on how to figure where are these... and I doubt it just comes to luck there. What am I missing? mfg DJGummikuh
 
:Just look closely and you will see there are single blocks to step on. You might want to ask on the [http://supertux.info/forums/ fansite forums] next time you need help, you'll get more responses there. --[[User:FlyingPenguins|FlyingPenguins]] 22:35, 29 Jul 2006 (BST)
 
 
==Wiki external links==
 
This is just a note: I have realised that on the wiki, whenever an anon or normal user edits a page with external links on it, it will be without the <nowiki>"http: </nowiki><nowiki>//"</nowiki> part, essentially breaking the link. This can be troublesome for a page with lots of links on it. Sysops will then have to fill back the links.
 
 
Also, just a suggestion, maybe it would be a good idea to upgrade this version of MediaWiki, to prevent any security vulnerabilities. --[[User:FlyingPenguins|FlyingPenguins]] 22:47, 29 Jul 2006 (BST)
 
 
I would upgrade if the MySQL version of wasn't too old. This have been discussed in #supertux and there is [http://developer.berlios.de/support/index.php?func=detailsupport&support_id=102138&group_id=1 a berlios bug] for it. Also [http ://developer.berlios.de/bugs/?func=detailbug&bug_id=8012&group_id=1 this bug about php not available on shell.berlios.de] blocks the update. --[[User:AnMaster|AnMaster]] 00:21, 30 Jul 2006 (BST)
 
 
==Supertux being sold?!==
 
Has anybody else noticed that SuperTux is being sold at ClickGamer? The porters site is located here; www.oldray.net. Seems to also have made a one level demo available. While I know that the GPL permits this, I can't stand people it. I was planning to create a Pocket PC port before I found this. We should be able to get the source from this shouldn't we?
 
:You can download a Pocket PC Binary there. They call it a demo. Anyway, its a binary based on our GPL Code. As fas as I understand the GPL they have to give the source to everyone who has a Binary. --[[User:62.214.230.124|62.214.230.124]] 15:03, 2 Aug 2006 (BST)
 
:Is it possible to build the binary with the source included in the demo's .zip file?
 
::No idea, but looks like they did not change the level format. So why not create a package from the demo which includes all levels for free? Can someone with the right hardware test if that works? --[[User:Superdev|Superdev]] 16:08, 2 Aug 2006 (BST)
 
::: Just tested it on my PPC. All original SuperTux 0.1.3 levels work with the provided "demo" engine.
 
::Seems like the source code included with the "demo" engine is only for the original, unaltered versions. This is in direct violation of the GPL which forbids linking GPLed code with proprietary code.
 
:::Not necessarily. They just have to give you the source if you ask for it, they don't have to ship it with the binary. So ask for it and if you don't get the source hand it over to gpl-violations.org.
 
BTW, my_defs.cpp does not look like original supertux code so better check again.
 
::::I think that the GPL is much more strict than that.  I think it is against the license to modify the sources, and distribute those modifications without those modifications also falling under the GPL.  Since those modifications apparently fall under a commercial license, it is already a GPL violation.  By his own admittance, it is a derivative work. --[[User:Tuxdev|Tuxdev]] 22:15, 4 Aug 2006 (BST)
 
:::::No. The GPL allows for reselling GPLed software for profit. How else would people get away with selling pre-burned Linux CDs and DVDs? I know it sounds twisted, but there's nothing we can do. --[[User:Djwings|DJ
 
Wings]][[User_talk:Djwings|<sub>Freesyle here</sub>]] 17:48, 10 Aug 2006 (BST)
 
::::::The GPL says that you can sell GPL software for money, but only physically (on CD, not on the net).
 
::::::Yes, the GPL allows selling GPLed software, but it clearly states that all derivative work must be distributed under the GPL, not any other license (the "commercial license", the website in question mentions).
 
::::The fishy part about all this is "Commercial part of license covers work and time spent to change source code and other resources to make SuperTux playable on Pocket PC platform.", if that commercial part goes into the binary and no source code is provided its a clear violation, otherwise its fine. -- [[User:Grumbel|Grumbel]] 06:31, 8 Aug 2006 (BST)
 
:::::The GPL in section 2 part b says, "You must cause any work that you distribute or publish, that in whole or part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third    parties under the terms of this License." or in English, "If you make a program out of this one, it has to be licensed under the GPL only."
 
::::::Since they're charging money for all of it except the demo (and they're not distributing the source with it), not to mention they're selling it as a download and not a CD, this is a violation. Course of action? Someone should make them aware of this, a "cease-and-desist" email if nothing else. By the way, check this out: [http://yro.slashdot.org/yro/06/09/23/1655248.shtml GNUs fighting back!]--[[User:Djwings|DJ Wings]][[User_talk:Djwings|<sub>Freesyle here</sub>]] 17:04, 24 Sep 2006 (BST)
 
:I can see no problem with that. All the source code is included in the /supertux/qvgadata/distr/st_src.tar.bz2 so everyone can download it and play for free. Is there any other problem? --member of oldray.net
 
::That is fine to me as long as you a. relicense what you have done to GPL, and b. clearly advertise where the source is on your website.  Even better would be to let us keep a SVN repository, then you become an unofficial official maintainer of it, or merge it with main ST using #ifdef wherever. --[[User:Tuxdev|Tuxdev]] 17:51, 25 Sep 2006 (BST)
 
[[Category:For Users]]
 
 
To answer a few questions from above:
 
* You do not need to put modifications of GPL'ed software under the GPL if you only use it '''internally'''. As soon as publish it, you need to.
 
* You can sell the game over whatever medium you like.
 
* You do not need to include the source code with the binary distribution, but you '''must''' provide a written offer for the source code, licenced under the GPL, via the same medium. In this case, a download.
 
* Only a copyright holder is able to send a cease and desist. This means i can not send them any. Neither can Harald of www.gpl-violations.org. I am sure he will be more than happy to help you guys, send one, though. Each and everyone of you devs: Get together, contact Harald and make 'oldray' an unhappy ''dev''.
 
 
If you have questions, get hold of me on irc.freenode.net -- [[User:RichiH|RichiH]] 23:10, 25 Sep 2006 (BST)
 
Anyone willing to buy this up and distribute it for free?
 
 
==supertux copy==
 
 
I found superburgerworld on source forge and all it is is supertux w/ a few titles and images changed!
 
: Mind giving us a link? Also, did you look for copied code?--[[User:Djwings|DJ Wings]][[User_talk:Djwings|<sub>Freesyle here</sub>]] 02:43, 28 Sep 2006 (CEST)
 
::I did a Google search and found superburgerwld.sourceforge.net. I also downloaded and went through the game a bit; it is exactly the same as the main world of SuperTux 0.1.3. However, it credits refer to the game being based off SuperTux (in fact, its credits include ''all'' of the original credits from the original game, even the "Milestone 2 is on its way..." part). The levels are exactly the same, with the level names and the some of the graphics changed, but the names of the authors of the original SuperTux levels remain. --[[User:FlyingPenguins|FlyingPenguins]] 04:57, 28 Sep 2006 (CEST)
 
::: I'd say that's because of laziness on the "developer"'s part, and not giving credit. This guy is BSing too many people. The site doesn't give ANY credit to us Tuxers, and it's basically a complete ripoff with a few level titles changed and some added graphics that look like a 2-year-old scrawled them. I mean, honestly, they didn't even mod the Dark Snow tileset OR the Cave background, OR almost anything else. By the way, almost EVERYTHING that was in SuperTux that doesn't belong in SBW is still in there (images/backgrounds, the Tux icon in the Level Editor, the names of a lot of images...). The file for the non-Whopper burger is still "smalltux-right-1.png". That's laziness, not credit. Now, I posted a *clean* comment on their site. It's awaiting moderation, and it'll show up, if it does at all, as "Annoyed Tuxer" or something. The name suits me quite well right now. See the title of my edit for more info. --[[User:Djwings|DJ Wings]][[User_talk:Djwings|<sub>Freesyle here</sub>]] 00:16, 29 Sep 2006 (CEST)
 
 
Hi, I'm the guy who makes Super Burger World, I really don't mean to take any credit for any of the coding (I'm hopeless at it myself) but I thought that the ingame mentions were enough, however I will do more to make the fact it is based off of supertux more obvious. I don't spend much time on it (it shows) and I didn't think changing the filenames was worth the trouble. All I ever think this game to be is a bit of a skin to the original, I retained the SuperTux name on any part I didn't change. I let the comments through in case you are wondering, because I wasn't trying to take credit for any of the work that the developers did. So take a look at the site again in a day or so and comment either here or on the site if there is any more you would like me to do. My apologies to the developers if you thought your work was going uncredited
 
--[[User:210.50.200.92|210.50.200.92]] 18:06, 7 Oct 2006 (CEST)
 
 
: Just browsed through the comments on your site. You should know that not all devs feel the same way - I, for example, feel honored by the fact that someone liked SuperTux enough to dedicate time and effort to making a mod. So, while I do agree that it should have been pointed out more clearly that SBW is a ST mod, don't think what you did particularly evil. Just point out where it's based on and stick to the license (i.e. keep it GPL), so people wanting to base work on SBW can do so. Anyway - thanks for sharing and keep up the good work! --[[User:84.146.249.203|84.146.249.203]] 19:12, 7 Oct 2006 (CEST)
 
 
: Much better. Thanks a ton. And there aren't any GPL violations, so no problem.
 
 
Hi, I'm the Super Burger World "developer", I just wanted to let you know that I signed up for an account here so in future there is an easy way of contacting me with regards to anything Super Burger World related. Just visit my talk page and write away.
 
--[[User:Matt Whitehorn|Matt Whitehorn]] 03:18, 10 Jan 2007 (CET)
 
 
== Another SuperTux Copy? ==
 
 
There may be another copy, Fuzzyland Adventures. He (magnuslundsted) seems to deny forking the code of SuperTux, but does (at least) use sound and graphics from SuperTux without credit. This might actually be a fork of Milestone 1? Is found at sourceforge.net/projects/fuzzyadventure/
 
 
: : I've played the game and don't see any graphics taken from supertux. I also don't think that he used the supertux source code since it lacks features supertux already has like save games. The guy said somewhere that it's a port of an old java project of his but I can't find it right now. If you still mistrust the guy ask him here happypenguin.org/forums/viewtopic.php?t=3352&start=0 personally I think your just jumping at ghosts.
 
 
:: Magnus has repeatedly been on the SuperTux IRC channel, presenting alpha builds of what was then called "Wasteland". Moreover, it is written in Java - unlike SuperTux, which is in C/C++, so I am 100% sure it's no ripoff, even featuring some nice concepts of its own. According to what he told us on IRC, though, the font is the same as the one SuperTux uses, hence the confusion. --[[User:195.158.180.33|195.158.180.33]] 21:50, 1 Nov 2006 (CET)
 
 
==SuperTux graphics for other projects==
 
 
Hi, I'm making a game whose only relation to SuperTux is that it features a penguin. Now, I'm not an artist, so I wondered if I could use the main SuperTux graphic, with modifications (like a collander for a helmet!) in my game. The game itself will be available online, it's a small HTML/CSS/JavaScript thing involving a penguin being fired out of a cannon (think like Fling The Cow, as was)
 
 
I just wanted to ask before I went ahead with it.
 
 
Thanks,
 
 
Peter Spicer
 
 
(Sorry, had to break the links to allow me to post the entry - if I could have posted without affecting them, I would have done)
 
:I am not a developer, but since no one has responded for a while, I would like to say that you generally can use anything in the game and modify it, since the game is open-source (as long as you're not copying ''everything''). It would be nice if you could credit SuperTux and the author of the graphics though. Still, wait until a developer responds before continuing.
 
::BTW, I fixed the link. :) --[[User:FlyingPenguins|FlyingPenguins]] 07:33, 30 Sep 2006 (CEST)
 
::: Please do '''not''' "fix" links in any article users might want to modify! This is really annoying for anyone who wants to help... --[[User:84.146.240.202|84.146.240.202]] 14:46, 30 Sep 2006 (CEST)
 
 
:Read the licence. If you use anything from supertux, the result will be GPLed.
 
 
 
==A Glitch==
 
I had 0 lives, died, and quickly aborted the level, and survived with -1 lives.
 
: I'll have to substract one point from your overall score for only re-reporting the second bug on the [[Bugs]] page. Try to get the first one next time... --[[User:84.146.251.243|84.146.251.243]] 13:54, 29 Oct 2006 (CET)
 
: Sorry about that.
 
 
-STOP ARGUING-
 
Yes, I have seen the superburger world on sourceforge. when all of you start arguing about it, its a disgrace supertux is OPEN SOURCE, meaning you can edit the source as you please then sell it if you want i suppose, but not call it original work. super burger world said that it was based off supertux. they aren't going to give you the source code, basic editor, and SVN access if its NOT open source. SO just stop arguing. as long as a "copy of supertux" gives credit to supertux, then its fine!
 
: Oh, maaan... Here we go again... First off, this is NOT the place for something like that! Look UP. Second off, we already worked out a compromise. It's even on our Wikipedia article. It's a month old already, so get OVER it. --[[User:Djwings|DJ Wings]][[User_talk:Djwings|<sub>Freesyle here</sub>]] 15:34, 5 Nov 2006 (CET)
 
 
== Vista ==
 
 
I've just installed Supertux on Vista (final) and it runs like...well...slow as ice.:) What could be the reason? I installed the latest Nvidia drivers which did not help at all. BTW, before you go crazy on me, I am only testing Vista for my pleasure. --[[User:84.255.241.61|84.255.241.61]] 15:19, 6 Jan 2007 (CET)
 
 
https://slashdot.org/articles/05/08/06/177251.shtml  Windows Vista May Degrade OpenGL
 
 
:I have Supertux working just fine on Vista, both MS1 and 1.9. Which version are you using? Also, how old is your machine?
 
 
 
 
----
 
I have Vista Ultimate x64 & x86, Nvidia Forceware 158.24 , supertux 0.1.3, 0.3.0 and svn works idealy. Is what you version of drivers? This Machine is not old, because Nvidia drivers intall only on GeForce 6100 or better...
 
 
== FRAUD!!! ==
 
 
I've found a game on sourceforge.net called Super Michael (sourceforge.net/projects/michaels-land/), which is exactly the same as supertux 0.1.3, except for the name, story and version number (1.1.3 instead of 0.1.3), and Michael Gravestone (the "developer") takes full credit!!! He even claims that it's his "original idea"!
 
:Looks like a massive joe job against Ultra-Software. Or can you be that stupid?
 
::Huh?
 
:::Taking a know GPL software, removing some of the original copyright messages and uploading it on sourceforge under MPL is a obvious violation of GPL. Giving a URL to a non existing directory at Ultra-Software's homepage in the documentation and adding some hints in the credits that you are the founder of above-named company is either really really stupid or an attempt to hurt that company. At least that are the two options I can think about, maybe its something else in reality.
 
::That page lists SF.net user "candycrisis" as the sole developer. Other projects by this user include several projects also mentioned on the company's website, so it really seems like we are dealing with the latter case. As for whether claiming authorship of code provided to you under the GPL license results in termination of the license, the answer is - without any doubt - yes. In fact, this is a problem so severe that gpl-violations.org included it in their list of frequently asked questions, http://www.gpl-violations.org/faq/vendor-faq.html ("What are common mistakes?" [...] "Using standard boilerplate text which claims the entire software is (C) Copyright OurCompany. This is obviously not fully true if you use Free Software copyrighted by 3rd parties in the product."). As stated in the GPL, violation of one of the license's terms automatically revokes grant of the license, so continuing distribution of this derivative work is in direct violation of both US copyright laws and international laws. Did anybody contact the author on this issue yet? --[[User:87.234.151.137|87.234.151.137]] 23:50, 8 July 2007 (UTC)
 
 
:::It doesn't look like we're the only ones he's ripped off without giving credit.  His full list of "products" are [http://www.ultra-software.com/Products.html here].  They look all to be direct rip-offs of existing open source products.  I quote:
 
:::: I AM NOT A SCAM OR RIP OFF ARTIST! DUE NOT LISTEN TO THESE LIES! [http://www.geocities.com/doomclone2/]
 
::: and...
 
:::: "Most of my products use Open Source Solutions from other developers..." [http://www.ultra-software.com/index.html]
 
::: He also [http://www.ultra-software.com/candy/ ripped off] [http://candycrisis.sourceforge.net/index.html Candy Crisis].  Actually, he's even worse there: "Candy Crisis is Not Free Software!"  I'm sending him an email, will update here if I hear any more.
 
 
 
Horray!  Looks like I got him to stop.  He sent me this email back:
 
 
> The SuperTux Hack has been removed.... However, I AM THE ORIGINAL DEVELOPER
 
 
> OF CANDY CRISIS AND HAVE BEEN SINCE 1992...  My Candy Crisis has been Open
 
 
> Source since 1998, The Original Candy Crisis was created using MingW GCC
 
 
> Then later last year transported to Dev-C++ IDE as well as Visual Studio
 
 
> 2005... I have removed your SuperTux Files leave my other projects alone.
 
  
 +
=Why no Linux versions?=
 +
This is a Linux game. And yet the only way to install 0.3.x levels on it to build from source code. Please change this!
  
  
> Sincerely, Michael
+
=Iceflower?  What iceflower?=
 +
Hey, I read about something called the "iceflower" and I thought it sounded pretty awesome.  I have not found it implemented anywhere in SuperTux 0.3.1 and I was wondering, is it just an idea that has been going around or is my version of SuperTux just old? --[[User:MegaTux|MegaTux]] 00:00, 21 March 2010 (UTC)
  
...Hopefully that's the last of him. -- Chris Webber (paroneayea)
+
I got SuperTux from the Ubuntu Karmic Koala software center under the title SuperTux 2. It was the latest version listed. If there is an iceflower, and it is in a newer version of SuperTux, could somebody please ask the Ubuntu packager to upload a more recent version? \I found ice flower and ice cap graphics in game code, but it isn't implented in the game.
  
== How to Remove SuperTux? ==
 
  
I installed SuperTux on my Ubuntu 7.04 system using the command: sudo apt-get install supertux
 
  
How do I remove or uninstall SuperTux, please?
+
ANSWER - The iceflower is used in one of the levels that can be downloaded in 0.3.1
sudo apt-get remove supertux
+
::Or use synaptic. The effect is the same but thats the Win^wUbuntu way of doing it. Why read documentation for your operating system? You just typed a command because somebody on the internet told you to?
+
==How to delete saves==
+
  
I need to delete all the save files for
+
= Add-ons on Ubuntu =
SuperTux. A search for "supertux" reveals several folders and files, none of which seem to be related to save files.
+
I am running Ubuntu Karmic Koala, and the add-on feature is telling me that it is disabled. From what I understand, if you build the source you can enable the feature by installing libcurl3. I do not want to build the source code myself, as with previous experience I have normally destroyed my computer.
I've tried reinstalling.
+
I have Ubuntu 7.04.
+
  
:Well, I use Fedora, so for you it's likely somewhat different, but it's probably similar. For Fedora or Fedora Core, go to your home directory. Then open the folder ".supertux", then go to "save". There should be 5 files entitled "slot1.stsg", "slot2.stsg", "slot3.stsg", "slot4.stsg", and "slot5.stsg". These are the save files. Delete them to remove the saved games.
+
I was wondering if and when the package guy will build SuperTux with libcurl3 and add it as a dependency so that other users and I can install add-ons and stuff. --[[User:MegaTux|MegaTux]] 00:02, 21 March 2010 (UTC)
  
::Since SuperTux works the same for all distros, these instructions apply for Ubuntu. Or, you could remove it *completely* (via Synaptic), which deletes config files as well. --[[User:Djwings|DJ Wings]][[User_talk:Djwings|<sub>Freesyle here</sub>]]: N0 PH33R 18:22, 12 July 2007 (UTC)
+
Download it and put it in /.supertux2.
:::No, it does not. Data files in the user's home directory are not removed when deleting the application. You won't lose all your documents when removing latex. <nowiki>--~~~~</nowiki>
+
  
==OpenAL32.dll error on Windows Vista==
+
= No More Mr. Ice Guy Level Difficulty =
If you're running [http://sourceforge.net/project/showfiles.php?group_id=69183&package_id=68044&release_id=476295 SuperTux 0.3.0] on Vista then you may have gotten this error:
+
no more mr ice guy is really hard yo beat
 +
--[[Special:Contributions/121.209.218.246|121.209.218.246]] 00:55, 14 July 2011 (UTC)
 +
:Since you no longer can shoot the Yeti, the level is a bit difficult to beat. But IMO that’s fine for a Boss. --[[User:Bernd|Bernd]] 17:15, 14 July 2011 (UTC)
  
The entrance point of procedure alcGetString is untraceable in the dynamic-link library OpenAL32.dll
+
= Current situation =
 +
Lives: 9
  
Well here is your fix for running SuperTux on Windows Vista. Simply download (automatic install) this version of OpenAL and SuperTux should run fine!
+
Part 1: First 4 lives icicles drop where Tux is.
  
[http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=46 SuperTux OpenAL32.dll] ([http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=46&file=oalinst.exe Direct Download Link])
+
Part 2: Last 5 lives all icicles fall in a pattern.
:Good to know that it runs on Vista. However, the [[Download/Installation Milestone 1.9|download page for MS2]] already notes (in bold lettering) that you might have to get OpenAL, so we won't make any large official note out of this (except maybe an entry in the [[SuperTux FAQ]] if many people ask us about this error). Thanks for giving us the exact wording, though! <nowiki>~~</nowiki>[[User:RavuAlHemio|Ravu]] 15:07, 1 October 2007 (UTC)
+
  
Sorry, but the fix isn´t fixing anything for me.
+
= Vote =
 +
Make it:
 +
== Easier ==
 +
adamorjames,
 +
Auria,
 +
Tux,
 +
octo,
 +
[[User:A:-)Brunuś|A:-)Brunuś]],
 +
Wolfs
  
=How do you play on Windows keyboards?=
+
== Same ==
Hi, I really like SuperTux since I played it on a friend's MacBook; but I don't know how to play on Windows XP, since all keyboards I use don't support the simultan pressing of Ctrl-Right-Space (running and jumping), so I can't even win the first stage. Does anyone know what to do? // Tuxman
+
Forty-Two, Tuxnut, Hume, brmbrmcar
  
:In 0.3 "Options-Setup Keyboard" does the same as "Options-Setup Keyboard" in 0.1. Is it that hard to find?
+
== Harder ==
 +
Mathnerd314, Zoomreddin, Kyall
  
:: ... but which key configurations work? // Tuxman
+
=Levels difficulty=
 +
I'm new here, I've been playing 0.3.1 from fedora repo (i guess), but there's just one small thing that bothered me. The level difficulty is kind of inconstant. You go from a very easy level to a fork of two very hard levels and then the forks go back in (right at the beggining) to a bunch of easy levels, then you advance a lot, until you stop with a bunch of dead-ends of very hard levels, followed again by easier ones. I think level difficulties should be more linear like the easiest first then the harder... Anyway, great game, guys, keep it up... Also, the forest map is quite nice, like, less mario-clone and more original content...
  
:::I use Alt Gr as run.   -- Yaniel
+
= Music =
 +
Helloes, I have two MIDI songs that I would like to contribute to SuperTux. Unfortunately, their file type (.mid) is not allowed for upload on the wiki, and I'm not interested in joining a file-sharing service. Any suggestions? [[User:Tuxnut|Tuxnut]] 23:44, 14 June 2010 (UTC)
 +
:Compress them as .zip or .gz and upload them on the [{{Mediawiki:Bugtracker-url}} bug tracker] in a new bug under "Sound and Music." --[[User:Mathnerd314|Mathnerd314]] 00:16, 15 June 2010 (UTC)
 +
::Thanks for the quick reply; I'll do that when I have the time. [[Special:Contributions/75.0.181.82|75.0.181.82]] 03:31, 15 June 2010 (UTC)
 +
::Just a question: Is anyone even there? :/ [[User:Tuxnut|TUX/√UT]] ([[User talk:Tuxnut|plz talk 2 me internets]] | [[Special:Contributions/Tuxnut|view horrendous deeds]]) 03:21, 20 June 2010 (UTC)
 +
:::Where? I don't get it. --[[Special:Contributions/155.223.52.5|155.223.52.5]] 10:25, 20 June 2010 (UTC)
 +
::::The bug tracker. I'm seeing a lot of bugs marked "new" and only a few marked "resolved" -_- [[User:Tuxnut|TUX/√UT]] ([[User talk:Tuxnut|plz talk 2 me internets]] | [[Special:Contributions/Tuxnut|view horrendous deeds]]) 19:34, 20 June 2010 (UTC)
 +
:::::Most of the new "bugs" are people dumping their files there. What do you axpect the devs to do with them? Reject them would not be a smart move by pissing of users. Accept won't work either because how can you acept leves if noone knows what features are available in milestone 2. But yes, all the noise on the bugtracker sucks. I think about unsubscribing. --[[Special:Contributions/87.118.104.203|87.118.104.203]] 19:35, 21 June 2010 (UTC)
 +
::::::Everyone with Subversion installed knows what features are available in Milestone 2. And of course, since these user levels are submitted by users, and only developer-made levels are decent, it naturally has to be pure junk, right? [[User:Tuxnut|TUX/√UT]] ([[User talk:Tuxnut|plz talk 2 me internets]] | [[Special:Contributions/Tuxnut|view horrendous deeds]]) 03:20, 22 June 2010 (UTC)
 +
::::::: Many of the features in svn are tagged as "to be removed" in the wiki. Maybe you missed that while reformatting the entries. See [[Grumbel grumbles]] for
 +
which levels are consider junk by the main developer. But you probably know that already. --[[Special:Contributions/173.244.197.210|173.244.197.210]] 16:36, 22 June 2010 (UTC)
 +
::::::::I found this: ''Trash, junk and other garbage and we call it 'levels'. The svn needs really some large cleanup to seperate the useless testing stuff from the usefull [sic] ones and the testing from the actually playable.''
 +
::::::::I believe he is talking more about the test/experimental levels included in the SVN (Bouncy Coils and Crumbling Path, e.g.) than the user-submitted content. But that's enough of this semi-trivial discussion; this bickering (especially on my part) is not why I created this section. [[User:Tuxnut|TUX/√UT]] ([[User talk:Tuxnut|plz talk 2 me internets]] | [[Special:Contributions/Tuxnut|view horrendous deeds]]) 18:12, 22 June 2010 (UTC)
  
=Limiting new features=
+
:http://lmgtfy.com/?q=filehoster+without+signup
Hello, I want to come with a friendly suggestion: limit new features for next version of SuperTux. I haven´t checked the SVN version, and I can´t code, so maybe it´s a bit wrong of me to say this. I just feel that the next milestome is... miles away, if you see what I mean, so to get it finished it may be wise to not make it too complicated.
+
But I really appreciate what you do, I think I´d gone a bit impatient in the last days.
+
Good luck.
+
  
=A new level-exchange on this site=
+
= Frame Delay Time? =
Wouldn't it be nice, to have a level-exchange on this site. I know that there is another one on the fansite, but I thought of a different exchange...
+
Hello, I'm new here, and I need to know the correct delay (in ms) between frames of a animation, as in a sprite. I've searched the source code, but there seems to be too much to sift through. Can anyone help me? --[[User:1a2a3a2a1a|1a2a3a2a1a]]
You should have the possibility to describe your own levels. When you click on the EDIT-button, you can comment the level.
+
:Never mind, found it. (10 fps, or 100 ms) --[[User:1a2a3a2a1a|1a2a3a2a1a]]
  
:Whats wrong with http://supertux.info/pmlvls.php ? No need to reinvent the wheel here.
+
= Screen Res? =
  
::I think the authors should present their levels more than on supertux.info. It should be possible to show other users some pictures of the level. So you can describe it step by step and draw the attention of some aspects which are really good. The developer team could get new ideas for the next levels of milestone 2 (or 3 ^^). (By the way: I can't register me on this site. I get no mail with my passwort. I also tried to contact the admin, but I get no answer - I don't know why.)
+
just installed SuperTux on my mac. the screen resolution is wrong, how can i change this?
 +
: Use <code>--geometry WIDTHxHEIGHT</code>, as <code>supertux2 --help</code> should show. --[[User:Mathnerd314|Mathnerd314]] 15:30, 14 July 2010 (UTC)
  
:::Tried the forum, too. But it claims I got the wrong "Registration code". After some more trial and error I finally managed to get a image wit just numbers. That one worked. Waited a few minutes. No mail so far. Not even in the spam folder. Maybe they create the accounts manually? Ill check it again tomorrow. --[[User:Superdev|Superdev]] 22:46, 7 January 2008 (UTC)
+
== Cannot delete levels ==
 +
Hi, I have linux. I have recently been in the leveleditor and made some of my own levels. But, whenever I say 'don't save' to a level that I just made, it appears in the 'bonus level' section. I think I have the first version where the evil penguin-guy takes Penny so I think it's the first one. Please help. I hope you understand what I just said!
 +
:Your levels should be in <code>~/.supertux/levels</code>. Find the ones you don't want and delete them, and rename the rest so that they go in numerical order.
  
::::Mail filter? http://supertux.info/forums/viewtopic.php?pid=2783#p2783
+
== Cave levels ==
 +
I like the cave levels in the Icyisland world &ndash; finally, we get some contrast in the theme &ndash; but it really doesn't fit into the plot very well. Why would Tux want to enter an ice cave if he could simply go over or around it to get to Nolok's castle?
  
:::::Nothing in the spam folder so far. Add nothing in the inbox. I can see my nick in user list but thats all. There is no fun any more. --[[User:Superdev|Superdev]] 22:37, 14 January 2008 (UTC)
+
Here is one of the many ways to incorporate the cave levels into SuperTux:
 +
:Tux first visits Nolok's castle, but realizes that nobody can enter without the key, which is located in the ice cave. Tux enters the ice cave, going deeper and deeper into the crystal mines (this is where Incubator Island levels like Crystal Beauty come in handy) until he finds the key. Then he escapes and enters the castle.
 +
I don't know. As long as there's an explanation that works, I'm happy with it. [[User:Tuxnut|TUX/√UT]] ([[User talk:Tuxnut|plz talk 2 me internets]] | [[Special:Contributions/Tuxnut|view horrendous deeds]]) 18:49, 4 September 2010 (UTC)
  
 +
== Profile folder ==
 +
With SuperTux 0.3.3 on Windows, it possible to consolidate the profile folder (user/application data/supertux2) into the Program Files/SuperTux folder so that all the files are in one place? [[Special:Contributions/70.41.197.99|70.41.197.99]] 04:02, 19 December 2010 (UTC)
  
=Squashed fullscreen=
 
I'm using opensuse 10.3 with an ati 2600 hd video card native res 1280x800.  I'm using the non free driver distributed by ati (i think).  IN full screen mode the display is squashed flat and stretched out sideways with black bars on top and underneath.  but in windowed mode it looks normal.  i think it was fine before i installed the non free drivers.  but at that point my whole system's res was 800x600 (squished the other way)
 
  
 +
Hi im new here.
 +
How do you make bosses or worldmaps?
  
=Break Boxes=
 
I know that it is possible to flame the straw boxes, but which boxes can I break with the ice-attack? An how can I put the boxes in a level made by the editor?
 
I also think that Tux should break boxes with the butt stomp, but it doesn't work!
 
  
: The ice flower isn't finished yet; currently, it sets straw boxes on fire, too.
+
I would like more quality and more quantity of bonus levels (in order of preference if you only have the resources to do one or the other.) -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 02:38, 7 June 2011 (UTC)
  
=A Couple Gameplay questions=
 
  
Hello once more, I've noticed that quite unlike the previous Supertux's behaviour, Tux is able to bounce on a Bad-guy without bouncing back.  This will only happen when the jump key is not being held, and when it is not, this seems to happen randomly.  Any explanation for this behaviour?
 
  
Another question.  In the Earth map series, how is it possible to defeat the rat-like Bad-guy?  He seems to be protected by armor.  Is he even killable at all?
+
== Solve problems with M1 levels in one go! ==
 +
For they who do not understand: Vote what you like to do with the M1 levels.
 +
=== A) Let It Be. ===
 +
<!--Your votes--><br>
 +
brmbrmcar
  
Bob
+
=== B) Let it be, but increasing M1 levels reject. ===
 +
<!--Your votes--><br>
 +
=== C) Increasing levels of M1 and reject and old M1 levels turn to M2 levels (as in IcyIsland). ===
 +
--[[User:Hume|Hume]] 20:02, 15 April 2011 (UTC)<!--Your votes--><br>
  
= Ways in which 0.1.2 is better than 0.3 (and that's not a typo): =
+
=== D) Delete all M1 levels and increasing M1 levels reject. ===
 +
<!--Your votes--><br>
 +
== Do you want better Ice Flowers? ==
 +
=== A) Yes ===
 +
--[[User:Hume|Hume]] 20:11, 15 April 2011 (UTC)
 +
<!--Your votes--><br>
 +
brmbrmcar
  
IMHO, of course:
+
=== B) No ===
 +
<!--Your votes--><br>
 +
== What to do before relase ST0.3.4? ==
 +
Write only your signatures here please.
 +
#Make Bonus island 3
 +
##Yes:--[[User:Hume|Hume]] 17:40, 2 February 2012 (UTC)<!--Your votes-->
 +
##No:<!--Your votes-->
 +
#Repair gameplay bugs
 +
##Yes:<!--Your votes-->
 +
##No:--[[User:Hume|Hume]] 17:40, 2 February 2012 (UTC)<!--Your votes-->
 +
#Upgrade the climbing Tux
 +
##Yes:--[[User:Hume|Hume]] 17:40, 2 February 2012 (UTC)<!--Your votes-->
 +
##No:<!--Your votes-->
 +
#Implement LMH's new worldmap tilesets
 +
##Yes:--[[User:Hume|Hume]] 19:10, 13 February 2012 (UTC)<!--Your votes-->
 +
##No:<!--Your votes-->
 +
#Create bonus-level dots
 +
##Yes:--[[User:Hume|Hume]] 17:40, 2 February 2012 (UTC)<!--Your votes-->
 +
##No:<!--Your votes-->
 +
#Implement IceTux worldmap graphics
 +
##Yes
 +
###By Hume2:--[[User:Hume|Hume]] 17:40, 2 February 2012 (UTC)<!--Your votes-->
 +
###By LMH:<!--Your votes-->
 +
##No:<!--Your votes-->
 +
#Repair the bug of boat between Icy island and Forest island
 +
##Yes
 +
###Repair the boat:<!--Your votes-->
 +
###Make another way for get to Forest island:--[[User:Hume|Hume]] 17:40, 2 February 2012 (UTC)<!--Your votes-->
 +
##No:<!--Your votes-->
 +
#Make a Windows installation:
 +
##Yes--[[User:Hume|Hume]] 18:01, 2 February 2012 (UTC)<!--Your votes-->
 +
##No:<!--Your votes-->
 +
#Make an edior fully working on windows
 +
##Yes--[[User:Hume|Hume]] 18:28, 9 February 2012 (UTC)<!--Your votes-->
 +
##No:<!--Your votes-->
 +
Your proposions:
 +
<!--Write here.-->
 +
* Linux binaries. --[[Special:Contributions/88.130.3.111|88.130.3.111]] 22:00, 6 February 2012 (UTC)
 +
* Make Yeti in "No More Mr Ice Guy" beatable again. 5 lives + respawning icicles + immune to fireballs => I can't solve that level any more. This is way harder than it used to be and it does not match the difficulty of the rest of the game. Maybe give Yeti 3 lives again and add 2 fireflowers for Tux --[[Special:Contributions/80.237.226.74|80.237.226.74]]
  
* the title screen music has better sounding instruments in 0.1.2
+
= Nomad animation for Forest World? =
* when you hit your head on a block in 0.3 it looks like your head has become embedded in the block (the effect can be seen on the very first info block)
+
Super Tux should have an Nomad animation for Forest World. Could you want Nomad to have an animation, and to support video files for AVI? Ariel and Times New Roman have OpenType Features for ligatures which support Arabic and Marathi languages.
* 0.1.2 uses a lower resolution, which makes everything look bigger and more cartoony and hence in my opinion better
+
:Way too dangerous. Just imagine one of our Mohammedan friends does not like it and thinks he is made fun of. We really must not offend them. --[[Special:Contributions/77.247.181.165|77.247.181.165]] 20:07, 5 June 2011 (UTC)
* in 0.1.2 you can speed up the intro rather than being forced to watch it
+
::I'm sure you thought that was very funny when you wrote it, but it really is quite racist. Please refrain from making comments like that in the future. -- Qwood [[Special:Conrtibutions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 00:59, 7 June 2011 (UTC)
* the intro in 0.1.2 actually has a story. The intro in 0.3 is just a camera that moves around in the sky for several aeons with nothing happening, and then moves around on the ground for several aeons with nothing happening, and then suddenly the level starts
+
* your remaining lives and your current score are displayed on screen in 0.1.2
+
* the rotating coin sprite looks too shiny and computer-rendered in 0.3, and so doesn't fit in so well with the rest of the art, which is all hand drawn
+
  
also, things that are stupid in both versions:
+
= Bugmenot Account =
* the death noise is dumb - it sounds like someone slamming a car door
+
As this is an open wiki, I see little reason for the [[User:Bugmenot]] account to exist. I would suggest to any available wiki administrator that the account be deleted and this site blocked at bugmenot.com. -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 07:43, 7 June 2011 (UTC)
  
Mr Kite
+
= New Supertux Snapshot =
 +
Isn't it time to create a new snapshot of supertux (game and editor). For most it is to difficult to install the latest version of the game. Isn't it possible to create a current snapshot (every 4 months).
 +
:Feel free to take a screenshot and post it! -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 22:09, 3 July 2011 (UTC)
 +
::I would do it by myself, but I can't. I have never managed to build the latest version with all existing new files. I think that for most of the devolper it's easy (easier than for me!) to create a new snapshot, so why not?!
 +
:::If you have problems building the new version, you should ask for help. Honestly, if you can't build the new version then a screenshot isn't very useful to you anyway :/ -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 22:22, 4 July 2011 (UTC)
 +
::::Hm...I don't know what you want to say. Maybe I don't know the correct meaning of "snapshot". I thought that someone who has the current version of the game, could upload his supertux folder or better an exe-file or something like that...
 +
:::::I thought you meant a screenshot :) Of course a snapshot is different, you're correct. -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 21:16, 5 July 2011 (UTC)
 +
::::::I've tried to install the current version: I've downloaded a development version of supertux from here http://supertux.lethargik.org/download.html (0.3.3b for windows) and OpenAL. It works. But i wanna have all the new files. So I've downloaded VisualSVN from here http://www.visualsvn.com/server/download/. Where can I add the command "svn checkout http://supertux.lethargik.org/svn/supertux/trunk/supertux" which is explained here http://supertux.lethargik.org/wiki/Download/Subversion?
 +
:::::::You need to make a new folder somewhere, right click on it, and select something from the context menu along the lines of "Check Out Here." I used VisualSVN a long time ago but I don't remember what the exact menu option was. -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 14:46, 7 July 2011 (UTC)
 +
::::::::I created a new repository and then a new folder. But I can't find "Check Out here" or something like that. There are the following options: Copy URL to Clipboard, Browse, Properties, New/Folder, New/Project Structure,...
 +
:::::::::You actually don't want to be using VisualSVN (I don't think.) Try [http://tortoisesvn.net/ TortiseSVN] which is what I remember using. -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 16:30, 7 July 2011 (UTC)
 +
:::::::::I must say, compiling software is a heck of a lot simpler on Linux. "tar, cd, make" -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 16:34, 7 July 2011 (UTC)
 +
:::::::::I use ppa:supertux-dev/daily. It isn't daily, but every 3 months or so.
  
Response:
+
= Forum =
* the title screen music has better sounding instruments in 0.1.2
+
*: I believe Wansti remixed the sound; ask him what changed.
+
* when you hit your head on a block in 0.3 it looks like your head has become embedded in the block (the effect can be seen on the very first info block)
+
*: Penetration is one of the (unavoidable) effects of our current CD; it's either head in block, or getting collisions with empty air. In most cases, it doesn't last long, since gravity kicks in.
+
* 0.1.2 uses a lower resolution, which makes everything look bigger and more cartoony and hence in my opinion better
+
*: Most people think bigger resolutions = better; why HD-TV? We are experimenting with adjustable resolutions in SVN, however.
+
* in 0.1.2 you can speed up the intro rather than being forced to watch it
+
*: You can skip the intro by pushing the Escape key.
+
* the intro in 0.1.2 actually has a story. The intro in 0.3 is just a camera that moves around in the sky for several aeons with nothing happening, and then moves around on the ground for several aeons with nothing happening, and then suddenly the level starts
+
*: Intro isn't complete; we'll probably rewrite it 2+ more times.
+
* your remaining lives and your current score are displayed on screen in 0.1.2
+
*: 0.3 doesn't have lives or points; we could probably add them back in.
+
* the rotating coin sprite looks too shiny and computer-rendered in 0.3, and so doesn't fit in so well with the rest of the art, which is all hand drawn
+
*:It is true that the coins were computer-generated in 0.3; we could probably change it if we had more people (i.e. Grumbel) agree.
+
* the death noise is dumb - it sounds like someone slamming a car door
+
*:SVN has a new noise - the files are at http://supertux.lethargik.org/svn/supertux/trunk/supertux/data/sounds/; I think it's hurt.wav but it could be something else.
+
  
 +
Is there a active Supertux forum? All forums linked from the wiki are dead. On facebook are several Supertux groups, bot none seems to be official or even active. This wiki is not really good for discussions. No notification, awkward level exchange, no titles, real old stuff gets answered while new threads are ignored. And too many trolls. Please bring back the fansite or something. --[[Special:Contributions/46.19.138.242|46.19.138.242]] 20:21, 18 July 2011 (UTC)
 +
:The article you are editing right now is as close to the forums as it gets. If you have questions, I encourage you to ask them here. I’m the only one who frequently visits (or at least edits) but I’ll do my best. -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 20:48, 18 July 2011 (UTC)
 +
:As for the “trolls,” there was probably only one (the IPs were performing similar actions and were all on the Tor network so it’s difficult to believe otherwise.) -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 10:34, 19 July 2011 (UTC)
 +
:Try the mailing list on http://lists.lethargik.org/listinfo.cgi/supertux-devel-lethargik.org --[[Special:Contributions/74.82.164.59|74.82.164.59]] 17:48, 19 July 2011 (UTC)
 +
::The mailing list has been disabled, so like I said, this is really the best place. -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 12:29, 20 July 2011 (UTC)
 +
:::No, the list still works. --[[User:WolfgangB|WolfgangB]] 19:09, 25 July 2011 (UTC)
 +
:::Why does Qwood add such obvious lies while posting on mailing list himself? More trolling? --[[Special:Contributions/137.56.163.46|137.56.163.46]] 17:54, 26 July 2011 (UTC)
  
Please note that the 0.3.x series are development releases - don't expect everything to work smoothly or be complete; some of the above are direct consequences of that. --[[User:Mathnerd314|Mathnerd314]] 03:00, 5 August 2008 (UTC)
+
== ViewVC not working? ==
  
<br>
+
View SVN leads to an error. Object not found! The requested URL was not found on this server. You might want to try to search for "supertux" at our wiki.
==Supertux sprites seen elsewhere==
+
The link on the referring page seems to be wrong or outdated. Please inform the author of that page about the error. Error 404 supertux.lethargik.org Wed Feb 1 06:36:25 2012 [[Special:Contributions/121.164.146.203|121.164.146.203]] 10:41, 31 January 2012 (UTC)
I recently saw the snowball sprite for Supertux as the icon for the Facebook application called "Snowball Fight." I thought that was kind of cool. [[User:Cooljeanius|Cooljeanius]] 21:13, 1 December 2008 (UTC)
+
:Interesting. Where can I get the sourcecode?
+
  
= Cheating! on MS vista =
+
== Sound Effects section: sort by last name order ==
Downloaded the cheats I need, (using slot1.stsg), unsure where to put it on Vista in order to play all levels. Any help pls?
+
:No idea what you are talking about. What did you download from where? --[[User:Superdev|Superdev]] 18:53, 7 March 2009 (UTC)
+
::Probably the savegames at the [http://www.supertux.info/cheat.php fan site]. You put those in your save directory, which for 0.1.3 and Windows should be <code><supertux install directory>/.supertux/save</code>. --[[User:Mathnerd314|Mathnerd314]] 20:09, 8 March 2009 (UTC)
+
::BTW, if you've already played SuperTux, you'll be overwriting the file instead of placing it. And 0.3.1 has a different savegame format, but you can use the console and worldmapfinish() to get them solved anyway.
+
  
= Computer crashing with BSOD =
+
The sound section should sort their names by last name order in the credits file, however the original credits file have them sorted by first name order. [[Special:Contributions/121.164.146.86|121.164.146.86]] 05:53, 10 April 2012 (UTC)
One attempt typed the text and got a BSOD which you had to restart the computer in order to make the BIOS screen appear. Then the computer hears a long beep and restarts it. After that, the computer will be restarted with a BIOS screen. How did you kern a Cyrillic flared font??? [[Special:Contributions/222.233.98.107|222.233.98.107]] 07:32, 15 April 2009 (UTC)
+
:Why sort by last name? Age of first commit, random, amount of contribution or length of name would work as well.
i think supertux is SOO cool
+
::Yes. Here is section in last name order. Sound: Wolfgang Becker, Matthias Braun, Ricardo Cruz, Stephen Groundwater, Nathan McCoy, Marek Moeckel, Paulo Morfeo, Christoph Sommer, Bastian Zapf. Send this section to GIT, do you? [[Special:Contributions/121.164.146.86|121.164.146.86]] 05:53, 10 April 2012 (UTC)

Latest revision as of 11:25, 20 September 2015

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Archive 1

Welcome to the SuperTux Community Discussion! Here you may talk about anything related to SuperTux or this wiki. To make a comment, click on the edit button on the top of the page. Also consider the foum http://forum.freegamedev.net/viewforum.php?f=66

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Why no Linux versions?

This is a Linux game. And yet the only way to install 0.3.x levels on it to build from source code. Please change this!


Iceflower? What iceflower?

Hey, I read about something called the "iceflower" and I thought it sounded pretty awesome. I have not found it implemented anywhere in SuperTux 0.3.1 and I was wondering, is it just an idea that has been going around or is my version of SuperTux just old? --MegaTux 00:00, 21 March 2010 (UTC)

I got SuperTux from the Ubuntu Karmic Koala software center under the title SuperTux 2. It was the latest version listed. If there is an iceflower, and it is in a newer version of SuperTux, could somebody please ask the Ubuntu packager to upload a more recent version? \I found ice flower and ice cap graphics in game code, but it isn't implented in the game.


ANSWER - The iceflower is used in one of the levels that can be downloaded in 0.3.1

Add-ons on Ubuntu

I am running Ubuntu Karmic Koala, and the add-on feature is telling me that it is disabled. From what I understand, if you build the source you can enable the feature by installing libcurl3. I do not want to build the source code myself, as with previous experience I have normally destroyed my computer.

I was wondering if and when the package guy will build SuperTux with libcurl3 and add it as a dependency so that other users and I can install add-ons and stuff. --MegaTux 00:02, 21 March 2010 (UTC)

Download it and put it in /.supertux2.

No More Mr. Ice Guy Level Difficulty

no more mr ice guy is really hard yo beat --121.209.218.246 00:55, 14 July 2011 (UTC)

Since you no longer can shoot the Yeti, the level is a bit difficult to beat. But IMO that’s fine for a Boss. --Bernd 17:15, 14 July 2011 (UTC)

Current situation

Lives: 9

Part 1: First 4 lives icicles drop where Tux is.

Part 2: Last 5 lives all icicles fall in a pattern.

Vote

Make it:

Easier

adamorjames, Auria, Tux, octo, A:-)Brunuś, Wolfs

Same

Forty-Two, Tuxnut, Hume, brmbrmcar

Harder

Mathnerd314, Zoomreddin, Kyall

Levels difficulty

I'm new here, I've been playing 0.3.1 from fedora repo (i guess), but there's just one small thing that bothered me. The level difficulty is kind of inconstant. You go from a very easy level to a fork of two very hard levels and then the forks go back in (right at the beggining) to a bunch of easy levels, then you advance a lot, until you stop with a bunch of dead-ends of very hard levels, followed again by easier ones. I think level difficulties should be more linear like the easiest first then the harder... Anyway, great game, guys, keep it up... Also, the forest map is quite nice, like, less mario-clone and more original content...

Music

Helloes, I have two MIDI songs that I would like to contribute to SuperTux. Unfortunately, their file type (.mid) is not allowed for upload on the wiki, and I'm not interested in joining a file-sharing service. Any suggestions? Tuxnut 23:44, 14 June 2010 (UTC)

Compress them as .zip or .gz and upload them on the bug tracker in a new bug under "Sound and Music." --Mathnerd314 00:16, 15 June 2010 (UTC)
Thanks for the quick reply; I'll do that when I have the time. 75.0.181.82 03:31, 15 June 2010 (UTC)
Just a question: Is anyone even there? :/ TUX/√UT (plz talk 2 me internets | view horrendous deeds) 03:21, 20 June 2010 (UTC)
Where? I don't get it. --155.223.52.5 10:25, 20 June 2010 (UTC)
The bug tracker. I'm seeing a lot of bugs marked "new" and only a few marked "resolved" -_- TUX/√UT (plz talk 2 me internets | view horrendous deeds) 19:34, 20 June 2010 (UTC)
Most of the new "bugs" are people dumping their files there. What do you axpect the devs to do with them? Reject them would not be a smart move by pissing of users. Accept won't work either because how can you acept leves if noone knows what features are available in milestone 2. But yes, all the noise on the bugtracker sucks. I think about unsubscribing. --87.118.104.203 19:35, 21 June 2010 (UTC)
Everyone with Subversion installed knows what features are available in Milestone 2. And of course, since these user levels are submitted by users, and only developer-made levels are decent, it naturally has to be pure junk, right? TUX/√UT (plz talk 2 me internets | view horrendous deeds) 03:20, 22 June 2010 (UTC)
Many of the features in svn are tagged as "to be removed" in the wiki. Maybe you missed that while reformatting the entries. See Grumbel grumbles for

which levels are consider junk by the main developer. But you probably know that already. --173.244.197.210 16:36, 22 June 2010 (UTC)

I found this: Trash, junk and other garbage and we call it 'levels'. The svn needs really some large cleanup to seperate the useless testing stuff from the usefull [sic] ones and the testing from the actually playable.
I believe he is talking more about the test/experimental levels included in the SVN (Bouncy Coils and Crumbling Path, e.g.) than the user-submitted content. But that's enough of this semi-trivial discussion; this bickering (especially on my part) is not why I created this section. TUX/√UT (plz talk 2 me internets | view horrendous deeds) 18:12, 22 June 2010 (UTC)
http://lmgtfy.com/?q=filehoster+without+signup

Frame Delay Time?

Hello, I'm new here, and I need to know the correct delay (in ms) between frames of a animation, as in a sprite. I've searched the source code, but there seems to be too much to sift through. Can anyone help me? --1a2a3a2a1a

Never mind, found it. (10 fps, or 100 ms) --1a2a3a2a1a

Screen Res?

just installed SuperTux on my mac. the screen resolution is wrong, how can i change this?

Use --geometry WIDTHxHEIGHT, as supertux2 --help should show. --Mathnerd314 15:30, 14 July 2010 (UTC)

Cannot delete levels

Hi, I have linux. I have recently been in the leveleditor and made some of my own levels. But, whenever I say 'don't save' to a level that I just made, it appears in the 'bonus level' section. I think I have the first version where the evil penguin-guy takes Penny so I think it's the first one. Please help. I hope you understand what I just said!

Your levels should be in ~/.supertux/levels. Find the ones you don't want and delete them, and rename the rest so that they go in numerical order.

Cave levels

I like the cave levels in the Icyisland world – finally, we get some contrast in the theme – but it really doesn't fit into the plot very well. Why would Tux want to enter an ice cave if he could simply go over or around it to get to Nolok's castle?

Here is one of the many ways to incorporate the cave levels into SuperTux:

Tux first visits Nolok's castle, but realizes that nobody can enter without the key, which is located in the ice cave. Tux enters the ice cave, going deeper and deeper into the crystal mines (this is where Incubator Island levels like Crystal Beauty come in handy) until he finds the key. Then he escapes and enters the castle.

I don't know. As long as there's an explanation that works, I'm happy with it. TUX/√UT (plz talk 2 me internets | view horrendous deeds) 18:49, 4 September 2010 (UTC)

Profile folder

With SuperTux 0.3.3 on Windows, it possible to consolidate the profile folder (user/application data/supertux2) into the Program Files/SuperTux folder so that all the files are in one place? 70.41.197.99 04:02, 19 December 2010 (UTC)


Hi im new here. How do you make bosses or worldmaps?


I would like more quality and more quantity of bonus levels (in order of preference if you only have the resources to do one or the other.) -- Qwood (contribs) (talk) 02:38, 7 June 2011 (UTC)


Solve problems with M1 levels in one go!

For they who do not understand: Vote what you like to do with the M1 levels.

A) Let It Be.


brmbrmcar

B) Let it be, but increasing M1 levels reject.


C) Increasing levels of M1 and reject and old M1 levels turn to M2 levels (as in IcyIsland).

--Hume 20:02, 15 April 2011 (UTC)

D) Delete all M1 levels and increasing M1 levels reject.


Do you want better Ice Flowers?

A) Yes

--Hume 20:11, 15 April 2011 (UTC)
brmbrmcar

B) No


What to do before relase ST0.3.4?

Write only your signatures here please.

  1. Make Bonus island 3
    1. Yes:--Hume 17:40, 2 February 2012 (UTC)
    2. No:
  2. Repair gameplay bugs
    1. Yes:
    2. No:--Hume 17:40, 2 February 2012 (UTC)
  3. Upgrade the climbing Tux
    1. Yes:--Hume 17:40, 2 February 2012 (UTC)
    2. No:
  4. Implement LMH's new worldmap tilesets
    1. Yes:--Hume 19:10, 13 February 2012 (UTC)
    2. No:
  5. Create bonus-level dots
    1. Yes:--Hume 17:40, 2 February 2012 (UTC)
    2. No:
  6. Implement IceTux worldmap graphics
    1. Yes
      1. By Hume2:--Hume 17:40, 2 February 2012 (UTC)
      2. By LMH:
    2. No:
  7. Repair the bug of boat between Icy island and Forest island
    1. Yes
      1. Repair the boat:
      2. Make another way for get to Forest island:--Hume 17:40, 2 February 2012 (UTC)
    2. No:
  8. Make a Windows installation:
    1. Yes--Hume 18:01, 2 February 2012 (UTC)
    2. No:
  9. Make an edior fully working on windows
    1. Yes--Hume 18:28, 9 February 2012 (UTC)
    2. No:

Your proposions:

  • Linux binaries. --88.130.3.111 22:00, 6 February 2012 (UTC)
  • Make Yeti in "No More Mr Ice Guy" beatable again. 5 lives + respawning icicles + immune to fireballs => I can't solve that level any more. This is way harder than it used to be and it does not match the difficulty of the rest of the game. Maybe give Yeti 3 lives again and add 2 fireflowers for Tux --80.237.226.74

Nomad animation for Forest World?

Super Tux should have an Nomad animation for Forest World. Could you want Nomad to have an animation, and to support video files for AVI? Ariel and Times New Roman have OpenType Features for ligatures which support Arabic and Marathi languages.

Way too dangerous. Just imagine one of our Mohammedan friends does not like it and thinks he is made fun of. We really must not offend them. --77.247.181.165 20:07, 5 June 2011 (UTC)
I'm sure you thought that was very funny when you wrote it, but it really is quite racist. Please refrain from making comments like that in the future. -- Qwood (contribs) (talk) 00:59, 7 June 2011 (UTC)

Bugmenot Account

As this is an open wiki, I see little reason for the User:Bugmenot account to exist. I would suggest to any available wiki administrator that the account be deleted and this site blocked at bugmenot.com. -- Qwood (contribs) (talk) 07:43, 7 June 2011 (UTC)

New Supertux Snapshot

Isn't it time to create a new snapshot of supertux (game and editor). For most it is to difficult to install the latest version of the game. Isn't it possible to create a current snapshot (every 4 months).

Feel free to take a screenshot and post it! -- Qwood (contribs) (talk) 22:09, 3 July 2011 (UTC)
I would do it by myself, but I can't. I have never managed to build the latest version with all existing new files. I think that for most of the devolper it's easy (easier than for me!) to create a new snapshot, so why not?!
If you have problems building the new version, you should ask for help. Honestly, if you can't build the new version then a screenshot isn't very useful to you anyway :/ -- Qwood (contribs) (talk) 22:22, 4 July 2011 (UTC)
Hm...I don't know what you want to say. Maybe I don't know the correct meaning of "snapshot". I thought that someone who has the current version of the game, could upload his supertux folder or better an exe-file or something like that...
I thought you meant a screenshot :) Of course a snapshot is different, you're correct. -- Qwood (contribs) (talk) 21:16, 5 July 2011 (UTC)
I've tried to install the current version: I've downloaded a development version of supertux from here http://supertux.lethargik.org/download.html (0.3.3b for windows) and OpenAL. It works. But i wanna have all the new files. So I've downloaded VisualSVN from here http://www.visualsvn.com/server/download/. Where can I add the command "svn checkout http://supertux.lethargik.org/svn/supertux/trunk/supertux" which is explained here http://supertux.lethargik.org/wiki/Download/Subversion?
You need to make a new folder somewhere, right click on it, and select something from the context menu along the lines of "Check Out Here." I used VisualSVN a long time ago but I don't remember what the exact menu option was. -- Qwood (contribs) (talk) 14:46, 7 July 2011 (UTC)
I created a new repository and then a new folder. But I can't find "Check Out here" or something like that. There are the following options: Copy URL to Clipboard, Browse, Properties, New/Folder, New/Project Structure,...
You actually don't want to be using VisualSVN (I don't think.) Try TortiseSVN which is what I remember using. -- Qwood (contribs) (talk) 16:30, 7 July 2011 (UTC)
I must say, compiling software is a heck of a lot simpler on Linux. "tar, cd, make" -- Qwood (contribs) (talk) 16:34, 7 July 2011 (UTC)
I use ppa:supertux-dev/daily. It isn't daily, but every 3 months or so.

Forum

Is there a active Supertux forum? All forums linked from the wiki are dead. On facebook are several Supertux groups, bot none seems to be official or even active. This wiki is not really good for discussions. No notification, awkward level exchange, no titles, real old stuff gets answered while new threads are ignored. And too many trolls. Please bring back the fansite or something. --46.19.138.242 20:21, 18 July 2011 (UTC)

The article you are editing right now is as close to the forums as it gets. If you have questions, I encourage you to ask them here. I’m the only one who frequently visits (or at least edits) but I’ll do my best. -- Qwood (contribs) (talk) 20:48, 18 July 2011 (UTC)
As for the “trolls,” there was probably only one (the IPs were performing similar actions and were all on the Tor network so it’s difficult to believe otherwise.) -- Qwood (contribs) (talk) 10:34, 19 July 2011 (UTC)
Try the mailing list on http://lists.lethargik.org/listinfo.cgi/supertux-devel-lethargik.org --74.82.164.59 17:48, 19 July 2011 (UTC)
The mailing list has been disabled, so like I said, this is really the best place. -- Qwood (contribs) (talk) 12:29, 20 July 2011 (UTC)
No, the list still works. --WolfgangB 19:09, 25 July 2011 (UTC)
Why does Qwood add such obvious lies while posting on mailing list himself? More trolling? --137.56.163.46 17:54, 26 July 2011 (UTC)

ViewVC not working?

View SVN leads to an error. Object not found! The requested URL was not found on this server. You might want to try to search for "supertux" at our wiki. The link on the referring page seems to be wrong or outdated. Please inform the author of that page about the error. Error 404 supertux.lethargik.org Wed Feb 1 06:36:25 2012 121.164.146.203 10:41, 31 January 2012 (UTC)

Sound Effects section: sort by last name order

The sound section should sort their names by last name order in the credits file, however the original credits file have them sorted by first name order. 121.164.146.86 05:53, 10 April 2012 (UTC)

Why sort by last name? Age of first commit, random, amount of contribution or length of name would work as well.
Yes. Here is section in last name order. Sound: Wolfgang Becker, Matthias Braun, Ricardo Cruz, Stephen Groundwater, Nathan McCoy, Marek Moeckel, Paulo Morfeo, Christoph Sommer, Bastian Zapf. Send this section to GIT, do you? 121.164.146.86 05:53, 10 April 2012 (UTC)