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(Undo revision 13099 by - 1) don't delete other things 2) give some reason this is still relevant)
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<br><!--Your votes-->
<br><!--Your votes-->
=== C) no control ===
=== C) no control ===
=supertux copy=
== I will ... ==
=== A) ... write code designed by this committee ===
I found superburgerworld on source forge and all it is is supertux w/ a few titles and images changed!
<br><!--Your votes-->
: Mind giving us a link? Also, did you look for copied code?--[[User:Djwings|DJ Wings]][[User_talk:Djwings|<sub>Freesyle here</sub>]] 02:43, 28 Sep 2006 (CEST)
=== B) ... provide artwork designed by this committee ===
::I did a Google search and found I also downloaded and went through the game a bit; it is exactly the same as the main world of SuperTux 0.1.3. However, it credits refer to the game being based off SuperTux (in fact, its credits include ''all'' of the original credits from the original game, even the "Milestone 2 is on its way..." part). The levels are exactly the same, with the level names and the some of the graphics changed, but the names of the authors of the original SuperTux levels remain. --[[User:FlyingPenguins|FlyingPenguins]] 04:57, 28 Sep 2006 (CEST)
--[[User:Hume|Hume]] 19:12, 1 March 2011 (UTC)<!--Your votes-->
::: I'd say that's because of laziness on the "developer"'s part, and not giving credit. This guy is BSing too many people. The site doesn't give ANY credit to us Tuxers, and it's basically a complete ripoff with a few level titles changed and some added graphics that look like a 2-year-old scrawled them. I mean, honestly, they didn't even mod the Dark Snow tileset OR the Cave background, OR almost anything else. By the way, almost EVERYTHING that was in SuperTux that doesn't belong in SBW is still in there (images/backgrounds, the Tux icon in the Level Editor, the names of a lot of images...). The file for the non-Whopper burger is still "smalltux-right-1.png". That's laziness, not credit. Now, I posted a *clean* comment on their site. It's awaiting moderation, and it'll show up, if it does at all, as "Annoyed Tuxer" or something. The name suits me quite well right now. See the title of my edit for more info. --[[User:Djwings|DJ Wings]][[User_talk:Djwings|<sub>Freesyle here</sub>]] 00:16, 29 Sep 2006 (CEST)
=== C) ... create sound effects designed by this committee ===
<br><!--Your votes-->
Hi, I'm the guy who makes Super Burger World, I really don't mean to take any credit for any of the coding (I'm hopeless at it myself) but I thought that the ingame mentions were enough, however I will do more to make the fact it is based off of supertux more obvious. I don't spend much time on it (it shows) and I didn't think changing the filenames was worth the trouble. All I ever think this game to be is a bit of a skin to the original, I retained the SuperTux name on any part I didn't change. I let the comments through in case you are wondering, because I wasn't trying to take credit for any of the work that the developers did. So take a look at the site again in a day or so and comment either here or on the site if there is any more you would like me to do. My apologies to the developers if you thought your work was going uncredited
=== D) ... create music designed by this committee ===
--[[User:|]] 18:06, 7 Oct 2006 (CEST)
<br><!--Your votes-->
=== E) ... expect someone else to do the work and just be part of this committee ===
: Just browsed through the comments on your site. You should know that not all devs feel the same way - I, for example, feel honored by the fact that someone liked SuperTux enough to dedicate time and effort to making a mod. So, while I do agree that it should have been pointed out more clearly that SBW is a ST mod, don't think what you did particularly evil. Just point out where it's based on and stick to the license (i.e. keep it GPL), so people wanting to base work on SBW can do so. Anyway - thanks for sharing and keep up the good work! --[[User:|]] 19:12, 7 Oct 2006 (CEST)
<br><!--Your votes-->
: Much better. Thanks a ton. And there aren't any GPL violations, so no problem.
Hi, I'm the Super Burger World "developer", I just wanted to let you know that I signed up for an account here so in future there is an easy way of contacting me with regards to anything Super Burger World related. Just visit my talk page and write away.
--[[User:Matt Whitehorn|Matt Whitehorn]] 03:18, 10 Jan 2007 (CET)

Revision as of 05:35, 18 March 2011

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Archive 1

Welcome to the SuperTux Community Discussion! Here you may talk about anything related to SuperTux or this wiki. To make a comment, click on the edit button on the top of the page.


Iceflower? What iceflower?

Hey, I read about something called the "iceflower" and I thought it sounded pretty awesome. I have not found it implemented anywhere in SuperTux 0.3.1 and I was wondering, is it just an idea that has been going around or is my version of SuperTux just old? --MegaTux 00:00, 21 March 2010 (UTC)

I got SuperTux from the Ubuntu Karmic Koala software center under the title SuperTux 2. It was the latest version listed. If there is an iceflower, and it is in a newer version of SuperTux, could somebody please ask the Ubuntu packager to upload a more recent version? \I found ice flower and ice cap graphics in game code, but it isn't implented in the game.

ANSWER - The iceflower is used in one of the levels that can be downloaded in 0.3.1

Add-ons on Ubuntu

I am running Ubuntu Karmic Koala, and the add-on feature is telling me that it is disabled. From what I understand, if you build the source you can enable the feature by installing libcurl3. I do not want to build the source code myself, as with previous experience I have normally destroyed my computer.

I was wondering if and when the package guy will build SuperTux with libcurl3 and add it as a dependency so that other users and I can install add-ons and stuff. --MegaTux 00:02, 21 March 2010 (UTC)

No More Mr. Ice Guy Level Difficulty

Current situation

Lives: 9

Part 1: First 4 lives icicles drop where Tux is.

Part 2: Last 5 lives all icicles fall in a pattern.


Make it:


adamorjames, Auria, Tux, octo, A:-)Brunuś, Wolfs


Forty-Two, Tuxnut, Hume


Mathnerd314, Zoomreddin, Kyall

Levels difficulty

I'm new here, I've been playing 0.3.1 from fedora repo (i guess), but there's just one small thing that bothered me. The level difficulty is kind of inconstant. You go from a very easy level to a fork of two very hard levels and then the forks go back in (right at the beggining) to a bunch of easy levels, then you advance a lot, until you stop with a bunch of dead-ends of very hard levels, followed again by easier ones. I think level difficulties should be more linear like the easiest first then the harder... Anyway, great game, guys, keep it up... Also, the forest map is quite nice, like, less mario-clone and more original content...


Helloes, I have two MIDI songs that I would like to contribute to SuperTux. Unfortunately, their file type (.mid) is not allowed for upload on the wiki, and I'm not interested in joining a file-sharing service. Any suggestions? Tuxnut 23:44, 14 June 2010 (UTC)

Compress them as .zip or .gz and upload them on the bug tracker in a new bug under "Sound and Music." --Mathnerd314 00:16, 15 June 2010 (UTC)
Thanks for the quick reply; I'll do that when I have the time. 03:31, 15 June 2010 (UTC)
Just a question: Is anyone even there? :/ TUX/√UT (plz talk 2 me internets | view horrendous deeds) 03:21, 20 June 2010 (UTC)
Where? I don't get it. -- 10:25, 20 June 2010 (UTC)
The bug tracker. I'm seeing a lot of bugs marked "new" and only a few marked "resolved" -_- TUX/√UT (plz talk 2 me internets | view horrendous deeds) 19:34, 20 June 2010 (UTC)
Most of the new "bugs" are people dumping their files there. What do you axpect the devs to do with them? Reject them would not be a smart move by pissing of users. Accept won't work either because how can you acept leves if noone knows what features are available in milestone 2. But yes, all the noise on the bugtracker sucks. I think about unsubscribing. -- 19:35, 21 June 2010 (UTC)
Everyone with Subversion installed knows what features are available in Milestone 2. And of course, since these user levels are submitted by users, and only developer-made levels are decent, it naturally has to be pure junk, right? TUX/√UT (plz talk 2 me internets | view horrendous deeds) 03:20, 22 June 2010 (UTC)
Many of the features in svn are tagged as "to be removed" in the wiki. Maybe you missed that while reformatting the entries. See Grumbel grumbles for

which levels are consider junk by the main developer. But you probably know that already. -- 16:36, 22 June 2010 (UTC)

I found this: Trash, junk and other garbage and we call it 'levels'. The svn needs really some large cleanup to seperate the useless testing stuff from the usefull [sic] ones and the testing from the actually playable.
I believe he is talking more about the test/experimental levels included in the SVN (Bouncy Coils and Crumbling Path, e.g.) than the user-submitted content. But that's enough of this semi-trivial discussion; this bickering (especially on my part) is not why I created this section. TUX/√UT (plz talk 2 me internets | view horrendous deeds) 18:12, 22 June 2010 (UTC)

Frame Delay Time?

Hello, I'm new here, and I need to know the correct delay (in ms) between frames of a animation, as in a sprite. I've searched the source code, but there seems to be too much to sift through. Can anyone help me? --1a2a3a2a1a

Never mind, found it. (10 fps, or 100 ms) --1a2a3a2a1a

Screen Res?

just installed SuperTux on my mac. the screen resolution is wrong, how can i change this?

Use --geometry WIDTHxHEIGHT, as supertux2 --help should show. --Mathnerd314 15:30, 14 July 2010 (UTC)

Cannot delete levels

Hi, I have linux. I have recently been in the leveleditor and made some of my own levels. But, whenever I say 'don't save' to a level that I just made, it appears in the 'bonus level' section. I think I have the first version where the evil penguin-guy takes Penny so I think it's the first one. Please help. I hope you understand what I just said!

Your levels should be in ~/.supertux/levels. Find the ones you don't want and delete them, and rename the rest so that they go in numerical order.

Cave levels

I like the cave levels in the Icyisland world – finally, we get some contrast in the theme – but it really doesn't fit into the plot very well. Why would Tux want to enter an ice cave if he could simply go over or around it to get to Nolok's castle?

Here is one of the many ways to incorporate the cave levels into SuperTux:

Tux first visits Nolok's castle, but realizes that nobody can enter without the key, which is located in the ice cave. Tux enters the ice cave, going deeper and deeper into the crystal mines (this is where Incubator Island levels like Crystal Beauty come in handy) until he finds the key. Then he escapes and enters the castle.

I don't know. As long as there's an explanation that works, I'm happy with it. TUX/√UT (plz talk 2 me internets | view horrendous deeds) 18:49, 4 September 2010 (UTC)

Profile folder

With SuperTux 0.3.3 on Windows, it possible to consolidate the profile folder (user/application data/supertux2) into the Program Files/SuperTux folder so that all the files are in one place? 04:02, 19 December 2010 (UTC)

SuperTux 0.3.3 contribute levels

Hi, i was thinking to make levels in 0.3.3 version, but how can i do it ? How can i create a worldmap? I was thinking to make levels and upload it, then, with the option in add-ons menu: Check online, then my worldmap with my levels and mod appears. How can i do it? (Sorry from my English)

To create a worldmap use the editor. Either load an existing worldmap or switch the tileset in level - properties" to "images/worldmap.strf".

I've stopped playing supertux by moths... Before i remember how to do it now i don't. I have ST_ Editor in SuperTux 0.1.3 but, i never saw a editor! only in supertux 0.1.3 (ST_Editor V1.11) I used now ST_Editor V1.11, but when i load any level or worldmap, nothing appears in the screen!

(Edit: I am telling version 0.3.3, not 0.1.3!)

Never heard of ST_Editor V1.11. I use the editor from svn. Try Download/Unstable#Release_0.3.0 if you don't compile from source.

Thank you for the download link. All works perfect, i can load levels and worldmaps, but a problem: When i move any object in worldmap or in a level, appears a box saying:

Supertux-Editor exception

Unexpected exception: Object reference not set to an instance of an object.

How can i fix this ...? Even when creating a level it does the same error :(

I've made 3 mods to supertux 0.1.3 (world 2, bonus island 2 beta, a modified version of the island, and, my newest mod is: SuperTux 0.2.3 6-in-8 island mod).

SuperTux - as well as presenting it

You can vote what suits you best. If you prefer, you can write a factual point of view. Who wants vote, sign up for the item you want vote. You can vote under these topics, but for each only once.

How about level editor in newer versions of SuperTux?

I don't understand the question, please explain. -- 18:51, 12 March 2011 (UTC)

And now? --Hume 08:50, 13 March 2011 (UTC)

A) SuperTux should contain the level editor.

--Hume 05:43, 1 March 2011 (UTC)

B) Editor should be separately.

C) Editors not to develop further.

It would require any external editor application?

A) Yes

B) If so, install the editor should include the external application need to run.

--Hume 05:43, 1 March 2011 (UTC)

C) No

What control should pass M1 levels?

A) strict control

--Hume 05:43, 1 March 2011 (UTC)

B) lower control

C) no control

I will ...

A) ... write code designed by this committee

B) ... provide artwork designed by this committee

--Hume 19:12, 1 March 2011 (UTC)

C) ... create sound effects designed by this committee

D) ... create music designed by this committee

E) ... expect someone else to do the work and just be part of this committee