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(re "New Supertux Snapshot" comment)
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::::::::I created a new repository and then a new folder. But I can't find "Check Out here" or something like that. There are the following options: Copy URL to Clipboard, Browse, Properties, New/Folder, New/Project Structure,...
::::::::I created a new repository and then a new folder. But I can't find "Check Out here" or something like that. There are the following options: Copy URL to Clipboard, Browse, Properties, New/Folder, New/Project Structure,...
:::::::::You actually don't want to be using VisualSVN (I don't think.) Try [ TortiseSVN] which is what I remember using. -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 16:30, 7 July 2011 (UTC)
:::::::::You actually don't want to be using VisualSVN (I don't think.) Try [ TortiseSVN] which is what I remember using. -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 16:30, 7 July 2011 (UTC)
:::::::::I must say, compiling software is a heck of a lot simpler on Linux. "tar, cd, make" -- Qwood [[Special:Contributions/Qwood|(contribs)]] [[User talk:Qwood|(talk)]] 16:34, 7 July 2011 (UTC)

Revision as of 09:34, 7 July 2011

This page has archives. To view an archive, click on one of the links below.

Archive 1

Welcome to the SuperTux Community Discussion! Here you may talk about anything related to SuperTux or this wiki. To make a comment, click on the edit button on the top of the page.



Iceflower? What iceflower?

Hey, I read about something called the "iceflower" and I thought it sounded pretty awesome. I have not found it implemented anywhere in SuperTux 0.3.1 and I was wondering, is it just an idea that has been going around or is my version of SuperTux just old? --MegaTux 00:00, 21 March 2010 (UTC)

I got SuperTux from the Ubuntu Karmic Koala software center under the title SuperTux 2. It was the latest version listed. If there is an iceflower, and it is in a newer version of SuperTux, could somebody please ask the Ubuntu packager to upload a more recent version? \I found ice flower and ice cap graphics in game code, but it isn't implented in the game.

ANSWER - The iceflower is used in one of the levels that can be downloaded in 0.3.1

Add-ons on Ubuntu

I am running Ubuntu Karmic Koala, and the add-on feature is telling me that it is disabled. From what I understand, if you build the source you can enable the feature by installing libcurl3. I do not want to build the source code myself, as with previous experience I have normally destroyed my computer.

I was wondering if and when the package guy will build SuperTux with libcurl3 and add it as a dependency so that other users and I can install add-ons and stuff. --MegaTux 00:02, 21 March 2010 (UTC)

No More Mr. Ice Guy Level Difficulty

Current situation

Lives: 9

Part 1: First 4 lives icicles drop where Tux is.

Part 2: Last 5 lives all icicles fall in a pattern.


Make it:


adamorjames, Auria, Tux, octo, A:-)Brunuś, Wolfs


Forty-Two, Tuxnut, Hume


Mathnerd314, Zoomreddin, Kyall

Levels difficulty

I'm new here, I've been playing 0.3.1 from fedora repo (i guess), but there's just one small thing that bothered me. The level difficulty is kind of inconstant. You go from a very easy level to a fork of two very hard levels and then the forks go back in (right at the beggining) to a bunch of easy levels, then you advance a lot, until you stop with a bunch of dead-ends of very hard levels, followed again by easier ones. I think level difficulties should be more linear like the easiest first then the harder... Anyway, great game, guys, keep it up... Also, the forest map is quite nice, like, less mario-clone and more original content...


Helloes, I have two MIDI songs that I would like to contribute to SuperTux. Unfortunately, their file type (.mid) is not allowed for upload on the wiki, and I'm not interested in joining a file-sharing service. Any suggestions? Tuxnut 23:44, 14 June 2010 (UTC)

Compress them as .zip or .gz and upload them on the bug tracker in a new bug under "Sound and Music." --Mathnerd314 00:16, 15 June 2010 (UTC)
Thanks for the quick reply; I'll do that when I have the time. 03:31, 15 June 2010 (UTC)
Just a question: Is anyone even there? :/ TUX/√UT (plz talk 2 me internets | view horrendous deeds) 03:21, 20 June 2010 (UTC)
Where? I don't get it. -- 10:25, 20 June 2010 (UTC)
The bug tracker. I'm seeing a lot of bugs marked "new" and only a few marked "resolved" -_- TUX/√UT (plz talk 2 me internets | view horrendous deeds) 19:34, 20 June 2010 (UTC)
Most of the new "bugs" are people dumping their files there. What do you axpect the devs to do with them? Reject them would not be a smart move by pissing of users. Accept won't work either because how can you acept leves if noone knows what features are available in milestone 2. But yes, all the noise on the bugtracker sucks. I think about unsubscribing. -- 19:35, 21 June 2010 (UTC)
Everyone with Subversion installed knows what features are available in Milestone 2. And of course, since these user levels are submitted by users, and only developer-made levels are decent, it naturally has to be pure junk, right? TUX/√UT (plz talk 2 me internets | view horrendous deeds) 03:20, 22 June 2010 (UTC)
Many of the features in svn are tagged as "to be removed" in the wiki. Maybe you missed that while reformatting the entries. See Grumbel grumbles for

which levels are consider junk by the main developer. But you probably know that already. -- 16:36, 22 June 2010 (UTC)

I found this: Trash, junk and other garbage and we call it 'levels'. The svn needs really some large cleanup to seperate the useless testing stuff from the usefull [sic] ones and the testing from the actually playable.
I believe he is talking more about the test/experimental levels included in the SVN (Bouncy Coils and Crumbling Path, e.g.) than the user-submitted content. But that's enough of this semi-trivial discussion; this bickering (especially on my part) is not why I created this section. TUX/√UT (plz talk 2 me internets | view horrendous deeds) 18:12, 22 June 2010 (UTC)

Frame Delay Time?

Hello, I'm new here, and I need to know the correct delay (in ms) between frames of a animation, as in a sprite. I've searched the source code, but there seems to be too much to sift through. Can anyone help me? --1a2a3a2a1a

Never mind, found it. (10 fps, or 100 ms) --1a2a3a2a1a

Screen Res?

just installed SuperTux on my mac. the screen resolution is wrong, how can i change this?

Use --geometry WIDTHxHEIGHT, as supertux2 --help should show. --Mathnerd314 15:30, 14 July 2010 (UTC)

Cannot delete levels

Hi, I have linux. I have recently been in the leveleditor and made some of my own levels. But, whenever I say 'don't save' to a level that I just made, it appears in the 'bonus level' section. I think I have the first version where the evil penguin-guy takes Penny so I think it's the first one. Please help. I hope you understand what I just said!

Your levels should be in ~/.supertux/levels. Find the ones you don't want and delete them, and rename the rest so that they go in numerical order.

Cave levels

I like the cave levels in the Icyisland world – finally, we get some contrast in the theme – but it really doesn't fit into the plot very well. Why would Tux want to enter an ice cave if he could simply go over or around it to get to Nolok's castle?

Here is one of the many ways to incorporate the cave levels into SuperTux:

Tux first visits Nolok's castle, but realizes that nobody can enter without the key, which is located in the ice cave. Tux enters the ice cave, going deeper and deeper into the crystal mines (this is where Incubator Island levels like Crystal Beauty come in handy) until he finds the key. Then he escapes and enters the castle.

I don't know. As long as there's an explanation that works, I'm happy with it. TUX/√UT (plz talk 2 me internets | view horrendous deeds) 18:49, 4 September 2010 (UTC)

Profile folder

With SuperTux 0.3.3 on Windows, it possible to consolidate the profile folder (user/application data/supertux2) into the Program Files/SuperTux folder so that all the files are in one place? 04:02, 19 December 2010 (UTC)

SuperTux 0.3.3 contribute levels

Hi, i was thinking to make levels in 0.3.3 version, but how can i do it ? How can i create a worldmap? I was thinking to make levels and upload it, then, with the option in add-ons menu: Check online, then my worldmap with my levels and mod appears. How can i do it? (Sorry from my English)

To create a worldmap use the editor. Either load an existing worldmap or switch the tileset in level - properties" to "images/worldmap.strf".

I've stopped playing supertux by moths... Before i remember how to do it now i don't. I have ST_ Editor in SuperTux 0.1.3 but, i never saw a editor! only in supertux 0.1.3 (ST_Editor V1.11) I used now ST_Editor V1.11, but when i load any level or worldmap, nothing appears in the screen!

(Edit: I am telling version 0.3.3, not 0.1.3!)

Never heard of ST_Editor V1.11. I use the editor from svn. Try Download/Unstable#Release_0.3.0 if you don't compile from source.

Thank you for the download link. All works perfect, i can load levels and worldmaps, but a problem: When i move any object in worldmap or in a level, appears a box saying:

Supertux-Editor exception

Unexpected exception: Object reference not set to an instance of an object.

How can i fix this ...? Even when creating a level it does the same error :(

I've made 3 mods to supertux 0.1.3 (world 2, bonus island 2 beta, a modified version of the island, and, my newest mod is: SuperTux 0.2.3 6-in-8 island mod).

SuperTux - as well as presenting it

You can vote what suits you best. If you prefer, you can write a factual point of view. Who wants vote, sign up for the item you want vote. You can vote under these topics, but for each only once.

How about level editor in newer versions of SuperTux?

I don't understand the question, please explain. -- 18:51, 12 March 2011 (UTC)

And now? --Hume 08:50, 13 March 2011 (UTC)

A) SuperTux should contain the level editor.

--Hume 05:43, 1 March 2011 (UTC)

B) Editor should be separately.

  • Due to the massive amount of features now included in SuperTux, the editor is a very large program! Including it in SuperTux would make the whole bundle very bloated, and this overload would be unnecessary and irritating to those who just want to play the game without the editor. TUX/√UT (plz talk 2 me internets | view horrendous deeds) 23:18, 18 March 2011 (UTC)

-- Qwood (contribs) (talk) 02:34, 7 June 2011 (UTC)

C) Editors not to develop further.

It would require any external editor application?

Can you restate the question? Do you mean an external text editor or an external map editor? (Or something else completely) -- Qwood (contribs) (talk) 02:36, 7 June 2011 (UTC)
I thing an application like Mono which is required for run the level editor for 0.3.0.--Hume 12:45, 24 June 2011 (UTC)

A) Yes

B) If so, install the editor should include the external application need to run.

--Hume 05:43, 1 March 2011 (UTC)

C) No

Users should install it themselves, the way they install PhysicsFS now. -- Qwood (contribs) (talk) 22:33, 24 June 2011 (UTC)

What control should pass M1 levels?

A) strict control

--Hume 05:43, 1 March 2011 (UTC)

B) lower control

C) no control

I will ...

A) ... write code designed by this committee

B) ... provide artwork designed by this committee

--Hume 19:12, 1 March 2011 (UTC)

C) ... create sound effects designed by this committee

D) ... create music designed by this committee

E) ... expect someone else to do the work and just be part of this committee

Do you want better bonus islands?

My improved version of the Bonusisland1 is on bug tracker (id 728). -- 21:28, 10 April 2011 (UTC)

If you visit this page, you get the following error: APPLICATION ERROR #200 A required parameter to this page (id) was not found. Please use the "Back" button in your web browser to return to the previous page. There you can correct whatever problems were identified in this error or select another action. You can also click an option from the menu bar to go directly to a new section. -- 20:07, 5 June 2011 (UTC)

A) Yes

--Hume 20:03, 15 April 2011 (UTC)
I would like more quality and more quantity of bonus levels (in order of preference if you only have the resources to do one or the other.) -- Qwood (contribs) (talk) 02:38, 7 June 2011 (UTC)

B) No

Solve problems with M1 levels in one go!

For they who do not understand: Vote what you like to do with the M1 levels.

A) Let It Be.

B) Let it be, but increasing M1 levels reject.

C) Increasing levels of M1 and reject and old M1 levels turn to M2 levels (as in IcyIsland).

--Hume 20:02, 15 April 2011 (UTC)

D) Delete all M1 levels and increasing M1 levels reject.

Do you want better Ice Flowers?

A) Yes

--Hume 20:11, 15 April 2011 (UTC)

B) No

Nomad animation for Forest World?

Super Tux should have an Nomad animation for Forest World. Could you want Nomad to have an animation, and to support video files for AVI? Ariel and Times New Roman have OpenType Features for ligatures which support Arabic and Marathi languages.

Way too dangerous. Just imagine one of our Mohammedan friends does not like it and thinks he is made fun of. We really must not offend them. -- 20:07, 5 June 2011 (UTC)
I'm sure you thought that was very funny when you wrote it, but it really is quite racist. Please refrain from making comments like that in the future. -- Qwood (contribs) (talk) 00:59, 7 June 2011 (UTC)

Bugmenot Account

As this is an open wiki, I see little reason for the User:Bugmenot account to exist. I would suggest to any available wiki administrator that the account be deleted and this site blocked at -- Qwood (contribs) (talk) 07:43, 7 June 2011 (UTC)

New Supertux Snapshot

Isn't it time to create a new snapshot of supertux (game and editor). For most it is to difficult to install the latest version of the game. Isn't it possible to create a current snapshot (every 4 months).

Feel free to take a screenshot and post it! -- Qwood (contribs) (talk) 22:09, 3 July 2011 (UTC)
I would do it by myself, but I can't. I have never managed to build the latest version with all existing new files. I think that for most of the devolper it's easy (easier than for me!) to create a new snapshot, so why not?!
If you have problems building the new version, you should ask for help. Honestly, if you can't build the new version then a screenshot isn't very useful to you anyway :/ -- Qwood (contribs) (talk) 22:22, 4 July 2011 (UTC)
Hm...I don't know what you want to say. Maybe I don't know the correct meaning of "snapshot". I thought that someone who has the current version of the game, could upload his supertux folder or better an exe-file or something like that...
I thought you meant a screenshot :) Of course a snapshot is different, you're correct. -- Qwood (contribs) (talk) 21:16, 5 July 2011 (UTC)
I've tried to install the current version: I've downloaded a development version of supertux from here (0.3.3b for windows) and OpenAL. It works. But i wanna have all the new files. So I've downloaded VisualSVN from here Where can I add the command "svn checkout" which is explained here
You need to make a new folder somewhere, right click on it, and select something from the context menu along the lines of "Check Out Here." I used VisualSVN a long time ago but I don't remember what the exact menu option was. -- Qwood (contribs) (talk) 14:46, 7 July 2011 (UTC)
I created a new repository and then a new folder. But I can't find "Check Out here" or something like that. There are the following options: Copy URL to Clipboard, Browse, Properties, New/Folder, New/Project Structure,...
You actually don't want to be using VisualSVN (I don't think.) Try TortiseSVN which is what I remember using. -- Qwood (contribs) (talk) 16:30, 7 July 2011 (UTC)
I must say, compiling software is a heck of a lot simpler on Linux. "tar, cd, make" -- Qwood (contribs) (talk) 16:34, 7 July 2011 (UTC)