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Difference between revisions of "Super Tux Smash"
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Platypus (Hexley, Darwin logo)
Platypus (Hexley, Darwin logo)
== Attacks ==
== Attacks ==
Revision as of 07:31, 15 December 2010
Some User ideas about a completely different game.
This page should be deleted as soon as possible.
Super Tux Smash
Super Tux Smash would be a mod of the Super Tux Engine for Multiplayer, loosely based on Super Smash Brothers Melee but with some completely different gameplay.
Features needed in the engine
Multiplayer support (having more than one controllable player, eventually maybe network support?)
Colorization of players (so that players could have a red vs blue penguin battle), or a variety of playable characters.
All-way scrolling. (Already in Milestone 2)
Destructible blocks by fireballs. (Already in Milestone 2)
Intro, Winners podium extro.
Mini-viewport (ala Smash Bros) to show where players have gone offscreen
Eventual network play team info included.
Deathmatch - Knock the other player(s) off the platforms. Whoever has the least falls wins when time is up. Free for all.
Coin Collect - Collect as many coins as possible while avoiding/harrasing the other player(s). Whoever has the most coins wins when time is up. <4 teams, multiple players or free for all.
Capture the Flag - Get the flag of the other player(s)/team(s) to your flag. Whoever has the most touches wins when time is up. <4 teams, multiple players.
Zone Control - Touch platforms to "paint" them. Whoever has the most platforms of their color wins when time is up. <4 teams, multiple players.
Soccer - Use a Bouncy Snowball as a soccer ball and have goals at either side of the (closed) level. Still have platforms and powerups. Whoever has the most goals wins when time is up. 2 teams, multiple players
Instead of having Question Blocks, have balloons which occasionally float up from the bottom of the screen. Powerups include:
Grow - break thru platforms from side or bottom when grown. Also less vulnerable to jump attack.
Fire flower - instant death (respawn) to opponent when hit, break platforms.
Ice flower - freeze opponent for 5 seconds.
Umbrella - float farther, slower.
Rocket pack - WASD movement for 15 seconds, fireflower ability.
Balloon - some balloons would be empty but allow you to float. All balloons would pop when hitting a platform or player. There might also be tied balloons which don't pop but you have to jump across fast due to jiggling.
Magnet - allows you to grab onto the bottom of platforms and move along them.
Spiky shell - invulnerability for 30 seconds
Other penguins (colorized, EvilPenguin, Albino, Magellenic, Macaroni)
Snowball (Bouncing/Walking/Spiky combination)
Beastie (BSD logo)
Platypus (Hexley, Darwin logo)
Peck - run up to opponents to peck them - this can knock them off the platform.
Jump attack - instant death to non-grown opponents.
Spin attack - instant death to all opponents.
Powerups - above.
Specials - per character.
Need vertical, multi platform based levels.
Physics-based platforms (ala Gish) would be nice.
Underwater levels would be nice.
Seesaws and Trampolines could be important.
Could use some enemies like the jumpy spiky, fish etc.
Would be nice to have some new ones like:
Anvils (drop from the sky once in a while, break platforms)
Arrows, Rockets, or Chompers (come from the sides if you get too close to edges)
Rockets could also launch from the bottom once in a while.
For big (scrolling) levels, teleports (w/ directional arrows and random ones) and/or a minimap would be nice.
Bottoms of levels should be water, lava, spikes, or void.
Comments should be posted here or directed to zratchet -at- gmail -dot- com
- Sounds great, can't wait. Just please keep hexley out of it. --Julius_Freezer 00:24, 18 June 2009 (UTC)
- STORY IDEAS! MY idea is we could have CPU characters (with AI! WOOT!) and have two single-player modes. Classic (a map of a colloseum with every other character in a straight line) and an Adventure mode (like only as big as one supertux world.) The story for adventure is Tux and Penny were on a walk when meanwhile, Nolok is hiding underground. EvilTux knocks on his door and Nolok opens it. EvilTux says he wants to help Nolok destroy Tux. Then EvilTux shows up with Tux and Penny. You can change between Tux and Penny between levels. Anyway, Tux goes through 1 antarctica level. Boss is EvilTux (an easy version). Then EvilTux goes back to Nolok. Nolok puts him in a cloning machine. The next level is Forest level. You fight EvilTux clones at every quarter of the level. Then EvilTux is really destroyed. Meanwhile Nolok puts forest DNA in the Yeti. Next level is Tropical Island. Boss is Sasquatch. Finally, Tux gets back to Antarctica and Nolok appears to fight, but Gown (yes I'm including her for some reason) jumps on Nolok's head (similar to Sonic jumping on Tabuu from smash bros.) Then Nolok zaps Gown. You fight Gown hypnotized. Then Nolok pulls you all into a portal. You fight several bosses.
- Mr. Totem
- Haunted Tree
- Sasquatch (harder)
- EvilTux (harder)
- Warty Hand (giant nolok hand)
- Nolok with wings and magic (FINAL BOSS)
Then the portal spits Tux Penny and Gown out onto the ground. Credits roll.
- IDEA: special moves you can learn at dojos. A_key is arrow key. Advantage defines a little bonus to player "advantaged" in the stage. PoWER is abbreviated for "Pwnage of Weird Enemies Robotechnics"(EvilTux's Helmetron made by PoWER)
LOCATIONS: Icyisland (advantage to Tux), The Forest, Penguinos Island (advantge to Pingu, how to unlock: Destroy Tux statue at Icyisland and jump into secret passage under it), Antarctica Meltdown (unlock all special moves)[ Boss:Fry, a fireball with eyes. Intro boss cutscene: Player jumps onto a half-sunk stone platform. Fry appears. "This place is only for one!" PLAYER:"And this "one" is me!"(puts on ice cap) CONTROLS CHANGE: |1| is to shoot iceball. Phase 1. Flying around Fry is equipped with wand shooting fire and with sphrere-shaped shield. To hurt him, shoot his wand with iceball. Phase 2. Fry loses his stuff and starts to jump. If he lands near player, player gets hurt. Shoot him with iceball. Phase 3. Fry splits to some amount of little fireballs, acting like Fry in Phase 2. Shoot them all with iceballs.] Nolok's Castle (Advantage to Nolok and Eviltux (from supertuxkart))[ Boss:Nolok] Grand Finale (accessible only with Tux)[ Boss: Eviltux] TUX DESCRIPTION:Our hero, cool as usual. QUOTES TO GAME:"Here I am, Tux!", "Woot! I won!" COMMON MOVES: A_left, A-right - move A_up - jump A_down - duck (makes Tux invincible, and stand-on-able for 5 seconds, then, if anybody stands on him, gives them shot in air) |2| - punch |2| in midair - sky kick |1| repeatedly in midair - air spin (throws enemies who touch him back to hell they came from and falls slower) A_up while ducking - backflip (jumps back and makes enemy landed on unable to move(stomped)) |1| repeatedly while ducking - spring jump (very high spinjump) |1| repeatedly - spin (throws enemies who touch him back to hell they came from) SPECIAL MOVES: |2| while moving - ram (rams at enemy, shooting him up and in moving direction a bit) - available at level 1 dojo |2| and A_left/A_right while ducking - power ram (rams at enemy at very high speed, shooting him up and in moving direction) - available at level 2 dojo |2| while ducking - power bomb (strikes enemies nearby) - avaible at level 3 dojo |2| and |1| repeatedly - rage (makes Tux run fast and strikes enemies on his way) - available at level 4 dojo |2| and |1| repeatedly while ducking - rampage (makes Tux run very fast and pwns enemies on his way) - available at level 5 dojo A_up in midair - Penguin punch (Tux jumps in midair, striking enemies touching him) - available at level 6 dojo
PINGU UNLOCK:Beat Penguinos island with Tux. CUTSCENE: Some penguin (Pingu) runs into Tux. "HI! NOW I FOUND YOU!I..." TUX:"Wait a bit, who are you?" "I AM YOUR BROTHER!!" Tux feels like WTF? PENGUIN:"I will explain it. Sit down just here... I remember you when I was young. We were taking a vacation at Icyisland. Then, returned to home, we noticed that you were lost... *sniff* BUT NOW I GLAD TO SEE YOU BRO!!!" DESCRIPTION:Tux's brother, has his own cool moves. QUOTES TO GAME:"It's action time for Pingu!", "WOW! I am so cool!" COMMON MOVES: A_left, A-right - move A_up - jump A_down - focus (makes Pingu unable to move for 2 seconds, then decreases knockback rate for 10 seconds. Then can't do this move for 1 minute) |2| - punch |2| in midair - sky kick |1| repeatedly in midair - air spin (throws enemies who touch him back to hell they came from and falls slower) A_up while ducking - backflip (jumps back and makes enemy landed on unable to move(stomped)) |1| repeatedly while ducking - spin spell (same as spin, but with wider range) |1| repeatedly - spin (throws enemies who touch him back to hell they came from) SPECIAL MOVES: |2| while moving - dodge (makes Pingu walkthroughable for 30 seconds, recharge for 1 minute) - available at level 1 dojo |2| and A_left/A_right while ducking - action dodge (makes Pingu walkthroughable for 30 seconds, pressing |2| will attack touching player, recharge for 2 minutes) - available at level 2 dojo |2| while ducking - raging soul (must be >99 damage to do this - everybody (and Pingu) receives 1/20 of Pingu's damage, Pingu's unable to move for 10 seconds) - available at level 3 dojo |2| and |1| repeatedly - fireball (a flying fireball appears, striking first enemy touched) - available at level 4 dojo |2| and |1| repeatedly while ducking - thunderball (a flying thunderball appears, striking all enemies on his way) - available at level 5 dojo A_up in midair - Teleport (Pingu teleports up a bit, damaging all enemies on his vertical coordinates and near these) - available at level 6 dojo