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Difference between revisions of "Talk:Milestone 1.9"

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(Editor Error)
(Release Date)
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: What did you do to get that one and what graphic card do you use? All I can say from that message is that it is OpenGL related and that it happened somewhere in code outside the SuperTux code itself (in the system file "GLU.dll"). Even with the info of what you did to make it happen, it would probably be quite hard to debug that one. --[[User:AnMaster|AnMaster]] 09:42, 18 Nov 2006 (CET)
 
: What did you do to get that one and what graphic card do you use? All I can say from that message is that it is OpenGL related and that it happened somewhere in code outside the SuperTux code itself (in the system file "GLU.dll"). Even with the info of what you did to make it happen, it would probably be quite hard to debug that one. --[[User:AnMaster|AnMaster]] 09:42, 18 Nov 2006 (CET)
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== Release Date ==
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We should release Milestone 1.9 soon. Best case this or next weekend, but at least before Xmas, then we can work on MS2 during the holidays and fix the newly reported problems.

Revision as of 17:18, 1 December 2006

The trouble with lightmaps

Why remove "Levels that use lightmaps"? T

Because they cause weird bugs on Windows, and even on Linux they don't work perfectly. --AnMaster 08:53, 28 Sep 2006 (CEST)
They don't work? Which levels are we talking about here? --WolfgangB 00:53, 29 Sep 2006 (CEST)
"Light and Magic" crashes at unpredictable intervals upon entering the level. No time to investigate yet, so it's an optional bonus level for now --Sommer 12:48, 14 Nov 2006 (CET)

Problems with alpha installer for Windows

The alpha installer by delta___ doesn't seem to use the tools/innosetup/supertux.iss file. The editor depends on the game using this one to build the installer (as the installer for the editor checks for some ids to make sure supertux is installed). --AnMaster 10:22, 5 Oct 2006 (CEST)

Entering Small Island on World 2

There is a small island on the top right corner of world2, how do you enter it?

It's a secret island that can be reached via a teleporter in World 2. It wouldn't be a secret island if I told you how to reach it, now would it? Besides, it would spoil all the fun searching for it! --Sommer 12:44, 14 Nov 2006 (CET)
I don't see a teleporter, is it invisible?
Yes, it is hidden behind a tree --Sommer 13:32, 16 Nov 2006 (CET)

Editor Error

When you try to open a level or worldmap in the windows 0.3.0 editor, you get an error "Error loading level: Exception has been thrown by the target of an invocation" Any solutions?

You might be trying to open a SuperTux 0.1.x level. Sadly, the editor cannot import those yet.
Converting SuperTux 0.1.x levels to the new 0.3.x format isn't too hard to do (just open an old and a new level in a text editor to see the differences), but I wrote a short Scheme script to do the conversion for you. You can download it at from svn.berlios.de/viewcvs/*checkout*/supertux/branches/supertux/0_3_x/tools/levelconverter-0.1.3_0.2.0.scm?rev=4257
Alternatively. mail me the old level and I'll mail back a converted version to you. --Sommer 13:37, 16 Nov 2006 (CET)
A 0.1 level would not result in that error message. The message would be: "Couldn't load level: Old Level Format not supported". What I suspect is that you haven't set the path to the supertux data directory correctly. But without details I can't say what it is. What is needed is: the message shown after clicking on the small "+" in front of the text "Details" in the error message box and the level level file itself. --AnMaster 13:53, 16 Nov 2006 (CET)

Here is the info:

"Exception has been thrown by the target of an invocation."
in <0x0010e> System.Reflection.MonoCMethod:Invoke (System.Object obj, BindingFlags invokeAttr, 
    System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
in <0x0001c> System.Reflection.MonoCMethod:Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder,
    System.Object[] parameters, System.Globalization.CultureInfo culture)
in <0x00035> System.Reflection.ConstructorInfo:Invoke (System.Object[] parameters)
in <0x00043> LispReader.LispRootSerializer:CreateObject (System.Type Type)
in <0x000ca> LispReader.LispRootSerializer:Read (Lisp.List list)
in <0x0002d> LispReader.LispSerializer:ReadType (System.Type type, Lisp.List list)
in <0x000ff> LispReader.LispSerializer:Read (System.IO.TextReader Reader, System.String Source)
in <0x00042> LispReader.LispSerializer:Read (System.String FileName)
in <0x00032> Application:Load (System.String fileName)

--Caused by--
"Couldn't load resource 'images/tiles.strf'"
in <0x000b2> Resources.DefaultResourceManager:Get (System.String ResourcePath)
in <0x00015> Util:Load (System.String Filename, System.String RootElement)
in <0x00113> Tileset:.ctor (System.String Resourcepath)
in <0x0003e> Level:.ctor ()
in <0x00000> <unknown method>
in (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[])
in <0x0008d> System.Reflection.MonoCMethod:Invoke (System.Object obj, BindingFlags invokeAttr, 
    System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

--Caused by--
"Directory 'E:\Program Files\Super-Tux0.3.x\/images' not found."
in <0x00211> System.IO.StreamReader:.ctor (System.String path, System.Text.Encoding encoding,
    Boolean detect_encoding_from_bytemarks, Int32 buffer_size)
in <0x00026> System.IO.StreamReader:.ctor (System.String path)
in (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
in <0x0003e> Resources.DefaultResourceManager:Get (System.String ResourcePath)
"Directory 'E:\Program Files\Super-Tux0.3.x\/images' not found." is the problem. Please set the path to the SuperTux data dir in the editor preferences correctly. It should be "E:\Program Files\Super-Tux0.3.x\data" (if you have SuperTux 0.3 in E:\Program Files\Super-Tux0.3.x). --AnMaster 22:28, 17 Nov 2006 (CET)

I got another error:-(

"Exception has been thrown by the target of an invocation."
in <0x0010e> System.Reflection.MonoMethod:Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
in <0x000c0> System.Reflection.MonoProperty:SetValue (System.Object obj, System.Object value, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture)
in <0x0001d> System.Reflection.PropertyInfo:SetValue (System.Object obj, System.Object value, System.Object[] index)
in <0x00019> LispReader.FieldOrProperty+Property:SetValue (System.Object Object, System.Object value)
in <0x0028d> LispReader.LispRootSerializer:Read (Lisp.List list)
in <0x0002d> LispReader.LispSerializer:ReadType (System.Type type, Lisp.List list)
in <0x00010> LispReader.LispSerializer:Read (Lisp.List List)
in <0x00141> Sector:CustomLispRead (Lisp.Properties props)
in <0x00b73> LispReader.LispRootSerializer:Read (Lisp.List list)
in <0x007e2> LispReader.LispRootSerializer:Read (Lisp.List list)
in <0x0002d> LispReader.LispSerializer:ReadType (System.Type type, Lisp.List list)
in <0x000ff> LispReader.LispSerializer:Read (System.IO.TextReader Reader, System.String Source)
in <0x00042> LispReader.LispSerializer:Read (System.String FileName)
in <0x00032> Application:Load (System.String fileName)

--Caused by--
"GLU.dll"
in (wrapper managed-to-native) OpenGlUtil.glu:_ErrorString (uint)
in <0x0000d> OpenGlUtil.glu:ErrorString (UInt32 error)
in <0x00090> Drawing.GlUtil:Assert (System.String message)
in <0x0007f> Drawing.Texture:SetTextureParams ()
in <0x000da> Drawing.Texture:CreateFromSurface (IntPtr surfacep, UInt32 glformat)
What did you do to get that one and what graphic card do you use? All I can say from that message is that it is OpenGL related and that it happened somewhere in code outside the SuperTux code itself (in the system file "GLU.dll"). Even with the info of what you did to make it happen, it would probably be quite hard to debug that one. --AnMaster 09:42, 18 Nov 2006 (CET)

Release Date

We should release Milestone 1.9 soon. Best case this or next weekend, but at least before Xmas, then we can work on MS2 during the holidays and fix the newly reported problems.