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Talk:Milestone 2 Design Document/Styleguide

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Revision as of 12:35, 16 June 2008 by Sik0fewl (Talk | contribs)

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  • Don't create jumps that require pixel perfect precision unless it is for a special secret area.
  • One thing in particular that I hate is jumps where bigtux usually bumps his head if you don't make a pixel perfect jump. This happens when there are only zero or one spaces above Tux to jump. In example a) below, smalltux (*) can jump from tile X to tile Y without much difficulty. In example b) it's almost impossible for bigtux to jump from tile X to tile Y because he hits his head on Z right away.
a)           b)
 Z            Z
     Y            Y
 *            *    
 X            X    

sik0fewl 19:35, 16 June 2008 (UTC)