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How should timeouts affect the player?
MS1 behaviour: ???
Current r4079 behaviour: Shrink Tux and kill him immediately on timeout.
The timeout should be extended the safe time from shrinking so that annoying time critical levels are somewhat less annoying less annoying. The safe time might be less than normal so that it doesn't fudge it too much. Tuxdev 22:48, 24 Jul 2006 (BST)
- Shrinking Tux on timeout seems a little absurd. IMHO shrinking should only happen when Tux is hurt. If we need something to extend Tux' time, maybe after reaching zero on the clock, the game could make Tux lose one coin per second, up to 25 seconds, before killing him. --Sommer 23:50, 24 Jul 2006 (BST)
No Timelimit. At least not in any level on a worldmap. --Superdev 23:13, 24 Jul 2006 (BST)
Yes, we want to avoid time limits, but sometimes they are critical to the level. Example level "Train Leaves in One Minute", or bonus1/abendigo4. Tuxdev 23:40, 24 Jul 2006 (BST)