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One thing that SuperTux is missing that Mario had would be stage variety. There are already above and underground stages, but where's the underwater action? Not to mention things like castle stages, stages with rising/falling water, vertically scrolling stages, those really annoying maze stages, autoscrolling stages, et cetera. Not to mention different locales, but I gather that those are already in the works. I refer specifically to some sort of forest. (And, might I add, picturing a penguin in a forest is pretty amusing.)
 
One thing that SuperTux is missing that Mario had would be stage variety. There are already above and underground stages, but where's the underwater action? Not to mention things like castle stages, stages with rising/falling water, vertically scrolling stages, those really annoying maze stages, autoscrolling stages, et cetera. Not to mention different locales, but I gather that those are already in the works. I refer specifically to some sort of forest. (And, might I add, picturing a penguin in a forest is pretty amusing.)
  
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== Female Players ==
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For the female players: You can play Penny and will have to rescue Tux.
  
 
==One-Liners==
 
==One-Liners==

Revision as of 10:11, 19 May 2006

Pre/Post story movie

Instead of showing scrolling text, movies can be shown stating Penny's kidnap... and at-last the re-union. Wouldn't that be nice?

I still remember the old SuperTux intro with Penny being kidnapped by the helicopter... as far as I know, cutscene support is on the ToDo list, and I guess it will be used for the story intro. --Ravu 14:30, 7 Apr 2005 (BST)
I think in the story was: "A creature jumped from behind an ice bush, Tux..." ;-)- penma -

Now we have the demos feature in SVN, and it shouldn't be too hard to make a 'movie' level for showing a demo mid-story. --Ajdlinux 23:20, 30 Sep 2005 (BST)

Add a gamepad configuration

It's currently possible to use a gamepad, but the setup must be done by manually editing the SuperTux configuration file.

This has been improved in the development version. supertux now uses all available joysticks and allows to configure the actions for the different joystick buttons.

Choose Audio output

In options menu let player choose a sound output like OSS, aRts and so on.

It isn't a good idea for SuperTux to be playing with this. If you need to change sound drivers, use the SDL environments variables: http://sdldoc.csn.ul.ie/sdlenvvars.php.

More starting points

Some levels are very hard in the middle and in the ending. Is there a way to make more starting points? So you haven't to start everytime at beginnig of the level. Sometimes I need ten and more trials to cope a situation. It will be very usefull. Thanks for the good game! Martin (pmw(at)web(dot)de)

Reset points are also being planned. ~~Ravu 17:28, 8 May 2005 (BST)

perhaps it should be possible to see that you are passing a resetpoint!

Restart points exist in the SVN version, they are marked by butterfly.

An extro - I imagine like this...

I think an idea for later versions was if there was the possibility of doing some adventures with Penny, e.g. exploring some parts of the world. But it's not necessary - only a funny feature.

We're thinking about telling parts of the story from Penny's point of view. --Wansti
Penny is captured by Nolok and locked into cage in his castle so she cant move, so therefor you cant tell view story from her PoV because she cant do anything because shes imprisoned! -- smallfoot
Well, the first part of the story would be Penny escaping. The idea is that she would escape from the cage and you would play her escape. However, Tux wouldn't know about the escape and would continue on his adventures. You can take it to anywhere from there - Sik0fewl 04:18, 22 Mar 2006 (CET)

New tiles for the worldmap

I already designed some additional worldmap objects for Supertux 0.1.2, e.g. paths through the forest or something like "water ways". Maybe im MS 2 some kind of swimming tux in worldmap could be possible, or walking over a bridge. (For my current solution I only added something to my antarctica.stwt.) - penma -

Scuba Gear?

Give Tux a scuba tank for the inflated+Flying mode? He flies until out of breath, then falls. Once on ground, he can take another puff. The physics wouldn't work in the real world, but it should be passable in a game, eh? When he gets hit, drop the tank off the bottom of the screen much like a MrSnowball hit with a fireball?

Darker background

(An idea from Stephen2985, taken from the Supertux-devel archives)

Have the game engine display background as 75% brightness, making some levels easier to play, and making cave backround easier to see. Although this would cause conflicts with some other level designs, it would benefit gameplay in the future. The background (the 3rd level that doesn't affect gameplay) would be darker than the playable portion. (like in Yoshi's Island: Super Mario Advance 3) At least make a tileset of a darker color reserved for this reason. Otherwise it might be hard to figure out what is background and what is an obstacle.

One-way platforms

(An idea from Stephen2985, taken from the Supertux-devel archives)

I would recommend platforms that could be jumped through from the bottom but you can't fall through them if you are on top. SSB has this, as well as many mario and platforming game. This allows for Points of No Return, and would make the game capable of better and less redundant level design

Better rewards

(An idea from Stephen2985, taken from the Supertux-devel archives)

A more fitting reward should be accomplished for collecting coins. Yoshi's Island had red coins, Super Mario Sunshine had Extra Shines, etc.

Some more badguys

Here're three new suggestions for badguys in the forest world:

Biella mrlog limpy.jpg

Biella

  • Quick, flying creature, continuously following Tux.
  • Could shoot stingers.

Mr Log

(I designed Mr Log before I read about WalkingTotem. Looks like I'm not the first one who gave some thought to stackable logs...)

  • Slow creature without any special abilities.
  • Maybe "stackable", similar to the cactuses in SMW: Up to four "Mr Log" could be combined to serve as a high barrier, only destroyable from above (or with FireTux).

Limpy

  • Another slow creature, which is able to adhere to any surface. When reaching the end of a platform, it doesn't fall down, but continues to crawl downwards, upwards, or even underneath.

Some sounds

COuld it be possible that Tux makes some sounds when we comes on the ground? e.g. on snow he makeds somewhat like "tsh, tsh tsh" and on grass (forest tiles) he is rushling? (You see, I have some problems translating written sounds from German to English :( )I hope you can imagine what I think.

Friendly NPCs(non-player characters)

Perhaps there could be friendly(or at least non-hostile) beings in the world. I would prefer implementation in milestone 3 or longer so as to not put another thing for the developers to do. A yoshi equivelent(seal?) would be neat but may be an entirely different game altogether. Some other ideas: a character who gives tux a quest in exchange for a key, hint for a puzzle etc., a charater who fights with tux for a little while to achieve something against nolok, a character teaches tux certain abilities. -F50

This would be good. Make a 'talking' system that scrolls on the bottom. Maybe some characters could give you extra supplies or even weapons. --Ajdlinux 23:23, 30 Sep 2005 (BST)

I think that the Yoshi equivelent, if used, could better be a Polar Bear in stead of a Seal. A Polar Bear can walk a lot faster on land than a Seal.Tuxenegger 17:35, 20 January 2006

Badguys and Immunity

I suggest that very few badguys have complete Immunity to FireTux or IceTux. For example, instead of no effect, have Mr. IceBlock get extra-ice stopping him in his tracks and making him take more jumps to kill in this state. Eventually (If Tux doesn't kill him first) the ice will melt and Mr. IceBlock will go back to normal. The same with the other badguys. I think there should also be a downside for the badguy in all cases. -F50

Stage Variety

One thing that SuperTux is missing that Mario had would be stage variety. There are already above and underground stages, but where's the underwater action? Not to mention things like castle stages, stages with rising/falling water, vertically scrolling stages, those really annoying maze stages, autoscrolling stages, et cetera. Not to mention different locales, but I gather that those are already in the works. I refer specifically to some sort of forest. (And, might I add, picturing a penguin in a forest is pretty amusing.)

Female Players

For the female players: You can play Penny and will have to rescue Tux.

One-Liners

Worlds, scenarios, levels

  • Water world
  • Cave
  • Lava world
  • Forrest
  • Ice world
  • Jungle
  • Desert
  • Space
  • Sky/cloud world?
  • Dark level where is night!
  • Levels where Tux has to go up rather than forward -- He could be climbing a mountain or a really tall tree.

Other

  • Diving - in water?
  • Flying - in air?
  • Pulling levers - activate/deactivate/open/close things.
  • Standing on switches - activate/open things.
  • Wind - make it difficult for Tux to move, push him back, and push him much back if he jump.
  • Hang glider to fly!
  • Ice pick - to crush blocking ice in order to enter closed areas.
  • Low gravity - extra high jumps, slow fall down
  • Falling bridge - when walk on it, it fall apart, so cant go back and must hurry.
  • Walk on water - but only if the water isn't deep
  • Slippery surfaces - like a slippery ice where can glide and difficult control Tux.
  • Bbounce pad, thing or something that when Tux jump on it, he bounce up and jumps really high! :D

art

Code