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Difference between revisions of "User talk:Rgcjonas"

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(SuperTux Improved Editor)
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Rgcjonas: since you we have moved to GIT and google code, you can make a clone of the project and easily upload your changes there and then it could easily be added to the real game. if you want I can do it for you. - ctdabomb
 
Rgcjonas: since you we have moved to GIT and google code, you can make a clone of the project and easily upload your changes there and then it could easily be added to the real game. if you want I can do it for you. - ctdabomb
 
http://code.google.com/p/supertux/source/checkout?repo=editor
 
http://code.google.com/p/supertux/source/checkout?repo=editor
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:done. --[[User:Rgcjonas|Rgcjonas]] 16:51, 10 June 2012 (UTC)

Revision as of 08:51, 10 June 2012

SuperTux Improved Editor

Why start a fork instead of contributing to the existing editor? More work to keep it in sync just to be leader of your own project or is there a reason to do it? --Allofthese 15:01, 6 November 2011 (UTC)

The number of patches i uploaded to the bug tracker and never got applied into the main game taught me that i can't work that way. Forking was the quickest and simplest way to actually work on the editor instead of sending in patches and wait until they get applied. And usually they don't get applied at all. --Rgcjonas 16:04, 6 November 2011 (UTC)


Rgcjonas: since you we have moved to GIT and google code, you can make a clone of the project and easily upload your changes there and then it could easily be added to the real game. if you want I can do it for you. - ctdabomb http://code.google.com/p/supertux/source/checkout?repo=editor

done. --Rgcjonas 16:51, 10 June 2012 (UTC)