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Difference between revisions of "World 2"

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(The keys)
(New Engine Features)
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==New Engine Features==
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#REDIRECT [[Milestone 2 Design Document]]
 
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* Falling Leaves particle system
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* rising lava/water
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* moving platforms (branches that move a bit up and down, or logs falling down a waterfall)
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* support for cutscenes (done in a lisp file) in a level
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* sound triggers in some areas (cuckoo or woodpecker sound in some part of the level)
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* sound triggers when touching objects (ripple sound when walking on a steam)
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* Rocks that you can carry around to reach higher places
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* A bug enemy (or several sorts of bugs?)
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* An ant enemy
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* A branch enemy (a branch of a big tree that tries to beat tux, or simply moves up/down)
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* uneven tiles so you can have some small hills
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* Multiple sectors (ie. you can enter tree by walking into some holes)
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* (We might experiment with some shadow effects that you get with moving branches?)
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* bouncy branch, a branch that makes you bounce very high into the air.
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=== Concept art ===
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[[Image:Snow forest sm.png]]
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[[Image:Castledoor small.png]]
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[[Category:World]]
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Revision as of 07:09, 29 January 2007

This article contains content that is outdated. It might describe an obsolete concept or a concept that was implemented in a different way.





  1. REDIRECT Milestone 2 Design Document