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World 2

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Revision as of 07:06, 29 January 2007 by Grumbel (Talk | contribs)

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This article contains content that is outdated. It might describe an obsolete concept or a concept that was implemented in a different way.





New Engine Features

  • Falling Leaves particle system
  • rising lava/water
  • moving platforms (branches that move a bit up and down, or logs falling down a waterfall)
  • support for cutscenes (done in a lisp file) in a level
  • sound triggers in some areas (cuckoo or woodpecker sound in some part of the level)
  • sound triggers when touching objects (ripple sound when walking on a steam)
  • Rocks that you can carry around to reach higher places
  • A bug enemy (or several sorts of bugs?)
  • An ant enemy
  • A branch enemy (a branch of a big tree that tries to beat tux, or simply moves up/down)
  • uneven tiles so you can have some small hills
  • Multiple sectors (ie. you can enter tree by walking into some holes)
  • (We might experiment with some shadow effects that you get with moving branches?)
  • bouncy branch, a branch that makes you bounce very high into the air.


Concept art

Snow forest sm.png Castledoor small.png