src/object/background.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_BACKGROUND_HPP
00018 #define HEADER_SUPERTUX_OBJECT_BACKGROUND_HPP
00019 
00020 #include "supertux/game_object.hpp"
00021 #include "util/reader_fwd.hpp"
00022 #include "video/drawing_context.hpp"
00023 
00024 class DisplayManager;
00025 
00026 class Background : public GameObject
00027 {
00028 public:
00029   Background();
00030   Background(const Reader& reader);
00031   virtual ~Background();
00032 
00033   void set_image(const std::string& name, float bkgd_speed);
00034 
00035   std::string get_image() const
00036   { return imagefile; }
00037   float get_speed() const
00038   { return speed; }
00039 
00040   virtual void update(float elapsed_time);
00041 
00042   virtual void draw(DrawingContext& context);
00043   void draw_image(DrawingContext& context, const Vector& pos);
00044 
00045 private:
00046   enum Alignment { 
00047     NO_ALIGNMENT,
00048     LEFT_ALIGNMENT,
00049     RIGHT_ALIGNMENT,
00050     TOP_ALIGNMENT,
00051     BOTTOM_ALIGNMENT
00052   };
00053 
00057   Alignment alignment;
00058 
00059   int layer;
00060   std::string imagefile_top;
00061   std::string imagefile;
00062   std::string imagefile_bottom;
00063   Vector pos; 
00064   float speed; 
00065   float speed_y; 
00066   Vector scroll_speed;
00067   Vector scroll_offset;
00068   SurfacePtr image_top; 
00069   SurfacePtr image; 
00070   SurfacePtr image_bottom; 
00071 };
00072 
00073 #endif /*SUPERTUX_BACKGROUND_H*/
00074 
00075 /* EOF */

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