AmbientSound Member List

This is the complete list of members for AmbientSound, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
AmbientSound(const Reader &lisp)AmbientSound
AmbientSound(Vector pos, float factor, float bias, float vol, std::string file)AmbientSound
AmbientSound(const AmbientSound &)AmbientSound [private]
currentvolumeAmbientSound [private]
del_remove_listener(ObjectRemoveListener *listener)GameObject
dimensionAmbientSound [private]
distance_biasAmbientSound [private]
distance_factorAmbientSound [private]
draw(DrawingContext &)AmbientSound [protected, virtual]
expose(HSQUIRRELVM vm, SQInteger table_idx)AmbientSound [protected, virtual]
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_name() constGameObject [inline]
get_pos() constAmbientSound [inline]
get_pos_x() constAmbientSound [virtual]
get_pos_y() constAmbientSound [virtual]
hit(Player &player)AmbientSound [protected, virtual]
is_valid() constGameObject [inline]
latencyAmbientSound [private]
maximumvolumeAmbientSound [private]
nameAmbientSound [private]
operator=(const AmbientSound &)AmbientSound [private]
positionAmbientSound [private]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
sampleAmbientSound [private]
set_pos(Vector newpos)AmbientSound [inline]
set_pos(float x, float y)AmbientSound [virtual]
silence_distanceAmbientSound [private]
sound_sourceAmbientSound [private]
start_playing()AmbientSound [protected, virtual]
stop_playing()AmbientSound [protected, virtual]
targetvolumeAmbientSound [private]
unexpose(HSQUIRRELVM vm, SQInteger table_idx)AmbientSound [protected, virtual]
unref()RefCounter [inline]
update(float time)AmbientSound [protected, virtual]
volume_ptrAmbientSound [private]
~AmbientSound()AmbientSound [virtual]
~GameObject()GameObject [virtual]
~RefCounter()RefCounter [inline, protected, virtual]
~ScriptInterface()ScriptInterface [inline, virtual]


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