| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| AmbientSound(const Reader &lisp) | AmbientSound | |
| AmbientSound(Vector pos, float factor, float bias, float vol, std::string file) | AmbientSound | |
| AmbientSound(const AmbientSound &) | AmbientSound | [private] |
| currentvolume | AmbientSound | [private] |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| dimension | AmbientSound | [private] |
| distance_bias | AmbientSound | [private] |
| distance_factor | AmbientSound | [private] |
| draw(DrawingContext &) | AmbientSound | [protected, virtual] |
| expose(HSQUIRRELVM vm, SQInteger table_idx) | AmbientSound | [protected, virtual] |
| GameObject() | GameObject | |
| GameObject(const GameObject &rhs) | GameObject | |
| get_name() const | GameObject | [inline] |
| get_pos() const | AmbientSound | [inline] |
| get_pos_x() const | AmbientSound | [virtual] |
| get_pos_y() const | AmbientSound | [virtual] |
| hit(Player &player) | AmbientSound | [protected, virtual] |
| is_valid() const | GameObject | [inline] |
| latency | AmbientSound | [private] |
| maximumvolume | AmbientSound | [private] |
| name | AmbientSound | [private] |
| operator=(const AmbientSound &) | AmbientSound | [private] |
| position | AmbientSound | [private] |
| ref() | RefCounter | [inline] |
| RefCounter() | RefCounter | [inline] |
| remove_me() | GameObject | [inline] |
| sample | AmbientSound | [private] |
| set_pos(Vector newpos) | AmbientSound | [inline] |
| set_pos(float x, float y) | AmbientSound | [virtual] |
| silence_distance | AmbientSound | [private] |
| sound_source | AmbientSound | [private] |
| start_playing() | AmbientSound | [protected, virtual] |
| stop_playing() | AmbientSound | [protected, virtual] |
| targetvolume | AmbientSound | [private] |
| unexpose(HSQUIRRELVM vm, SQInteger table_idx) | AmbientSound | [protected, virtual] |
| unref() | RefCounter | [inline] |
| update(float time) | AmbientSound | [protected, virtual] |
| volume_ptr | AmbientSound | [private] |
| ~AmbientSound() | AmbientSound | [virtual] |
| ~GameObject() | GameObject | [virtual] |
| ~RefCounter() | RefCounter | [inline, protected, virtual] |
| ~ScriptInterface() | ScriptInterface | [inline, virtual] |