Background Member List

This is the complete list of members for Background, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
Alignment enum nameBackground [private]
alignmentBackground [private]
Background()Background
Background(const Reader &reader)Background
BOTTOM_ALIGNMENT enum valueBackground [private]
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context)Background [virtual]
draw_image(DrawingContext &context, const Vector &pos)Background
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_image() constBackground [inline]
get_name() constGameObject [inline]
get_speed() constBackground [inline]
imageBackground [private]
image_bottomBackground [private]
image_topBackground [private]
imagefileBackground [private]
imagefile_bottomBackground [private]
imagefile_topBackground [private]
is_valid() constGameObject [inline]
layerBackground [private]
LEFT_ALIGNMENT enum valueBackground [private]
nameGameObject [protected]
NO_ALIGNMENT enum valueBackground [private]
posBackground [private]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
RIGHT_ALIGNMENT enum valueBackground [private]
scroll_offsetBackground [private]
scroll_speedBackground [private]
set_image(const std::string &name, float bkgd_speed)Background
speedBackground [private]
speed_yBackground [private]
TOP_ALIGNMENT enum valueBackground [private]
unref()RefCounter [inline]
update(float elapsed_time)Background [virtual]
~Background()Background [virtual]
~GameObject()GameObject [virtual]
~RefCounter()RefCounter [inline, protected, virtual]


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