| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| bbox | MovingObject | [protected] |
| Block(SpritePtr sprite) | Block | |
| Block(const Block &) | Block | [private] |
| bounce_dir | Block | [protected] |
| bounce_offset | Block | [protected] |
| bouncing | Block | [protected] |
| break_me() | Block | [protected] |
| breaking | Block | [protected] |
| collides(GameObject &other, const CollisionHit &hit) | MovingObject | [inline, virtual] |
| collision(GameObject &other, const CollisionHit &hit) | Block | [virtual] |
| collision_solid(const CollisionHit &hit) | MovingObject | [inline, virtual] |
| collision_tile(uint32_t tile_attributes) | MovingObject | [inline, virtual] |
| CollisionGrid class | MovingObject | [friend] |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) | Block | [virtual] |
| FlipLevelTransformer class | Block | [friend] |
| GameObject() | GameObject | |
| GameObject(const GameObject &rhs) | GameObject | |
| get_bbox() const | MovingObject | [inline] |
| get_group() const | MovingObject | [inline] |
| get_movement() const | MovingObject | [inline] |
| get_name() const | GameObject | [inline] |
| get_pos() const | MovingObject | [inline] |
| group | MovingObject | [protected] |
| hit(Player &player)=0 | Block | [protected, pure virtual] |
| is_valid() const | GameObject | [inline] |
| movement | MovingObject | [protected] |
| MovingObject() | MovingObject | |
| name | GameObject | [protected] |
| operator=(const Block &) | Block | [private] |
| original_y | Block | [protected] |
| Platform class | MovingObject | [friend] |
| ref() | RefCounter | [inline] |
| RefCounter() | RefCounter | [inline] |
| remove_me() | GameObject | [inline] |
| Sector class | MovingObject | [friend] |
| set_group(CollisionGroup group) | MovingObject | [inline, protected] |
| set_pos(const Vector &pos) | MovingObject | [inline, virtual] |
| set_size(float w, float h) | MovingObject | [inline, virtual] |
| set_width(float w) | MovingObject | [inline, virtual] |
| sprite | Block | [protected] |
| start_bounce(GameObject *hitter) | Block | [protected] |
| start_break(GameObject *hitter) | Block | [protected] |
| unref() | RefCounter | [inline] |
| update(float elapsed_time) | Block | [virtual] |
| ~Block() | Block | |
| ~GameObject() | GameObject | [virtual] |
| ~MovingObject() | MovingObject | [virtual] |
| ~RefCounter() | RefCounter | [inline, protected, virtual] |