BonusBlock Member List

This is the complete list of members for BonusBlock, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
bboxMovingObject [protected]
Block(SpritePtr sprite)Block
BonusBlock(const Vector &pos, int data)BonusBlock
BonusBlock(const Reader &lisp)BonusBlock
BonusBlock(const BonusBlock &)BonusBlock [private]
bounce_dirBlock [protected]
bounce_offsetBlock [protected]
bouncingBlock [protected]
break_me()Block [protected]
breakingBlock [protected]
collides(GameObject &other, const CollisionHit &hit)MovingObject [inline, virtual]
collision(GameObject &other, const CollisionHit &hit)BonusBlock [virtual]
collision_solid(const CollisionHit &hit)MovingObject [inline, virtual]
collision_tile(uint32_t tile_attributes)MovingObject [inline, virtual]
CollisionGrid classMovingObject [friend]
CONTENT_1UP enum valueBonusBlock
CONTENT_COIN enum valueBonusBlock
CONTENT_CUSTOM enum valueBonusBlock
CONTENT_FIREGROW enum valueBonusBlock
CONTENT_ICEGROW enum valueBonusBlock
CONTENT_STAR enum valueBonusBlock
contentsBonusBlock
Contents enum nameBonusBlock
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context)Block [virtual]
FlipLevelTransformer classBlock [friend]
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_bbox() constMovingObject [inline]
get_group() constMovingObject [inline]
get_movement() constMovingObject [inline]
get_name() constGameObject [inline]
get_pos() constMovingObject [inline]
groupMovingObject [protected]
hit(Player &player)BonusBlock [protected, virtual]
is_valid() constGameObject [inline]
movementMovingObject [protected]
MovingObject()MovingObject
nameGameObject [protected]
objectBonusBlock
operator=(const BonusBlock &)BonusBlock [private]
original_yBlock [protected]
Platform classMovingObject [friend]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
Sector classMovingObject [friend]
set_group(CollisionGroup group)MovingObject [inline, protected]
set_pos(const Vector &pos)MovingObject [inline, virtual]
set_size(float w, float h)MovingObject [inline, virtual]
set_width(float w)MovingObject [inline, virtual]
spriteBlock [protected]
start_bounce(GameObject *hitter)Block [protected]
start_break(GameObject *hitter)Block [protected]
try_open(Player *player)BonusBlock
unref()RefCounter [inline]
update(float elapsed_time)Block [virtual]
~Block()Block
~BonusBlock()BonusBlock [virtual]
~GameObject()GameObject [virtual]
~MovingObject()MovingObject [virtual]
~RefCounter()RefCounter [inline, protected, virtual]


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