add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
BouncyCoin(const Vector &pos, bool emerge=false) | BouncyCoin | |
BouncyCoin(const BouncyCoin &) | BouncyCoin | [private] |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context) | BouncyCoin | [virtual] |
emerge_distance | BouncyCoin | [private] |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_name() const | GameObject | [inline] |
is_valid() const | GameObject | [inline] |
name | GameObject | [protected] |
operator=(const BouncyCoin &) | BouncyCoin | [private] |
position | BouncyCoin | [private] |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remove_me() | GameObject | [inline] |
sprite | BouncyCoin | [private] |
timer | BouncyCoin | [private] |
unref() | RefCounter | [inline] |
update(float elapsed_time) | BouncyCoin | [virtual] |
~BouncyCoin() | BouncyCoin | |
~GameObject() | GameObject | [virtual] |
~RefCounter() | RefCounter | [inline, protected, virtual] |