| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| BrokenBrick(SpritePtr sprite, const Vector &pos, const Vector &movement) | BrokenBrick | |
| BrokenBrick(const BrokenBrick &) | BrokenBrick | [private] |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) | BrokenBrick | [virtual] |
| GameObject() | GameObject | |
| GameObject(const GameObject &rhs) | GameObject | |
| get_name() const | GameObject | [inline] |
| is_valid() const | GameObject | [inline] |
| movement | BrokenBrick | [private] |
| name | GameObject | [protected] |
| operator=(const BrokenBrick &) | BrokenBrick | [private] |
| position | BrokenBrick | [private] |
| ref() | RefCounter | [inline] |
| RefCounter() | RefCounter | [inline] |
| remove_me() | GameObject | [inline] |
| sprite | BrokenBrick | [private] |
| timer | BrokenBrick | [private] |
| unref() | RefCounter | [inline] |
| update(float elapsed_time) | BrokenBrick | [virtual] |
| ~BrokenBrick() | BrokenBrick | |
| ~GameObject() | GameObject | [virtual] |
| ~RefCounter() | RefCounter | [inline, protected, virtual] |
1.5.1