BrokenBrick Member List

This is the complete list of members for BrokenBrick, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
BrokenBrick(SpritePtr sprite, const Vector &pos, const Vector &movement)BrokenBrick
BrokenBrick(const BrokenBrick &)BrokenBrick [private]
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context)BrokenBrick [virtual]
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_name() constGameObject [inline]
is_valid() constGameObject [inline]
movementBrokenBrick [private]
nameGameObject [protected]
operator=(const BrokenBrick &)BrokenBrick [private]
positionBrokenBrick [private]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
spriteBrokenBrick [private]
timerBrokenBrick [private]
unref()RefCounter [inline]
update(float elapsed_time)BrokenBrick [virtual]
~BrokenBrick()BrokenBrick
~GameObject()GameObject [virtual]
~RefCounter()RefCounter [inline, protected, virtual]


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