add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
BrokenBrick(SpritePtr sprite, const Vector &pos, const Vector &movement) | BrokenBrick | |
BrokenBrick(const BrokenBrick &) | BrokenBrick | [private] |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context) | BrokenBrick | [virtual] |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_name() const | GameObject | [inline] |
is_valid() const | GameObject | [inline] |
movement | BrokenBrick | [private] |
name | GameObject | [protected] |
operator=(const BrokenBrick &) | BrokenBrick | [private] |
position | BrokenBrick | [private] |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remove_me() | GameObject | [inline] |
sprite | BrokenBrick | [private] |
timer | BrokenBrick | [private] |
unref() | RefCounter | [inline] |
update(float elapsed_time) | BrokenBrick | [virtual] |
~BrokenBrick() | BrokenBrick | |
~GameObject() | GameObject | [virtual] |
~RefCounter() | RefCounter | [inline, protected, virtual] |