Camera Member List

This is the complete list of members for Camera, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
AUTOSCROLL enum valueCamera
autoscroll_pathCamera [private]
autoscroll_walkerCamera [private]
cached_translationCamera [private]
Camera(Sector *sector, std::string name="")Camera
Camera(const Camera &)Camera [private]
CameraMode enum nameCamera
changetimeCamera [private]
configCamera [private]
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &)Camera [virtual]
expose(HSQUIRRELVM vm, SQInteger table_idx)Camera [virtual]
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_center() constCamera
get_name() constGameObject [inline]
get_translation() constCamera
is_valid() constGameObject [inline]
keep_in_bounds(Vector &vector)Camera [private]
LOOKAHEAD_LEFT enum valueCamera [private]
lookahead_modeCamera [private]
LOOKAHEAD_NONE enum valueCamera [private]
lookahead_posCamera [private]
LOOKAHEAD_RIGHT enum valueCamera [private]
LookaheadMode enum nameCamera [private]
MANUAL enum valueCamera
modeCamera
nameGameObject [protected]
NORMAL enum valueCamera
operator=(const Camera &)Camera [private]
parse(const Reader &reader)Camera
peek_posCamera [private]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
reload_config()Camera
remove_me()GameObject [inline]
reset(const Vector &tuxpos)Camera
scroll_fromCamera [private]
scroll_goalCamera [private]
scroll_to(const Vector &goal, float scrolltime)Camera
scroll_to_posCamera [private]
scrollspeedCamera [private]
SCROLLTO enum valueCamera
sectorCamera [private]
set_scrolling(int scroll_x, int scroll_y)Camera [inline]
shake(float speed, float x, float y)Camera
shake()Camera [private]
shakedepth_xCamera [private]
shakedepth_yCamera [private]
shakespeedCamera [private]
shaketimerCamera [private]
translationCamera [private]
unexpose(HSQUIRRELVM vm, SQInteger table_idx)Camera [virtual]
unref()RefCounter [inline]
update(float elapsed_time)Camera [virtual]
update_scroll_autoscroll(float elapsed_time)Camera [private]
update_scroll_normal(float elapsed_time)Camera [private]
update_scroll_to(float elapsed_time)Camera [private]
~Camera()Camera [virtual]
~GameObject()GameObject [virtual]
~RefCounter()RefCounter [inline, protected, virtual]
~ScriptInterface()ScriptInterface [inline, virtual]


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