Door Member List

This is the complete list of members for Door, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
bboxMovingObject [protected]
CLOSED enum valueDoor [private]
CLOSING enum valueDoor [private]
collides(GameObject &other, const CollisionHit &hit)MovingObject [inline, virtual]
collision(GameObject &other, const CollisionHit &hit)Door [virtual]
collision_solid(const CollisionHit &hit)MovingObject [inline, virtual]
collision_tile(uint32_t tile_attributes)MovingObject [inline, virtual]
CollisionGrid classMovingObject [friend]
del_remove_listener(ObjectRemoveListener *listener)GameObject
Door(const Reader &reader)Door
Door(int x, int y, std::string sector, std::string spawnpoint)Door
DoorState enum nameDoor [private]
draw(DrawingContext &context)Door [virtual]
event(Player &player, EventType type)Door [virtual]
EVENT_ACTIVATE enum valueTriggerBase
EVENT_LOSETOUCH enum valueTriggerBase
EVENT_TOUCH enum valueTriggerBase
EventType enum nameTriggerBase
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_bbox() constMovingObject [inline]
get_group() constMovingObject [inline]
get_movement() constMovingObject [inline]
get_name() constGameObject [inline]
get_pos() constMovingObject [inline]
groupMovingObject [protected]
is_valid() constGameObject [inline]
movementMovingObject [protected]
MovingObject()MovingObject
nameGameObject [protected]
object_removed(GameObject *object)TriggerBase [virtual]
OPEN enum valueDoor [private]
OPENING enum valueDoor [private]
Platform classMovingObject [friend]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
scriptDoor [private]
Sector classMovingObject [friend]
set_group(CollisionGroup group)MovingObject [inline, protected]
set_pos(const Vector &pos)MovingObject [inline, virtual]
set_size(float w, float h)MovingObject [inline, virtual]
set_width(float w)MovingObject [inline, virtual]
spriteDoor [private]
stateDoor [private]
stay_open_timerDoor [private]
target_sectorDoor [private]
target_spawnpointDoor [private]
TriggerBase()TriggerBase
unref()RefCounter [inline]
update(float elapsed_time)Door [virtual]
~Door()Door [virtual]
~GameObject()GameObject [virtual]
~MovingObject()MovingObject [virtual]
~ObjectRemoveListener()ObjectRemoveListener [inline, virtual]
~RefCounter()RefCounter [inline, protected, virtual]
~TriggerBase()TriggerBase


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